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73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
#include <Common.h>
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#include <Network/CommonNetwork.h>
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#include <Network/GamePacket.h>
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#include <Network/PacketContainer.h>
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#include <Service.h>
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#include <Network/PacketDef/Zone/ClientZoneDef.h>
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#include "Manager/PartyMgr.h"
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#include "Network/GameConnection.h"
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#include "Session.h"
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#include "Actor/Player.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::World::Manager;
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void Sapphire::Network::GameConnection::partyLeaveHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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if( player.getPartyId() == 0 )
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return;
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auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
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partyMgr.onLeave( player );
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}
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void Sapphire::Network::GameConnection::partyDisbandHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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if( player.getPartyId() == 0 )
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return;
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auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
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partyMgr.onDisband( player );
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}
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void Sapphire::Network::GameConnection::partyKickHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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if( player.getPartyId() == 0 )
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return;
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const auto packet = ZoneChannelPacket< Client::FFXIVIpcPartyKickHandler >( inPacket );
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const auto& data = packet.data();
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auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
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partyMgr.onKick( std::string( data.name ), player );
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}
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void Sapphire::Network::GameConnection::partyChangeLeaderHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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if( player.getPartyId() == 0 )
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return;
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const auto packet = ZoneChannelPacket< Client::FFXIVIpcPartyChangeLeaderHandler >( inPacket );
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const auto& data = packet.data();
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auto& partyMgr = Common::Service< Sapphire::World::Manager::PartyMgr >::ref();
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partyMgr.onChangeLeader( std::string( data.name ), player );
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}
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