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https://github.com/SapphireServer/Sapphire.git
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232 lines
No EOL
7.3 KiB
C++
232 lines
No EOL
7.3 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include <Inventory/Item.h>
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#include <Manager/WarpMgr.h>
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: ManFst009_00449
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// Quest Name: Renewing the Covenant
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// Quest ID: 65985
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// Start NPC: 1000100
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// End NPC: 1003027
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using namespace Sapphire;
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class ManFst009 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
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// UI8AL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000286
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000153
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000100; //Mother Miounne
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static constexpr auto Actor1 = 1000286; //Estaine
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static constexpr auto Actor2 = 1000153; //Beatin <Guildmaster>
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static constexpr auto Actor3 = 1003027;
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static constexpr auto Actor4 = 1000460; //Silent Conjurer (Lotus Stand Gatekeep)
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static constexpr auto CutScene01 = 62;
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static constexpr auto CutScene02 = 63;
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static constexpr auto CutScene03 = 68;
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static constexpr auto Poprange0 = 4106221;
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static constexpr auto Poprange1 = 3877982;
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static constexpr auto Ritem0 = 2651;
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static constexpr auto Territorytype0 = 205; //Lotus Stand
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public:
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ManFst009() : Sapphire::ScriptAPI::QuestScript( 65985 ){};
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~ManFst009() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq1 )
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Scene00006( quest, player );
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00007( quest, player );
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break;
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}
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case Actor4:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00008( quest, player );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst009::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ManFst009::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto headEquipped = player.getItemAt( Sapphire::Common::InventoryType::GearSet0, Sapphire::Common::GearSetSlot::Head );
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if( headEquipped && headEquipped->getId() == Ritem0 )
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Scene00003( quest, player );
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else
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Scene00005( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00004( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst009::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto instance = teriMgr().createTerritoryInstance( 179 );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.f, 0.f }, 0.f );
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst009::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//Client handles if you can interact with this NPC, so no need to check if the player already has the item.
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player.addItem( Ritem0, 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManFst009::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManFst009::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult(0) == 1 )
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{
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auto instance = teriMgr().createTerritoryInstance( Territorytype0 );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 31.f, 1.6f, 25.5f }, -2.68533f );
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}
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}
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};
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EXPOSE_SCRIPT( ManFst009 ); |