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sapphire/src/world/Territory/House.h

60 lines
1.5 KiB
C++

#ifndef SAPPHIRE_HOUSE_H
#define SAPPHIRE_HOUSE_H
#include "Forwards.h"
#include <Common.h>
#include <set>
#include <unordered_map>
namespace Sapphire
{
class House
{
public:
House( uint32_t houseId, uint32_t landSetId, Common::LandIdent ident );
virtual ~House();
using HousePart = std::pair< uint32_t, uint8_t >;
using HousePartsArray = std::array< HousePart, 8 >;
//gerneral
uint32_t getLandSetId() const;
Common::LandIdent getLandIdent() const;
uint32_t getHouseId() const;
const std::string& getHouseName() const;
void setHouseName( const std::string& name );
const std::string& getHouseGreeting() const;
void setHouseGreeting( const std::string& greeting );
//functions
void setHousePart( Common::HousePartSlot slot, uint32_t id );
void setHousePartColor( Common::HousePartSlot slot, uint32_t id );
void setHouseInteriorPart( Common::HousingInteriorSlot slot, uint32_t id );
uint32_t getHousePart( Common::HousePartSlot slot ) const;
uint8_t getHousePartColor( Common::HousePartSlot slot ) const;
uint32_t getHouseInteriorPart( Common::HousingInteriorSlot slot ) const;
HousePartsArray const& getHouseParts() const;
void updateHouseDb();
private:
uint32_t m_landSetId;
Common::LandIdent m_landIdent;
uint32_t m_houseId;
uint64_t m_buildTime;
HousePartsArray m_houseParts;
uint32_t m_houseInteriorParts[10];
std::string m_estateMessage;
std::string m_houseName;
};
}
#endif // SAPPHIRE_HOUSE_H