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sapphire/src/servers/Scripts/common/WarpTaxi.cpp

93 lines
No EOL
2.8 KiB
C++

#include <ScriptObject.h>
#include <Actor/Player.h>
#include <Exd/ExdDataGenerated.h>
#include <Zone/TerritoryMgr.h>
#include <Zone/HousingMgr.h>
#include <Zone/ZonePosition.h>
#include <Framework.h>
using namespace Core;
class WarpTaxi : public Sapphire::ScriptAPI::EventScript
{
public:
WarpTaxi() :
Sapphire::ScriptAPI::EventScript( 0x0002005a )
{
}
void inner( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param1 == 256 ) // exit
{
player.eventFinish( 1310721, 0 );
player.eventFinish( getId(), 1 );
}
else if( result.param1 == 768 ) // teleport to ward
{
player.eventFinish( 1310721, 0 );
player.eventFinish( getId(), 1 );
// todo: this is shit, move to housingmgr? handle moving players in and out of it there?
auto exdData = getFramework()->get< Core::Data::ExdDataGenerated >();
auto warp = exdData->get< Core::Data::Warp >( getId() );
if( !warp )
return;
auto level = exdData->get< Core::Data::Level >( warp->level );
if( !level )
{
// fetch from cache
auto teriMgr = getFramework()->get< Core::TerritoryMgr >();
auto pos = teriMgr->getTerritoryPosition( warp->level );
if( !pos )
return;
// lookup instance
auto housingMgr = getFramework()->get< Core::HousingMgr >();
auto landSetId = housingMgr->toLandSetId( 341, result.param3 );
auto hZone = housingMgr->getHousingZoneByLandSetId( landSetId );
if( !hZone )
return;
player.setPos( pos->getTargetPosition() );
player.setRot( pos->getTargetRotation() );
player.setInstance( hZone );
}
}
else
{
player.playScene( 1310721, 0, HIDE_HOTBAR, 0, 1, 341, std::bind( &WarpTaxi::inner, this, std::placeholders::_1, std::placeholders::_2 ) );
}
}
void inner2( Entity::Player& player, uint64_t actorId )
{
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, 32529, [this, actorId]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventStart( actorId, 1310721, Event::EventHandler::Nest, 1, 0 );
player.playScene( 1310721, 0, HIDE_HOTBAR, 0, 1, 341, std::bind( &WarpTaxi::inner, this, std::placeholders::_1, std::placeholders::_2 ) );
} );
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto exdData = getFramework()->get< Core::Data::ExdDataGenerated >();
if( !exdData )
return;
auto warp = exdData->get< Core::Data::Warp >( eventId );
if( !warp )
return;
player.eventStart( actorId, warp->defaultTalk1, Event::EventHandler::Nest, 0, 0, std::bind( &WarpTaxi::inner2, this, std::placeholders::_1, std::placeholders::_2 ) );
player.playScene( warp->defaultTalk1, 0, HIDE_HOTBAR, 0, 0, 7, nullptr );
}
};