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https://github.com/SapphireServer/Sapphire.git
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228 lines
5.4 KiB
C++
228 lines
5.4 KiB
C++
#include <time.h>
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#include <common/Util/Util.h>
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#include <common/Network/PacketContainer.h>
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#include "Network/GameConnection.h"
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#include "Session.h"
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#include "Actor/Player.h"
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#include <boost/filesystem/operations.hpp>
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#include <common/Logging/Logger.h>
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extern Core::Logger g_log;
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Core::Session::Session( uint32_t sessionId )
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: m_sessionId( sessionId )
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, m_lastDataTime( static_cast< uint32_t >( Util::getTimeSeconds() ) )
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, m_lastSqlTime( static_cast< uint32_t >( Util::getTimeSeconds() ) )
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, m_isValid( false )
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{
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// boost::posix_time::ptime now = boost::date_time::not_a_date_time;
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// now = boost::posix_time::microsec_clock::universal_time();
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}
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Core::Session::~Session()
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{
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}
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void Core::Session::setZoneConnection( Network::GameConnectionPtr pZoneCon )
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{
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pZoneCon->m_conType = Network::ConnectionType::Zone;
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m_pZoneConnection = pZoneCon;
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}
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void Core::Session::setChatConnection( Network::GameConnectionPtr pChatCon )
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{
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pChatCon->m_conType = Network::ConnectionType::Chat;
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m_pChatConnection = pChatCon;
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}
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
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{
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return m_pZoneConnection;
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}
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Core::Network::GameConnectionPtr Core::Session::getChatConnection() const
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{
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return m_pChatConnection;
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}
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bool Core::Session::loadPlayer()
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{
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m_pPlayer = Entity::PlayerPtr( new Entity::Player() );
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if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
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{
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m_isValid = false;
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return false;
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}
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m_isValid = true;
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return true;
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}
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void Core::Session::close()
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{
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if( m_pZoneConnection )
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m_pZoneConnection->Disconnect();
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if( m_pChatConnection )
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m_pChatConnection->Disconnect();
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// remove the session from the player
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if( m_pPlayer )
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// reset the zone, so the zone handler knows to remove the actor
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m_pPlayer->setCurrentZone( nullptr );
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}
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uint32_t Core::Session::getId() const
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{
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return m_sessionId;
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}
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uint32_t Core::Session::getLastDataTime() const
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{
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return m_lastDataTime;
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}
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uint32_t Core::Session::getLastSqlTime() const
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{
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return m_lastSqlTime;
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}
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bool Core::Session::isValid() const
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{
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return m_isValid;
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}
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void Core::Session::updateLastDataTime()
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{
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m_lastDataTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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}
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void Core::Session::updateLastSqlTime()
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{
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m_lastSqlTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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}
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void Core::Session::startReplay( const std::string& path )
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{
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if( !boost::filesystem::exists( path ) )
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{
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getPlayer()->sendDebug( "Couldn't find folder." );
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return;
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}
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m_replayCache.clear();
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std::vector< std::tuple< uint64_t, std::string > > loadedSets;
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for( auto it = boost::filesystem::directory_iterator( boost::filesystem::path( path ) );
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it != boost::filesystem::directory_iterator(); ++it )
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{
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// Get the filename of the current element
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auto fileName = it->path().filename().string();
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auto unixTime = std::stoull( fileName.substr( 0, 14 ).c_str() );
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if( unixTime > 1000000000 )
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{
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loadedSets.push_back( std::tuple< uint64_t, std::string >( unixTime, it->path().string() ) );
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}
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}
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sort( loadedSets.begin(), loadedSets.end(),
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[]( const std::tuple< uint64_t, std::string >& left, const std::tuple< uint64_t, std::string >& right)
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{
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return std::get< 0 >( left ) < std::get< 0 >( right );
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} );
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uint64_t startTime = std::get< 0 >( loadedSets.at( 0 ) );
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for( auto set : loadedSets )
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{
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m_replayCache.push_back( std::tuple< uint64_t, std::string >(
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Util::getTimeMs() + ( std::get< 0 >( set ) - startTime ), std::get< 1 >( set ) ) );
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g_log.info( "Registering " + std::get< 1 >( set ) + " for " + std::to_string( std::get< 0 >( set ) - startTime ) );
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}
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getPlayer()->sendDebug( "Registered " + std::to_string( m_replayCache.size() ) + " sets for replay" );
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m_isReplaying = true;
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}
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void Core::Session::stopReplay()
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{
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m_isReplaying = false;
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m_replayCache.clear();
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}
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void Core::Session::processReplay()
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{
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int at = 0;
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for( const auto& set : m_replayCache )
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{
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if( std::get< 0 >( set ) <= Util::getTimeMs() )
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{
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m_pZoneConnection->injectPacket( std::get< 1 >( set ), *getPlayer().get() );
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m_replayCache.erase( m_replayCache.begin() + at );
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//g_log.info( "Sent for " + std::to_string( std::get< 0 >( set ) ) + ", left: " + std::to_string( m_replayCache.size() ) );
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}
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at++;
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}
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if( m_replayCache.size() == 0 )
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m_isReplaying = false;
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}
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void Core::Session::sendReplayInfo()
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{
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std::string message = std::to_string( m_replayCache.size() ) + " Sets left in cache, ";
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if( m_isReplaying )
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message += " is active";
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else
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message += " is idle";
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getPlayer()->sendDebug( message );
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}
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void Core::Session::update()
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{
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if( m_isReplaying )
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processReplay();
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if( m_pZoneConnection )
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{
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m_pZoneConnection->processInQueue();
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// SESSION LOGIC
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m_pPlayer->update( Util::getTimeMs() );
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if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 )
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{
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updateLastSqlTime();
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m_pPlayer->updateSql();
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}
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m_pZoneConnection->processOutQueue();
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}
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if( m_pChatConnection )
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{
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m_pChatConnection->processInQueue();
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m_pChatConnection->processOutQueue();
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}
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}
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Core::Entity::PlayerPtr Core::Session::getPlayer() const
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{
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return m_pPlayer;
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}
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