mirror of
https://github.com/SapphireServer/Sapphire.git
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390 lines
No EOL
13 KiB
C++
390 lines
No EOL
13 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: ClsCnj004_00093
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// Quest Name: Sylphie's Trials
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// Quest ID: 65629
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// Start NPC: 1000692
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// End NPC: 1000692
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using namespace Sapphire;
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class ClsCnj004 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000891
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/// Countable Num: 1 Seq: 2 Event: 5 Listener: 294
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/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1002961
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/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1002961
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/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000893
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/// Countable Num: 1 Seq: 6 Event: 5 Listener: 299
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002962
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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Seq4 = 4,
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Seq5 = 5,
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Seq6 = 6,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000692;//E-Sumi-Yan
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static constexpr auto Actor1 = 1002961;//Sylphie (Seq1/Seq2)
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static constexpr auto Actor2 = 1002962;//Sylphie (Seq3/Seq4)
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static constexpr auto Actor3 = 1002963;//Sylphie (Seq5/Seq6)
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static constexpr auto Enemy0 = 3878392;
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static constexpr auto Enemy1 = 3796339;
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static constexpr auto Enemy2 = 3876177;
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static constexpr auto Eobject0 = 2000891;//Corrupted Soil
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static constexpr auto Eobject1 = 2000893;//Corrupted Air
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static constexpr auto Eobject2 = 2000895;//Corrupted Water
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static constexpr auto EventActionSearch = 1;
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static constexpr auto LocActor0 = 1003003;
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static constexpr auto LocActor1 = 1000693;
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static constexpr auto LocPosActor0 = 1170797;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 2;
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static constexpr auto Seq1Eobject0 = 1;
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static constexpr auto Seq1Eobject0Eventactionno = 99;
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static constexpr auto Seq1Eobject0Eventactionok = 100;
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static constexpr auto Seq2Actor1 = 3;
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static constexpr auto Seq3Actor2 = 5;
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static constexpr auto Seq3Eobject1 = 4;
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static constexpr auto Seq3Eobject1Eventactionno = 97;
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static constexpr auto Seq3Eobject1Eventactionok = 98;
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static constexpr auto Seq4Actor2 = 6;
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static constexpr auto Seq5Actor3 = 8;
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static constexpr auto Seq5Eobject2 = 7;
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static constexpr auto Seq5Eobject2Eventactionno = 95;
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static constexpr auto Seq5Eobject2Eventactionok = 96;
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static constexpr auto Seq6Actor3 = 9;
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static constexpr auto Seq7Actor0 = 10;
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public:
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ClsCnj004() : Sapphire::ScriptAPI::QuestScript( 65629 ){};
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~ClsCnj004() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00010( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00003( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq3 )
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Scene00005( quest, player );
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else if( quest.getSeq() == Seq4 )
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Scene00006( quest, player );
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == Seq5 )
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Scene00008( quest, player );
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else if( quest.getSeq() == Seq6 )
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Scene00009( quest, player );
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break;
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}
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case Eobject0:
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{
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if( quest.getSeq() == Seq1 )
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Scene00096( quest, player );
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break;
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}
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case Eobject1:
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{
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if( quest.getSeq() == Seq3 )
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Scene00098( quest, player );
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break;
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}
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case Eobject2:
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{
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if( quest.getSeq() == Seq5 )
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Scene00100( quest, player );
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break;
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}
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
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{
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if( quest.getSeq() == Seq1 && entityId == Enemy0 )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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}
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else if( quest.getSeq() == Seq3 && entityId == Enemy1 )
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{
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eventMgr().sendEventNotice( player, getId(), 2, 0 );
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quest.setSeq( Seq4 );
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}
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else if( quest.getSeq() == Seq5 && entityId == Enemy2 )
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{
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eventMgr().sendEventNotice( player, getId(), 4, 0 );
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quest.setSeq( Seq6 );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj004::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj004::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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quest.setSeq( Seq3 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj004::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 3, 0 );
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quest.setSeq( Seq5 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj004::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsCnj004::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 5, 0 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj004::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00095( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &ClsCnj004::Scene00095Return ) );
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}
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void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00096( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &ClsCnj004::Scene00096Return ) );
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}
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void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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enemy->setTriggerOwnerId( player.getId() );
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enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00097( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &ClsCnj004::Scene00097Return ) );
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}
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void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00098( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &ClsCnj004::Scene00098Return ) );
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}
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void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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auto enemy = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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enemy->setTriggerOwnerId( player.getId() );
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enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &ClsCnj004::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &ClsCnj004::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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auto enemy = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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enemy->setTriggerOwnerId( player.getId() );
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enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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};
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EXPOSE_SCRIPT( ClsCnj004 ); |