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sapphire/src/scripts/action/war/ActionUnchained.cpp
2024-06-20 20:39:19 +02:00

33 lines
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903 B
C++

#include <Script/NativeScriptApi.h>
#include <ScriptObject.h>
#include <Actor/Player.h>
#include <Action/CommonAction.h>
#include <Action/Action.h>
#include <StatusEffect/StatusEffect.h>
using namespace Sapphire;
using namespace Sapphire::World::Action;
class ActionUnchained : public Sapphire::ScriptAPI::ActionScript
{
public:
ActionUnchained() : Sapphire::ScriptAPI::ActionScript( 50 )
{
}
void onExecute( Sapphire::World::Action::Action& action ) override
{
auto pPlayer = action.getSourceChara()->getAsPlayer();
auto pActionBuilder = action.getActionResultBuilder();
if( !pPlayer || !pActionBuilder )
return;
if( auto status = pPlayer->getStatusEffectById( Defiance ); status )
status->setModifier( Common::ParamModifier::DamageDealtPercent, 0 );
pActionBuilder->applyStatusEffectSelf( Unchained, 20000, 0 );
}
};
EXPOSE_SCRIPT( ActionUnchained );