.. |
Actor.cpp
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
Actor.h
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
BNpc.cpp
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
BNpc.h
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style fix
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2019-01-26 14:59:04 +11:00 |
BNpcTemplate.cpp
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
BNpcTemplate.h
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Chara.cpp
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
Chara.h
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
EventObject.cpp
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Converting logging calls
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2019-01-04 12:34:19 +01:00 |
EventObject.h
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Npc.cpp
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
Player.h
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
PlayerEvent.cpp
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
PlayerInventory.cpp
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#448 - remove deed on build
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2018-12-30 17:44:03 +11:00 |
PlayerQuest.cpp
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More fw cleanup
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2018-12-25 01:57:50 +01:00 |
PlayerSql.cpp
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Converting logging calls
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2019-01-04 12:34:19 +01:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |