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102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
#include "ShopMgr.h"
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#include <Exd/ExdData.h>
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#include <Actor/Player.h>
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#include <Inventory/Item.h>
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#include <Common.h>
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#include <Service.h>
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using namespace Sapphire;
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using namespace Sapphire::World::Manager;
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void ShopMgr::cacheShop( uint32_t shopId )
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{
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auto& exdData = Common::Service< Data::ExdData >::ref();
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auto itemShopList = exdData.getIdList< Excel::Shop >();
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uint8_t count = 0;
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for( auto itemShop : itemShopList )
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{
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if( shopId == itemShop )
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{
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auto shop = exdData.getRow< Excel::Shop >( itemShop );
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for( auto shopItemId : shop->data().Item )
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{
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auto shopItem = exdData.getRow< Excel::ShopItem >( shopItemId );
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if( !shopItem )
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continue;
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auto item = exdData.getRow< Excel::Item >( shopItem->data().ItemId );
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if( !item || item->data().Price == 0 )
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continue;
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m_shopItemPrices[ shopId ][ count ] = item->data().Price;
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count++;
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}
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Logger::debug( "ShopMgr: cached itemShop {0} with {1} items", shopId, count );
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break;
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}
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}
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}
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uint32_t ShopMgr::getShopItemPrices( uint32_t shopId, uint8_t index )
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{
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if( index > 40 )
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return 0;
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auto it = m_shopItemPrices.find( shopId );
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if( it != m_shopItemPrices.end() )
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{
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return it->second[ index ];
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}
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else
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{
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cacheShop( shopId );
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return getShopItemPrices( shopId, index );
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}
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}
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bool ShopMgr::purchaseGilShopItem( Entity::Player& player, uint32_t shopId, uint16_t itemId, uint32_t quantity )
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{
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auto& exdData = Common::Service< Data::ExdData >::ref();
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auto item = exdData.getRow< Excel::Item >( itemId );
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if( !item )
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return false;
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auto price = item->data().Price * quantity;
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if( player.getCurrency( Common::CurrencyType::Gil ) < price )
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return false;
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if( !player.addItem( itemId, quantity ) )
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return false;
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player.removeCurrency( Common::CurrencyType::Gil, price );
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return true;
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}
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bool ShopMgr::sellGilShopItem( Entity::Player& player, uint16_t container, uint8_t fromSlot, uint16_t itemId, uint32_t quantity )
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{
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auto& exdData = Common::Service< Data::ExdData >::ref();
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auto item = exdData.getRow< Excel::Item >( itemId );
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if( !item )
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return false;
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auto payback = ( item->data().Price ) * quantity;
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auto inventoryItem = player.getItemAt( container, fromSlot );
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// todo: adding stack remove
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if( quantity > 1 )
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return false;
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player.discardItem( ( Common::InventoryType )container, fromSlot );
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player.addSoldItem( itemId, quantity );
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player.addCurrency( Common::CurrencyType::Gil, payback );
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return true;
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}
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