mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 14:37:44 +00:00
407 lines
No EOL
12 KiB
C++
407 lines
No EOL
12 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst015_00042
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// Quest Name: Sylphic Gratitude
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// Quest ID: 65578
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// Start NPC: 1000286
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// End NPC: 1000286
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using namespace Sapphire;
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class SubFst015 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 6 Seq: 1 Event: 1 Listener: 2000020
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000021
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000286;
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static constexpr auto Eobject0 = 2000020;
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static constexpr auto Eobject1 = 2000021;
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static constexpr auto Eobject2 = 2000022;
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static constexpr auto Eobject3 = 2000023;
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static constexpr auto Eobject4 = 2000024;
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static constexpr auto Eobject5 = 2000025;
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static constexpr auto EventActionSearch = 1;
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public:
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SubFst015() : Sapphire::ScriptAPI::QuestScript( 65578 ){};
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~SubFst015() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if (!player.hasQuest(getId()))
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Scene00000(quest, player);
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else
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Scene00007(quest, player);
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(player, getId(), 0x01,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00001(quest, player);
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},
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nullptr, 0);
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break;
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}
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case Eobject1:
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{
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eventMgr().eventActionStart(player, getId(), 0x01,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00002(quest, player);
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},
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nullptr, 0);
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break;
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}
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case Eobject2:
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{
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eventMgr().eventActionStart(player, getId(), 0x01,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00003(quest, player);
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},
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nullptr, 0);
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break;
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}
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case Eobject3:
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{
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eventMgr().eventActionStart(player, getId(), 0x01,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00004(quest, player);
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},
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nullptr, 0);
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break;
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}
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case Eobject4:
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{
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eventMgr().eventActionStart(player, getId(), 0x01,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00005(quest, player);
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},
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nullptr, 0);
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break;
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}
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case Eobject5:
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{
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eventMgr().eventActionStart(player, getId(), 0x01,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00006(quest, player);
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},
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nullptr, 0);
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break;
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}
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}
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}
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private:
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void checkQuestCompletion(World::Quest& quest, Entity::Player& player)
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{
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auto currentCC = quest.getUI8AL();
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player.sendEventNotice(getId(), 0, 2, currentCC + 1, 6);
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if (currentCC + 1 >= 6)
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{
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quest.setSeq(SeqFinish);
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}
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else
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{
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quest.setUI8AL(currentCC + 1);
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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quest.setSeq(Seq1);
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00100(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00098(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00096(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00094(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00092(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00090(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00089( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 89, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00089Return ) );
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}
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void Scene00089Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00090( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 90, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00090Return ) );
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}
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void Scene00090Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(6, true);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00091( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 91, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00091Return ) );
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}
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void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00092( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 92, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00092Return ) );
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}
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void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(5, true);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00093( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 93, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00093Return ) );
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}
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void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00094( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 94, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00094Return ) );
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}
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void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(4, true);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00095( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 95, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00095Return ) );
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}
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void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00096( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 96, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00096Return ) );
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}
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void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(3, true);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00097( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 97, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00097Return ) );
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}
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void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00098( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00098Return ) );
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}
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void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(2, true);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst015::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(1, true);
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}
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};
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EXPOSE_SCRIPT( SubFst015 ); |