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sapphire/src/scripts/quest/subquest/gridania/SubFst012.cpp
2023-01-17 16:56:30 -06:00

222 lines
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6.5 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst012_00038
// Quest Name: Parsemontrenomics
// Quest ID: 65574
// Start NPC: 1000768
// End NPC: 1000248
using namespace Sapphire;
class SubFst012 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
// UI8DH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000214
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000218
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000238
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000248
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000768;//Parsemontret
static constexpr auto Actor1 = 1000214;//Gurthcid
static constexpr auto Actor2 = 1000218;//Admiranda <<Tool Supplier>>
static constexpr auto Actor3 = 1000238;//Alaric <<Independent Tinker>>
static constexpr auto Actor4 = 1000248;//Ceinguled
static constexpr auto Item0 = 2000081;
static constexpr auto Item1 = 2000082;
static constexpr auto Item2 = 2000083;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq2Actor4 = 4;
static constexpr auto Seq2Actor4Npctradeno = 99;
static constexpr auto Seq2Actor4Npctradeok = 100;
public:
SubFst012() : Sapphire::ScriptAPI::QuestScript( 65574 ){};
~SubFst012() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == Seq1 )
Scene00003( quest, player );
break;
}
case Actor4:
{
if( quest.getSeq() == SeqFinish )
Scene00004( quest, player );
break;
}
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() && quest.getUI8BH() && quest.getUI8BL() )
{
quest.setSeq( SeqFinish );
quest.setUI8AL( 0 );
quest.setUI8BH( 1 );
quest.setUI8BL( 1 );
quest.setUI8CH( 1 );
quest.setUI8CL( 0 );
quest.setUI8DH( 0 );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
quest.setUI8CH( 1 );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setUI8CL( 1 );
eventMgr().sendEventNotice( player, getId(), 1, 0 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BL( 1 );
quest.setUI8DH( 1 );
eventMgr().sendEventNotice( player, getId(), 2, 0 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00100( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst012::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst012::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
};
EXPOSE_SCRIPT( SubFst012 );