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106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil002_00151
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// Quest Name: Gil for Gold
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// Quest ID: 65687
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// Start NPC: 1001288
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// End NPC: 1001289
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class SubWil002 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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uint16_t RewardItemOptional[2] = { 4551, 4555 };
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uint16_t RewardItemOptionalCount[2] = { 3, 3 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001288;
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static constexpr auto Actor1 = 1001289;
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static constexpr auto Item0 = 2000245;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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public:
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SubWil002() : EventScript( 65687 ){};
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~SubWil002(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00100( player );
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}
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else return;
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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}
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};
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