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sapphire/src/servers/sapphire_zone/Action/ActionTeleport.cpp
2018-12-02 02:01:41 +01:00

107 lines
2.9 KiB
C++

#include <Util/Util.h>
#include <Exd/ExdDataGenerated.h>
#include <Logging/Logger.h>
#include <Network/CommonActorControl.h>
#include <Util/UtilMath.h>
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/EffectPacket.h"
#include "Actor/Player.h"
#include "ActionTeleport.h"
#include "Framework.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl;
extern Sapphire::Framework g_fw;
Sapphire::Action::ActionTeleport::ActionTeleport()
{
m_handleActionType = HandleActionType::Event;
}
Sapphire::Action::ActionTeleport::ActionTeleport( Entity::CharaPtr pActor, uint16_t targetZone, uint16_t cost )
{
auto pExdData = g_fw.get< Data::ExdDataGenerated >();
m_startTime = 0;
m_id = 5;
m_handleActionType = HandleActionType::Teleport;
m_castTime = pExdData->get< Sapphire::Data::Action >( 5 )->cast100ms * 100; // TODO: Add security checks.
m_pSource = pActor;
m_bInterrupt = false;
m_targetAetheryte = targetZone;
m_cost = cost;
}
Sapphire::Action::ActionTeleport::~ActionTeleport()
{
}
void Sapphire::Action::ActionTeleport::onStart()
{
if( !m_pSource )
return;
m_startTime = Util::getTimeMs();
auto castPacket = makeZonePacket< FFXIVIpcActorCast >( getId() );
castPacket->data().action_id = 5;
castPacket->data().unknown = 1;
castPacket->data().cast_time = 5.0f;
castPacket->data().target_id = m_pSource->getId();
m_pSource->sendToInRangeSet( castPacket, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
}
void Sapphire::Action::ActionTeleport::onFinish()
{
if( !m_pSource )
return;
auto pPlayer = m_pSource->getAsPlayer();
// check we can finish teleporting
if( pPlayer->getCurrency( Common::CurrencyType::Gil ) < m_cost )
{
onInterrupt();
return;
}
pPlayer->removeCurrency( Common::CurrencyType::Gil, m_cost );
pPlayer->unsetStateFlag( PlayerStateFlag::Casting );
// TODO: not sure if this ever gets sent
//auto control = makeActorControl142( m_pSource->getId(), Common::ActorControlType::TeleportDone );
//m_pSource->sendToInRangeSet( control, false );
pPlayer->setZoningType( ZoneingType::Teleport );
auto effectPacket = std::make_shared< Server::EffectPacket >( getId(), pPlayer->getId(), 5 );
effectPacket->setRotation( Util::floatToUInt16Rot( pPlayer->getRot() ) );
pPlayer->sendToInRangeSet( effectPacket, true );
pPlayer->teleport( m_targetAetheryte );
}
void Sapphire::Action::ActionTeleport::onInterrupt()
{
if( !m_pSource )
return;
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id, 0 );
m_pSource->sendToInRangeSet( control, true );
}