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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
#ifndef CORE_SCRIPTLOADER_H
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#define CORE_SCRIPTLOADER_H
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#include <unordered_map>
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#include <set>
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#include "NativeScriptApi.h"
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#include "ScriptInfo.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <winbase.h>
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using ModuleHandle = HMODULE;
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#else
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#include <dlfcn.h>
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using ModuleHandle = void*;
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#endif
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namespace Core {
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namespace Scripting {
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/*!
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* Provides low level functionality for loading modules on different platforms along with managing those loaded modules.
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*/
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class ScriptLoader
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{
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protected:
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/*!
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* The internal list of all modules that are loaded.
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*/
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std::unordered_map< std::string, ScriptInfo* > m_scriptMap;
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/*!
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* Unload a loaded module from it's ModuleHandle
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* @return true if the unload was successful, false if not
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*/
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bool unloadModule( ModuleHandle );
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public:
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ScriptLoader() = default;
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/*!
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* Gets the module file extention for the current platform (windows, linux, osx)
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* @return The file extension for the current platform
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*/
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const std::string getModuleExtension();
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/*!
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* @brief Load a module from a path
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*
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* Internally, this will also copy the module from it's original folder into the cache folder.
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*
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* @return A pointer to ScriptInfo if the load was successful, nullptr if it failed
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*/
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ScriptInfo* loadModule( const std::string& );
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/*!
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* Unload a script from it's ScriptInfo object
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* @return true if successful, false if not
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*/
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bool unloadScript( ScriptInfo* );
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/*!
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* Unload a script via it's module handle
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* @return true if successful, false if not
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*/
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bool unloadScript( ModuleHandle );
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/*!
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* Look up a ScriptInfo* by a module name
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* @param name The exact module name to search for, case-sensitive
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* @return The ScriptInfo ptr if successful, nullptr if it wasn't found
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*/
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ScriptInfo* getScriptInfo( std::string name );
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/*!
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* Get all scripts assoicated with a module
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* @param handle The handle to the module
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* @return An array of unknown size ending with nullptr if success, nullptr if not
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*/
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ScriptObject** getScripts( ModuleHandle handle );
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/*!
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* Checks to see if a module with the specified name exists
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* @param name The module name to lookup
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* @return true if loaded, false if not
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*/
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bool isModuleLoaded( std::string name );
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/*!
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* Case-insensitive search for modules, useful for debug commands
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* @param scripts a set of ScriptInfo ptrs
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* @param search the search term
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*/
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void findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search );
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};
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}
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}
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#endif // CORE_SCRIPTLOADER_H
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