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sapphire/src/world/Manager/PlayerMgr.h

92 lines
3.6 KiB
C++

#pragma once
#include "ForwardsZone.h"
#include <spdlog/fmt/fmt.h>
#include "MgrUtil.h"
namespace Sapphire::World::Manager
{
class PlayerMgr
{
public:
PlayerMgr() = default;
void onOnlineStatusChanged( Sapphire::Entity::Player& player, bool updateProfile = true );
void onEquipDisplayFlagsChanged( Sapphire::Entity::Player& player );
void onPlayerStatusUpdate( Sapphire::Entity::Player& player );
void onUnlockAchievement( Sapphire::Entity::Player& player, uint32_t achievementId );
void onPlayerHpMpTpChanged( Sapphire::Entity::Player& player );
void onPlayerItemLevelUpdate( Sapphire::Entity::Player& player );
void onLevelUp( Sapphire::Entity::Player& player );
void onSetLevelForClass( Sapphire::Entity::Player& player, Common::ClassJob classJob );
void onGainExp( Sapphire::Entity::Player& player, uint32_t exp );
void onUnlockOrchestrion( Sapphire::Entity::Player& player, uint8_t songId, uint32_t itemId );
void onCompanionUpdate( Entity::Player& player, uint8_t companionId );
void onMountUpdate( Sapphire::Entity::Player& player, uint32_t mountId );
void onMobKill( Sapphire::Entity::Player& player, Sapphire::Entity::BNpc& bnpc );
void onHateListChanged( Sapphire::Entity::Player& player );
void sendLoginMessage( Sapphire::Entity::Player& player );
void onLogin( Sapphire::Entity::Player& player );
void onLogout( Sapphire::Entity::Player& player );
void onDeath( Sapphire::Entity::Player& player );
void onMoveZone( Sapphire::Entity::Player& player );
void onUpdate( Sapphire::Entity::Player& player, uint64_t tickCount );
void onConditionChanged( Sapphire::Entity::Player& player, bool updateInRange );
void onStatsChanged( Sapphire::Entity::Player& player );
void onAchievementListChanged( Sapphire::Entity::Player& player );
void onAchievementProgressChanged( Sapphire::Entity::Player& player, uint32_t achievementId );
void onGearChanged( Sapphire::Entity::Player& player );
void onGrandCompanyChanged( Sapphire::Entity::Player& player );
void onClassChanged( Sapphire::Entity::Player& player );
void setCondition( Sapphire::Entity::Player& player, Common::PlayerCondition flag );
void removeCondition( Sapphire::Entity::Player& player, Common::PlayerCondition flag );
void setGrandCompany( Sapphire::Entity::Player& player, uint8_t gc );
void setGrandCompanyRank( Sapphire::Entity::Player& player, uint8_t gc, uint8_t rank );
//////////// Helpers
static void sendServerNotice( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendServerNotice( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendServerNotice( player, fmt::format( message, args... ) );
}
static void sendUrgent( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendUrgent( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendUrgent( player, fmt::format( message, args... ) );
}
static void sendDebug( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendDebug( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendDebug( player, fmt::format( message, args... ) );
}
static void sendLogMessage( Sapphire::Entity::Player& player, uint32_t messageId, uint32_t param2 = 0, uint32_t param3 = 0,
uint32_t param4 = 0, uint32_t param5 = 0, uint32_t param6 = 0 );
};
}