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sapphire/src/world/Actor
2021-08-07 05:59:13 +09:00
..
Actor.cpp revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
Actor.h revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
BNpc.cpp fix debug build 2020-11-09 19:55:50 +09:00
BNpc.h move to new service locator 2020-03-01 11:58:26 +11:00
BNpcTemplate.cpp Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
BNpcTemplate.h Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Chara.cpp nothing was wrong here, revert. 2021-07-27 06:58:53 +09:00
Chara.h fix typo and move it to Chara so it can be set on mobs :) 2020-11-17 00:01:13 +09:00
EventObject.cpp style 2021-01-25 17:46:28 +01:00
EventObject.h Several fixes and improvements 2021-01-25 17:41:45 +01:00
Npc.cpp move to new service locator 2020-03-01 11:58:26 +11:00
Npc.h move to new service locator 2020-03-01 11:58:26 +11:00
Player.cpp set m_pos before zoneing 2021-08-07 05:59:13 +09:00
Player.h update class & exp array using const defined in common 2021-07-27 07:26:48 +09:00
PlayerEvent.cpp Fix buy back price. 2020-05-11 19:03:52 +09:00
PlayerInventory.cpp EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming. 2021-02-16 23:51:42 +09:00
PlayerQuest.cpp prevent empty quest reward slot (id == 0) being added as items 2020-06-17 02:19:34 +09:00
PlayerSql.cpp packet update 2021-06-04 19:22:56 +09:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00