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sapphire/src/world/Actor
2019-04-04 21:56:59 +11:00
..
Actor.cpp Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
Actor.h Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
BNpc.cpp Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others 2019-03-29 17:12:22 +01:00
BNpc.h Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
BNpcTemplate.cpp Restructured project slightly 2018-12-13 12:40:42 +01:00
BNpcTemplate.h Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Chara.cpp add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
Chara.h add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
EventObject.cpp More groundwork for questbattles 2019-03-31 11:27:11 +02:00
EventObject.h More groundwork for questbattles 2019-03-31 11:27:11 +02:00
Npc.cpp remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
Npc.h Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Player.cpp Added some InitZone information 2019-04-02 23:56:47 +02:00
Player.h Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00
PlayerEvent.cpp Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
PlayerInventory.cpp Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
PlayerQuest.cpp Repaired quest rewards 2019-03-28 11:59:02 +01:00
PlayerSql.cpp Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00