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sapphire/src/scripts/quest/classquest/CNJ/ClsCnj003.cpp
2022-02-22 21:46:36 +01:00

688 lines
No EOL
21 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: ClsCnj003_00092
// Quest Name: Trial by Water
// Quest ID: 65628
// Start NPC: 1000692
// End NPC: 1000692
using namespace Sapphire;
class ClsCnj003 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag24
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
// UI8BL
// UI8CH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000889
/// Countable Num: 1 Seq: 2 Event: 8 Listener: 2000889
/// Countable Num: 1 Seq: 3 Event: 5 Listener: 297
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000561
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 1000619
/// Countable Num: 1 Seq: 6 Event: 1 Listener: 1003001
/// Countable Num: 1 Seq: 7 Event: 18 Listener: 1003001
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003000
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
Seq6 = 6,
Seq7 = 7,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Action0 = 120;
static constexpr auto Actor0 = 1000692;//E-Sumi-Yan
static constexpr auto Actor1 = 1000561;//Joacin
static constexpr auto Actor2 = 1000619;//Anuid
static constexpr auto Actor3 = 1003001;//Wounded Wood Wailer
static constexpr auto Actor4 = 1003000;
static constexpr auto Actor5 = 1003057;//Harried Healer
static constexpr auto Actor6 = 1001213;//Gods' Quiver Bow
static constexpr auto Actor7 = 1002960;//Sylphie (pre-QuestBattle)
static constexpr auto Actor8 = 1006154;
static constexpr auto Actor9 = 1006155;
static constexpr auto Actor10 = 1006156;
static constexpr auto Actor11 = 1006152;
static constexpr auto Actor12 = 1006153;
static constexpr auto Actor13 = 1006157;
static constexpr auto Actor14 = 1006158;
static constexpr auto Actor15 = 1006159;
static constexpr auto Actor16 = 1006160;
static constexpr auto Actor17 = 1006161;
static constexpr auto Actor18 = 1003006; //Sylphie (post-QuestBattle)
static constexpr auto Enemy0 = 3799227; //Tainted Water Sprite
static constexpr auto Eobject0 = 2000889;//Corrupted Water
static constexpr auto Eobject1 = 2001838;
static constexpr auto Eventrange0 = 4195892;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000121;//Pristine Water? UI8BH
static constexpr auto LocAction0 = 995;
static constexpr auto LocActor0 = 1000569;
static constexpr auto LocActor1 = 1000693;
static constexpr auto LocFace1 = 611;
static constexpr auto LocFace2 = 620;
static constexpr auto LocFace3 = 612;
static constexpr auto LocPosActor0 = 1170797;
static constexpr auto LocVfx = 241;
static constexpr auto LocWs = 134;
static constexpr auto NqPoint001 = 8;
static constexpr auto NqPoint002 = 9;
static constexpr auto Questbattle0 = 16;
static constexpr auto Territorytype0 = 234;
public:
ClsCnj003() : Sapphire::ScriptAPI::QuestScript( 65628 ){};
~ClsCnj003() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00036( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq2 )
Scene00007( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq3 )
Scene00008( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == Seq4 )
Scene00009( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00010( quest, player );
break;
}
case Actor4:
{
break;
}
case Actor5:
{
if( quest.getSeq() == Seq4 )
Scene00013( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00014( quest, player );
else if( quest.getSeq() == Seq6 )
Scene00021( quest, player );
break;
}
case Actor6:
{
if( quest.getSeq() == Seq6 )
Scene00017( quest, player );//34 is a dupe?
break;
}
case Actor7:
{
if( quest.getSeq() == Seq6 )
Scene00018( quest, player );
break;
}
case Actor8:
{
break;
}
case Actor9:
{
break;
}
case Actor10:
{
break;
}
case Actor11:
{
break;
}
case Actor12:
{
break;
}
case Actor13:
{
break;
}
case Actor14:
{
break;
}
case Actor15:
{
break;
}
case Actor16:
{
break;
}
case Actor17:
{
break;
}
case Actor18:
{
if( quest.getSeq() == Seq7 )
Scene00035( quest, player );
break;
}
case Eobject0:
{
//Opens key-item inventory
Scene00001( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actor ) override
{
if( actor == Eobject0 )
{
Scene00002( quest, player );
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
{
if( entityId != Enemy0 )
return;
else if( entityId == Enemy0 && quest.getSeq() == Seq1 )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setUI8BH( 0 );
quest.setSeq( Seq2 );
}
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actor, uint32_t actionId ) override
{
if( actor == Actor3 && actionId == Action0 )
{
eventMgr().sendEventNotice( player, getId(), 3, 0 );
quest.setSeq( Seq5 );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj003::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj003::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 319 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj003::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj003::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj003::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj003::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( Seq3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj003::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setSeq( Seq4 );
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj003::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj003::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsCnj003::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj003::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj003::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 4, 0 );
quest.setSeq( Seq6 );
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj003::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj003::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO: QuestBattle
playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
eventMgr().sendEventNotice( player, getId(), 5, 0 );
quest.setSeq( Seq7 );
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj003::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj003::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj003::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj003::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj003::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj003::Scene00023Return ) );
}
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00024( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsCnj003::Scene00024Return ) );
}
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00025( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj003::Scene00025Return ) );
}
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00026( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj003::Scene00026Return ) );
}
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00027( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj003::Scene00027Return ) );
}
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00028( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsCnj003::Scene00028Return ) );
}
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00029( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &ClsCnj003::Scene00029Return ) );
}
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00030( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &ClsCnj003::Scene00030Return ) );
}
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00031( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &ClsCnj003::Scene00031Return ) );
}
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00032( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ClsCnj003::Scene00032Return ) );
}
void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00033( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ClsCnj003::Scene00033Return ) );
}
void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00034( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &ClsCnj003::Scene00034Return ) );
}
void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00035( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00035Return ) );
}
void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 6, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00036( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 36, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00036Return ) );
}
void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( ClsCnj003 );