1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-18 16:37:46 +00:00
sapphire/src/world/Task/WarpTask.cpp

50 lines
1.5 KiB
C++

#include "WarpTask.h"
#include <Logging/Logger.h>
#include <Actor/Player.h>
#include <WorldServer.h>
#include <Service.h>
#include <Network/PacketWrappers/WarpPacket.h>
#include <Manager/TerritoryMgr.h>
#include <Manager/PlayerMgr.h>
using namespace Sapphire::World;
using namespace Sapphire::World::Manager;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
WarpTask::WarpTask( Entity::Player& player, Common::WarpType warpType,
Common::FFXIVARR_POSITION3 targetPos, float targetRot, uint64_t delayTime ) : Task( delayTime )
{
m_playerId = player.getId();
m_warpInfo = { 0, warpType, targetPos, targetRot };
}
void WarpTask::onQueue()
{
Logger::debug( { __FUNCTION__ } );
}
void WarpTask::execute()
{
auto& server = Common::Service< WorldServer >::ref();
auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
auto pPlayer = playerMgr.getPlayer( m_playerId );
if( !pPlayer )
return;
auto inRangePlayerIds = pPlayer->getInRangePlayerIds();
auto warpPacket = makeWarp( pPlayer->getId(), m_warpInfo.m_warpType, m_warpInfo.m_targetPos, m_warpInfo.m_targetRot );
server.queueForPlayers( inRangePlayerIds, warpPacket );
server.queueForPlayer( pPlayer->getCharacterId(), warpPacket );
pPlayer->setPos( m_warpInfo.m_targetPos, false );
}
std::string WarpTask::toString()
{
return fmt::format( "WarpTask: Player#{}, TerritoryId#{}, ElapsedTimeMs: {}", m_playerId, m_warpInfo.m_targetTerritoryId, getDelayTimeMs() );
}