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sapphire/src/world/Network/Handlers/PartyHandlers.cpp
2023-05-30 22:42:20 +09:00

73 lines
2.1 KiB
C++

#include <Common.h>
#include <Network/CommonNetwork.h>
#include <Network/GamePacket.h>
#include <Network/PacketContainer.h>
#include <Service.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include "Manager/PartyMgr.h"
#include "Network/GameConnection.h"
#include "Session.h"
#include "Actor/Player.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::World::Manager;
void Sapphire::Network::GameConnection::partyLeaveHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
if( player.getPartyId() == 0 )
return;
auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
partyMgr.onLeave( player );
}
void Sapphire::Network::GameConnection::partyDisbandHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
if( player.getPartyId() == 0 )
return;
auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
partyMgr.onDisband( player );
}
void Sapphire::Network::GameConnection::partyKickHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
if( player.getPartyId() == 0 )
return;
const auto packet = ZoneChannelPacket< Client::FFXIVIpcPartyKickHandler >( inPacket );
const auto& data = packet.data();
auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
partyMgr.onKick( std::string( data.name ), player );
}
void Sapphire::Network::GameConnection::partyChangeLeaderHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
if( player.getPartyId() == 0 )
return;
const auto packet = ZoneChannelPacket< Client::FFXIVIpcPartyChangeLeaderHandler >( inPacket );
const auto& data = packet.data();
auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
partyMgr.onChangeLeader( std::string( data.name ), player );
}