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sapphire/scripts/chai/quest/ManSea001.chai
Biscuit Boy 2333d51fef Added All Coming To X Quests and Fixed Black Bars
Fixed the Coming to Ul'dah and Coming to Limsa Quests, also Fixed the Openings having Black Bards and not being able to jump
2017-10-01 04:14:54 +10:00

202 lines
4.9 KiB
ChaiScript

// This is an automatically generated chai script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, change its extension to .chai
// and move it to the correct folder in bin/scripts/chai/quest
// Quest Script: ManSea001_00107
// Quest Name: Coming to Limsa Lominsa
// Quest ID: 65643
// Start NPC: 1001028
// End NPC: 1002697
class ManSea001Def
{
def ManSea001Def()
{
// Basic quest information
this.name = "Coming to Limsa Lominsa";
this.id = 65643;
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
this.SEQ_0 = 0;
this.SEQ_1 = 1;
this.SEQ_FINISH = 255;
// Quest rewards
this.RewardExpFactor = 50;
this.RewardGil = 103;
// Entities found in the script data of the quest
this.ACTOR0 = 1001028;
this.ACTOR1 = 1002732;
this.ACTOR2 = 1002697;
this.CUT_EVENT = 202;
this.EOBJECT0 = 2001679;
this.EOBJECT1 = 2001680;
this.EVENT_ACTION_SEARCH = 1;
this.LOC_ACTOR0 = 1002732;
this.LOC_POS_ACTOR0 = 4107186;
this.OPENING_EVENT_HANDLER = 1245185;
this.POPRANGE0 = 4127803;
this.TERRITORYTYPE0 = 181;
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
def Scene00000( player )
{
player.eventPlay( this.id, 0, 0x2000, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )
{
player.setOpeningSequence( 2 );
ManSea001.Scene00001( player );
}
});
}
def Scene00001( player )
{
player.eventPlay( this.id, 1, 0xF8482EFB, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
ManSea001.Scene00002( player );
});
}
def Scene00002( player )
{
player.eventPlay( this.id, 2, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/,
fun( player, eventId, param1, param2, param3 )
{
ManSea001.Scene00003( player );
});
}
def Scene00003( player )
{
player.eventPlay( this.id, 3, NONE, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( ManSea001.id, 0x01 ); // add quest to player.
// update the instance boundaries, call to the opening event
player.eventPlay( ManSea001.OPENING_EVENT_HANDLER, 0x1E, 0x2001, 1, 0);
});
}
def Scene00004( player )
{
player.eventPlay( this.id, 4, NONE, 0, 0 );
}
def Scene00005( player )
{
player.eventPlay( this.id, 5, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/,
fun( player, eventId, param1, param2, param3 )
{
ManSea001.Scene00006( player );
});
}
def Scene00006( player )
{
player.eventPlay( this.id, 6, 0x20, 0/*unk*/, 0/*unk*/,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )
{
player.questUpdate( ManSea001.id, ManSea001.SEQ_FINISH );
player.prepareZoning( player.getZoneId(), true, 1, 0 );
player.changePos( 9, 40, 14, 2 );
}
});
}
def Scene00007( player )
{
player.eventPlay( this.id, 7, NONE, 0, 0 );
}
def Scene00008( player )
{
player.eventPlay( this.id, 8, NONE, 0, 0 );
}
def Scene00009( player )
{
player.eventPlay( this.id, 9, NONE, 0, 0 );
}
def Scene00010( player )
{
player.eventPlay( this.id, 10, NONE, 0, 0 );
}
def Scene00011( player )
{
player.eventPlay( this.id, 11, 0x2c02, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
ManSea001.Scene00012( player );
});
}
def Scene00012( player )
{
player.eventPlay( this.id, 12, 0x20, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )
{
if( player.giveQuestRewards( ManSea001.id, 0 ) )
{
player.questFinish( ManSea001.id );
}
}
});
}
def Scene00013( player )
{
player.eventPlay( this.id, 13, NONE, 0, 0 );
}
//////////////////////////////////////////////////////////////////////
def onTalk( eventId, player, actorId )
{
var actor = mapActor( actorId );
switch( actor )
{
case( this.ACTOR0 )
{
this.Scene00000( player );
break;
}
case( this.ACTOR1 )
{
this.Scene00005( player );
break;
}
case( this.ACTOR2 )
{
this.Scene00011( player );
break;
}
default
{
}
}
}
};
GLOBAL ManSea001 = ManSea001Def();