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https://github.com/SapphireServer/Sapphire.git
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225 lines
No EOL
6.7 KiB
C++
225 lines
No EOL
6.7 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: GaiUsb503_00872
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// Quest Name: You Can't Take It with You
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// Quest ID: 66408
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// Start NPC: 1006672
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// End NPC: 1003958
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using namespace Sapphire;
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class GaiUsb503 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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// UI8BL
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// UI8CH
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006357
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1001679
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/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006672
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003958
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006672;//Marques
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static constexpr auto Actor1 = 1006357;//Memedesu
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static constexpr auto Actor2 = 1001679;//Syntgoht
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static constexpr auto Actor3 = 1003958;//Eluned
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static constexpr auto Item0 = 2000678;
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static constexpr auto Item1 = 2000679;
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static constexpr auto Item2 = 2000680;
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static constexpr auto LocBgm1 = 92;
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public:
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GaiUsb503() : Sapphire::ScriptAPI::QuestScript( 66408 ){};
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~GaiUsb503() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00004( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq1 )
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Scene00003( quest, player );
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00006( quest, player );
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break;
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}
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}
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}
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private:
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
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{
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if( quest.getUI8CH() >= 1 && quest.getUI8BL() >= 1 )
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{
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quest.setUI8AL( 0 );
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quest.setUI8BH( 1 );
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quest.setUI8BL( 1 );
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quest.setUI8CH( 0 );
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quest.setSeq( Seq2 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setBitFlag8( 1, true );
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quest.setUI8BL( 1 );
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quest.setUI8AL( 1 );
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setBitFlag8( 2, true );
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quest.setUI8CH( 1 );
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quest.setUI8BH( 1 );
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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Scene00005( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb503::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 2, 0 );
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quest.setUI8BH( 0 );
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quest.setUI8BL( 0 );
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quest.setUI8AH( 1 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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Scene00007( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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};
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EXPOSE_SCRIPT( GaiUsb503 ); |