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sapphire/scripts/native/quest/subquest/gridania/SubFst013.cpp

186 lines
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5.5 KiB
C++

#include "../../../ScriptObject.h"
// Quest Script: SubFst013_00040
// Quest Name: For Friendship
// Quest ID: 65576
// Start NPC: 1000162
// End NPC: 1000162
class SubFst013 : public EventScript
{
private:
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_2 = 2;
static constexpr auto SEQ_3 = 3;
static constexpr auto SEQ_4 = 4;
static constexpr auto SEQ_5 = 5;
static constexpr auto SEQ_FINISH = 255;
// Entities found in the script data of the quest
static constexpr auto ACTOR0 = 1000162;
static constexpr auto ACTOR1 = 1000161;
static constexpr auto FIRST_QUEST = 65575;
static constexpr auto SEQ_0_ACTOR0 = 0;
static constexpr auto SEQ_1_ACTOR1 = 1;
static constexpr auto SEQ_1_ACTOR1_EMOTENO = 99;
static constexpr auto SEQ_1_ACTOR1_EMOTEOK = 100;
static constexpr auto SEQ_2_ACTOR0 = 2;
static constexpr auto SEQ_3_ACTOR1 = 3;
static constexpr auto SEQ_3_ACTOR1_EMOTENO = 97;
static constexpr auto SEQ_3_ACTOR1_EMOTEOK = 98;
static constexpr auto SEQ_4_ACTOR0 = 4;
static constexpr auto SEQ_5_ACTOR1 = 5;
static constexpr auto SEQ_5_ACTOR1_EMOTENO = 95;
static constexpr auto SEQ_5_ACTOR1_EMOTEOK = 96;
static constexpr auto SEQ_6_ACTOR0 = 6;
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 )
{
player.updateQuest( getId(), SEQ_1 );
}
};
player.eventPlay( getId(), 0, NONE, callback );
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( getId(), 2, NONE );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.updateQuest( getId(), SEQ_3 );
};
player.eventPlay( getId(), 2, NONE, callback );
}
void Scene00003( Entity::Player& player )
{
player.eventPlay( getId(), 3, NONE );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.updateQuest( getId(), SEQ_5 );
};
player.eventPlay( getId(), 4, NONE, callback );
}
void Scene00005( Entity::Player& player )
{
player.eventPlay( getId(), 5, NONE );
}
void Scene00006( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
player.eventPlay( getId(), 6, NONE, callback );
}
void Scene00095( Entity::Player& player )
{
player.eventPlay( getId(), 95, NONE );
}
void Scene00096( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.updateQuest( getId(), SEQ_FINISH );
player.sendQuestMessage( getId(), 4, 2, 0, 0 );
};
player.eventPlay( getId(), 96, NONE, callback );
}
void Scene00097( Entity::Player& player )
{
player.eventPlay( getId(), 97, NONE );
}
void Scene00098( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.updateQuest( getId(), SEQ_4 );
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
};
player.eventPlay( getId(), 98, NONE, callback );
}
void Scene00099( Entity::Player& player )
{
player.eventPlay( getId(), 99, NONE );
}
void Scene00100( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.updateQuest( getId(), SEQ_2 );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
};
player.eventPlay( getId(), 100, NONE, callback );
}
public:
SubFst013() : EventScript( "SubFst013", 65576 ) {}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( !player.hasQuest( getId() ) )
{
Scene00000( player );
return;
}
if( actor == ACTOR1 ) // talking to Aunillie while on quest
Scene00003( player );
else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_2 )
Scene00002( player );
else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_4 )
Scene00004( player );
else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_FINISH )
Scene00006( player );
}
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 )
Scene00100( player );
else if( actor == ACTOR1 && emoteId == 18 && player.getQuestSeq( getId() ) == SEQ_3 )
Scene00098( player );
else if( actor == ACTOR1 && emoteId == 11 && player.getQuestSeq( getId() ) == SEQ_5 )
Scene00096( player );
}
};
EXPORT_SCRIPTOBJECT( SubFst013 )