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Fixed the Coming to Ul'dah and Coming to Limsa Quests, also Fixed the Openings having Black Bards and not being able to jump
107 lines
3 KiB
ChaiScript
107 lines
3 KiB
ChaiScript
// Opening Script: OpeningLimsaLominsa
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// Quest Name: OpeningLimsaLominsa
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// Quest ID: 1245185
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class OpeningLimsaLominsaDef
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{
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def OpeningLimsaLominsaDef()
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{
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this.id = 1245185;
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this.name = "OpeningLimsaLominsa";
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this.ERANGE_HOWTO_ANN_AND_QUEST = 4101831
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this.ERANGE_HOWTO_QUEST_REWARD = 4102066
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this.ERANGE_SEQ_1_CLOSED_1 = 4101785
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this.POS_SEQ_1_CLOSED_RETURN_1 = 4101797
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this.ERANGE_ALWAYS_CLOSED_1 = 4101744
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this.POS_ALWAYS_CLOSED_RETURN_1 = 4101761
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this.ENPC_ALWAYS_CLOSED_1 = 4102038
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this.ERANGE_ALWAYS_CLOSED_2 = 4101746
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this.POS_ALWAYS_CLOSED_RETURN_2 = 4101763
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this.ENPC_ALWAYS_CLOSED_2 = 4102036
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this.ERANGE_ALWAYS_CLOSED_3 = 4101967
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this.POS_ALWAYS_CLOSED_RETURN_3 = 4101982
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this.ENPC_ALWAYS_CLOSED_3 = 4102033
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this.ERANGE_ALWAYS_CLOSED_4 = 4101970
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this.POS_ALWAYS_CLOSED_RETURN_4 = 4101984
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this.ENPC_ALWAYS_CLOSED_4 = 4102031
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this.ERANGE_ALWAYS_CLOSED_5 = 4101973
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this.POS_ALWAYS_CLOSED_RETURN_5 = 4101985
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this.ENPC_ALWAYS_CLOSED_5 = 4102007
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this.ERANGE_ALWAYS_CLOSED_6 = 4101979
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this.POS_ALWAYS_CLOSED_RETURN_6 = 4101988
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this.ENPC_ALWAYS_CLOSED_6 = 2367400
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this.BGM_MUSIC_ZONE_SEA_TWN = 1020
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this.NCUT_SEA_1 = 200
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this.NCUT_SEA_2 = 132
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this.NCUT_SEA_3 = 201
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this.ENPC_QUEST_OFFER = 4102039
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this.NCUT_LIGHT_ALL = 2
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this.NCUT_LIGHT_SEA_1 = 147
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this.NCUT_LIGHT_SEA_2 = 138
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}
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def Scene00000( player )
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{
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player.eventPlay( this.id, 0, 0x04AC05, 0, 1,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setOpeningSequence( 1 );
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OpeningLimsaLominsa.Scene00001( player );
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} );
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}
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def Scene00001( player )
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{
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player.eventPlay( this.id, 1, 0x2001, 1, 0x32 );
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}
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def Scene00020( player )
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{
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player.eventPlay( this.id, 20, 0x2001, 0, 1 );
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}
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def Scene00030( player )
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{
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player.eventPlay( this.id, 30, 0x2001, 0, 0 );
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}
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def Scene00040( player )
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{
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player.eventPlay( this.id, 40, 1, 2, 1,
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fun( player, eventId, param1, param2, param3 )
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{
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if( player.getOpeningSequence() == 2 )
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{
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// update the instance boundaries
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OpeningLimsaLominsa.Scene00030( player );
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}
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} );
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}
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////////////////////////////// EVENT HANDLERS //////////////////////////////////
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def onEnterTerritory( eventId, player, param1, param2)
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{
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if( player.getOpeningSequence() == 0 )
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{
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this.Scene00000( player );
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}
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else
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{
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this.Scene00040( player );
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}
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}
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def onWithinRange( eventId, player, param1, x, y, z)
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{
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if( this.ERANGE_SEQ_1_CLOSED_1 == param1 )
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{
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this.Scene00020( player );
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}
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}
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};
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GLOBAL OpeningLimsaLominsa = OpeningLimsaLominsaDef();
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