.. |
Action
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
Actor
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
ContentFinder
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
DebugCommand
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Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
Event
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Progress...
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2018-12-23 03:53:08 +01:00 |
Inventory
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change itemcontainer back to use u8s for slots, some cleanup
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2019-01-10 22:01:58 +11:00 |
Linkshell
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Manager
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
Math
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Navi
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fix formatting and drop MAX_POLYS back down
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2019-01-28 16:35:03 +11:00 |
Network
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
Script
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
StatusEffect
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Territory
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
CMakeLists.txt
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pathing things?
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2019-01-20 16:10:48 +01:00 |
ForwardsZone.h
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
mainGameServer.cpp
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
ServerMgr.cpp
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fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
ServerMgr.h
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
Session.cpp
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |
Session.h
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |