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65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#include "EventHandler.h"
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Core::Event::EventHandler::EventHandler( uint64_t actorId, uint32_t eventId, EventType eventType, uint32_t eventParam3 ) :
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m_actorId( actorId ),
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m_eventId( eventId ),
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m_eventType( eventType ),
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m_playedScene( false )
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{
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m_entryId = static_cast< uint16_t >( eventId );
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m_type = static_cast< uint16_t >( eventId >> 16 );
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m_eventParam3 = eventParam3;
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m_callback = nullptr;
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}
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uint64_t Core::Event::EventHandler::getActorId() const
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{
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return m_actorId;
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}
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uint32_t Core::Event::EventHandler::getId() const
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{
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return m_eventId;
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}
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uint8_t Core::Event::EventHandler::getEventType() const
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{
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return m_eventType;
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}
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uint16_t Core::Event::EventHandler::getType() const
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{
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return m_type;
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}
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uint16_t Core::Event::EventHandler::getEntryId() const
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{
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return m_entryId;
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}
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uint32_t Core::Event::EventHandler::getEventParam3() const
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{
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return m_eventParam3;
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}
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Core::Event::EventHandler::SceneReturnCallback Core::Event::EventHandler::getEventReturnCallback() const
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{
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return m_callback;
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}
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void Core::Event::EventHandler::setEventReturnCallback( SceneReturnCallback callback )
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{
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m_callback = callback;
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}
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bool Core::Event::EventHandler::hasPlayedScene() const
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{
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return m_playedScene;
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}
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void Core::Event::EventHandler::setPlayedScene( bool playedScene )
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{
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m_playedScene = playedScene;
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}
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