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Actor.cpp
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Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
Actor.h
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Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
BNpc.cpp
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Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
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2019-03-29 17:12:22 +01:00 |
BNpc.h
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Re-added setOwner method to BNpc, not working yet though
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2019-03-28 23:57:58 +01:00 |
BNpcTemplate.cpp
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
BNpcTemplate.h
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
Chara.cpp
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
Chara.h
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
EventObject.cpp
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
EventObject.h
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
Npc.cpp
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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Added some InitZone information
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2019-04-02 23:56:47 +02:00 |
Player.h
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Hunting log now implemented for classes. GC still to come
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2019-03-28 22:58:40 +01:00 |
PlayerEvent.cpp
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Refactor -> removal of unnessecary player pointer in eventhandler
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2019-03-14 14:08:21 +01:00 |
PlayerInventory.cpp
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Pieity bonus applies to mp and vitality to hp now
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2019-03-21 18:53:32 +01:00 |
PlayerQuest.cpp
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Repaired quest rewards
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2019-03-28 11:59:02 +01:00 |
PlayerSql.cpp
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Hunting log now implemented for classes. GC still to come
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2019-03-28 22:58:40 +01:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |