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sapphire/src/servers/Server_Zone/Actor
2017-09-10 16:47:40 +02:00
..
Actor.cpp Make players spawn with StatusEffects 2017-09-06 20:25:58 +02:00
Actor.h Make players spawn with StatusEffects 2017-09-06 20:25:58 +02:00
BattleNpc.cpp Fixed building on newer GCC 2017-08-28 16:13:23 -03:00
BattleNpc.h Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
BattleNpcTemplate.cpp Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
BattleNpcTemplate.h Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
CalcBattle.cpp Floats are cool; 2017-09-07 23:36:31 -03:00
CalcBattle.h Style, commenting; 2017-08-20 19:27:06 -03:00
Player.cpp Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
Player.h Definitions for Action type and aspect; 2017-09-02 18:24:31 -03:00
PlayerEvent.cpp Put MotDs into a array to send multiple 2017-09-10 16:47:40 +02:00
PlayerInventory.cpp Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
PlayerQuest.cpp More restructuring for new packet logic 2017-08-21 00:02:41 +02:00
PlayerSql.cpp Created linkshellMgr class and added basic linkshell caching 2017-08-28 18:36:51 +02:00