1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-02 00:47:45 +00:00
sapphire/src/common/Util/SpawnIndexAllocator.h

108 lines
2.5 KiB
C++

#ifndef SAPPHIRE_SPAWNINDEXALLOCATOR_H
#define SAPPHIRE_SPAWNINDEXALLOCATOR_H
#include <queue>
#include <unordered_map>
#include <type_traits>
namespace Sapphire::Util
{
template< typename T, typename ActorIdType = uint32_t >
class SpawnIndexAllocator
{
public:
static_assert( std::is_same< T, uint8_t >::value || std::is_same< T, uint16_t >::value ||
std::is_same< T, uint32_t >::value || std::is_same< T, uint64_t >::value,
"T must be uint8_t, uint16_t, uint32_t, uint64_t" );
SpawnIndexAllocator() :
m_maxSlotId( 0 ),
m_reserveFirstSlot( false )
{
}
void init( T maxSlotId, bool reserveFirstSlot = false )
{
m_maxSlotId = maxSlotId;
m_reserveFirstSlot = reserveFirstSlot;
setupQueue();
// todo: reserve max slot id in map to prevent any runtime reshashing
}
T freeUsedSpawnIndex( ActorIdType actorId )
{
auto it = m_actorIdToAllocatedMap.find( actorId );
if( it == m_actorIdToAllocatedMap.end() )
return getAllocFailId();
auto index = it->second;
m_availableIds.push( index );
m_actorIdToAllocatedMap.erase( it );
return index;
}
T getNextFreeSpawnIndex( ActorIdType actorId )
{
assert( m_maxSlotId != 0 );
if( m_availableIds.empty() )
return getAllocFailId();
auto nextId = m_availableIds.front();
m_availableIds.pop();
m_actorIdToAllocatedMap[ actorId ] = nextId;
return nextId;
}
void freeAllSpawnIndexes()
{
setupQueue();
m_actorIdToAllocatedMap.clear();
}
bool isSpawnIndexValid( T spawnIndex )
{
return spawnIndex != getAllocFailId();
}
constexpr T getAllocFailId() const
{
return static_cast< T >( -1 );
}
protected:
void setupQueue()
{
assert( m_maxSlotId != 0 );
while( !m_availableIds.empty() )
m_availableIds.pop();
uint32_t start = 0;
// slot 0 is reserved when used for spawning actors/players otherwise the local player actor spawnIndex
// will be used by another actor and despawn the local player
if( m_reserveFirstSlot )
start = 1;
for( uint32_t i = start; i < m_maxSlotId; i++ )
m_availableIds.push( i );
}
std::queue< T > m_availableIds;
std::unordered_map< ActorIdType, T > m_actorIdToAllocatedMap;
T m_maxSlotId;
bool m_reserveFirstSlot;
};
}
#endif //SAPPHIRE_SPAWNINDEXALLOCATOR_H