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sapphire/src/servers/sapphire_zone/Network/GameConnection.h
2018-09-24 23:48:42 +02:00

172 lines
3.9 KiB
C++

#ifndef GAMECONNECTION_H
#define GAMECONNECTION_H
#include <Network/Connection.h>
#include <Network/CommonNetwork.h>
//#include <Network/GamePacket.h>
#include <Util/LockedQueue.h>
#include "ForwardsZone.h"
#define DECLARE_HANDLER( x ) void x( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
namespace Core {
namespace Network {
namespace Packets {
class GamePacket;
}
enum ConnectionType :
uint8_t
{
Zone = 1,
Chat = 2,
Lobby = 3,
None
};
class GameConnection : public Connection
{
private:
typedef void ( GameConnection::* Handler )( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player );
using HandlerMap = std::map< uint16_t, Handler >;
using HandlerStrMap = std::map< uint16_t, std::string >;
AcceptorPtr m_pAcceptor;
// handler for game packets ( main type 0x03, connection type 1 )
HandlerMap m_zoneHandlerMap;
HandlerStrMap m_zoneHandlerStrMap;
// handler for game packets ( main type 0x03, connection type 2 )
HandlerMap m_chatHandlerMap;
HandlerStrMap m_chatHandlerStrMap;
SessionPtr m_pSession;
LockedQueue< Core::Network::Packets::FFXIVARR_PACKET_RAW > m_inQueue;
LockedQueue< Packets::FFXIVPacketBasePtr > m_outQueue;
public:
ConnectionType m_conType;
GameConnection( HivePtr pHive, AcceptorPtr pAcceptor );
~GameConnection();
// overwrite the parents onConnect for our game socket needs
void OnAccept( const std::string& host, uint16_t port ) override;
void OnDisconnect() override;
void OnRecv( std::vector< uint8_t >& buffer ) override;
void OnError( const boost::system::error_code& error ) override;
void handlePackets( const Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
const std::vector< Packets::FFXIVARR_PACKET_RAW >& packetData );
void queueInPacket( Core::Network::Packets::FFXIVARR_PACKET_RAW inPacket );
void queueOutPacket( Packets::FFXIVPacketBasePtr outPacket );
void processInQueue();
void processOutQueue();
void handlePacket( Core::Network::Packets::FFXIVARR_PACKET_RAW& pPacket );
void handleZonePacket( Core::Network::Packets::FFXIVARR_PACKET_RAW& pPacket );
void handleChatPacket( Core::Network::Packets::FFXIVARR_PACKET_RAW& pPacket );
void sendPackets( Packets::PacketContainer* pPacket );
void sendSinglePacket( Core::Network::Packets::FFXIVPacketBasePtr pPacket );
void injectPacket( const std::string& packetpath, Entity::Player& player );
DECLARE_HANDLER( initHandler );
DECLARE_HANDLER( finishLoadingHandler );
DECLARE_HANDLER( blackListHandler );
DECLARE_HANDLER( socialListHandler );
DECLARE_HANDLER( linkshellListHandler );
DECLARE_HANDLER( playTimeHandler );
DECLARE_HANDLER( pingHandler );
DECLARE_HANDLER( fcInfoReqHandler );
DECLARE_HANDLER( setSearchInfoHandler );
DECLARE_HANDLER( reqSearchInfoHandler );
DECLARE_HANDLER( reqExamineSearchCommentHandler );
DECLARE_HANDLER( reqExamineFcInfo );
DECLARE_HANDLER( updatePositionHandler );
DECLARE_HANDLER( chatHandler );
DECLARE_HANDLER( zoneLineHandler );
DECLARE_HANDLER( clientTriggerHandler );
DECLARE_HANDLER( inventoryModifyHandler );
DECLARE_HANDLER( discoveryHandler );
DECLARE_HANDLER( eventHandlerTalk );
DECLARE_HANDLER( eventHandlerEmote );
DECLARE_HANDLER( eventHandlerWithinRange );
DECLARE_HANDLER( eventHandlerOutsideRange );
DECLARE_HANDLER( eventHandlerEnterTerritory );
DECLARE_HANDLER( eventHandlerReturn );
DECLARE_HANDLER( eventHandlerLinkshell );
DECLARE_HANDLER( logoutHandler );
DECLARE_HANDLER( cfDutyInfoRequest );
DECLARE_HANDLER( cfRegisterDuty );
DECLARE_HANDLER( cfRegisterRoulette );
DECLARE_HANDLER( cfDutyAccepted );
DECLARE_HANDLER( actionHandler );
DECLARE_HANDLER( gm1Handler );
DECLARE_HANDLER( gm2Handler );
DECLARE_HANDLER( reqEquipDisplayFlagsHandler );
DECLARE_HANDLER( performNoteHandler );
DECLARE_HANDLER( tellHandler );
};
}
}
#endif