.. |
Actor.cpp
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
Actor.h
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
BNpc.cpp
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fix debug build
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2020-11-09 19:55:50 +09:00 |
BNpc.h
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
BNpcTemplate.cpp
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
BNpcTemplate.h
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
Chara.cpp
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nothing was wrong here, revert.
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2021-07-27 06:58:53 +09:00 |
Chara.h
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fix typo and move it to Chara so it can be set on mobs :)
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2020-11-17 00:01:13 +09:00 |
EventObject.cpp
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style
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2021-01-25 17:46:28 +01:00 |
EventObject.h
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Several fixes and improvements
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2021-01-25 17:41:45 +01:00 |
Npc.cpp
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
Npc.h
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
Player.cpp
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set m_pos before zoneing
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2021-08-07 05:59:13 +09:00 |
Player.h
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update class & exp array using const defined in common
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2021-07-27 07:26:48 +09:00 |
PlayerEvent.cpp
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Fix buy back price.
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2020-05-11 19:03:52 +09:00 |
PlayerInventory.cpp
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EquipSlotCategory reverted back or I updated the wrong enum last time? Anyway all values are checked manually and better naming.
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2021-02-16 23:51:42 +09:00 |
PlayerQuest.cpp
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prevent empty quest reward slot (id == 0) being added as items
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2020-06-17 02:19:34 +09:00 |
PlayerSql.cpp
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packet update
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2021-06-04 19:22:56 +09:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |