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Actor.cpp
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ActorFilters now functional
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2019-04-05 13:15:14 +02:00 |
Actor.h
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ActorFilters now functional
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2019-04-05 13:15:14 +02:00 |
BNpc.cpp
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Merge branch 'stat_calc' into develop
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2019-05-29 21:35:07 +10:00 |
BNpc.h
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
BNpcTemplate.cpp
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
BNpcTemplate.h
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
Chara.cpp
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rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
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2019-06-20 14:48:24 +10:00 |
Chara.h
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
EventObject.cpp
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
EventObject.h
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
Npc.cpp
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp
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2019-07-06 14:52:20 +10:00 |
Player.h
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
PlayerEvent.cpp
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rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
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2019-06-20 14:48:24 +10:00 |
PlayerInventory.cpp
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ignore soulstones in ilvl calculation
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2019-04-25 18:26:35 +10:00 |
PlayerQuest.cpp
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Repaired quest rewards
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2019-03-28 11:59:02 +01:00 |
PlayerSql.cpp
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rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
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2019-06-20 14:48:24 +10:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |