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sapphire/src/world/Actor
2019-01-30 23:48:09 +01:00
..
Actor.cpp Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Actor.h Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
BNpc.cpp Some more targetId fixes 2019-01-30 23:48:09 +01:00
BNpc.h manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
BNpcTemplate.cpp Restructured project slightly 2018-12-13 12:40:42 +01:00
BNpcTemplate.h Restructured project slightly 2018-12-13 12:40:42 +01:00
Chara.cpp Some more targetId fixes 2019-01-30 23:48:09 +01:00
Chara.h manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
EventObject.cpp Converting logging calls 2019-01-04 12:34:19 +01:00
EventObject.h Restructured project slightly 2018-12-13 12:40:42 +01:00
Npc.cpp Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Npc.h Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Player.cpp log a warning to world log/player in the event an actor wasn't spawned 2019-01-28 21:02:51 +11:00
Player.h heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
PlayerEvent.cpp manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
PlayerInventory.cpp #448 - remove deed on build 2018-12-30 17:44:03 +11:00
PlayerQuest.cpp More fw cleanup 2018-12-25 01:57:50 +01:00
PlayerSql.cpp Converting logging calls 2019-01-04 12:34:19 +01:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00