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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#ifndef SAPPHIRE_ACTIONMGR_H
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#define SAPPHIRE_ACTIONMGR_H
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#include "ForwardsZone.h"
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namespace Sapphire::Data
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{
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struct Action;
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using ActionPtr = std::shared_ptr< Action >;
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struct ItemAction;
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using ItemActionPtr = std::shared_ptr< ItemAction >;
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struct EventItem;
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using EventItemPtr = std::shared_ptr< EventItem >;
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}
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namespace Sapphire::World::Manager
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{
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class ActionMgr
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{
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public:
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ActionMgr() = default;
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~ActionMgr() = default;
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void handleTargetedAction( Entity::Chara& chara, uint32_t actionId,
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Data::ActionPtr actionData, uint64_t targetId, uint16_t sequence );
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void handlePlacedAction( Entity::Chara& chara, uint32_t actionId,
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Data::ActionPtr actionData, Common::FFXIVARR_POSITION3 pos, uint16_t sequence );
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void handleItemAction( Entity::Player& player, uint32_t itemId, Data::ItemActionPtr itemActionData,
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uint16_t itemSourceSlot, uint16_t itemSourceContainer );
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void handleEventItemAction( Entity::Player& player, uint32_t itemId, Data::EventItemPtr itemActionData, uint32_t sequence, uint64_t targetId );
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void handleMountAction( Entity::Player& player, uint16_t mountId,
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Data::ActionPtr actionData, uint64_t targetId, uint16_t sequence );
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private:
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void bootstrapAction( Entity::Chara& chara, Action::ActionPtr currentAction, Data::Action& actionData );
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// item action handlers
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void handleItemActionVFX( Entity::Player& player, uint32_t itemId, uint16_t vfxId );
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};
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}
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#endif //SAPPHIRE_ACTIONMGR_H
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