.. |
Action
|
More include improvements
|
2018-02-28 11:14:25 +01:00 |
Actor
|
fix eobj out of bounds allocation client crash
|
2018-02-28 23:53:20 +11:00 |
ContentFinder
|
#182 - Renamed targets to be less ambigious
|
2017-12-19 09:27:22 +01:00 |
DebugCommand
|
director sequence/branch setters & debug command
|
2018-02-28 22:25:18 +11:00 |
Event
|
director sequence/branch setters & debug command
|
2018-02-28 22:25:18 +11:00 |
Inventory
|
Cleaned up generated exd stuff
|
2018-02-14 12:31:47 +01:00 |
Linkshell
|
#182 - Renamed targets to be less ambigious
|
2017-12-19 09:27:22 +01:00 |
Math
|
More include improvements
|
2018-02-28 11:14:25 +01:00 |
Network
|
Rearranged includes for potential speed increases
|
2018-02-28 10:26:03 +01:00 |
Script
|
Use precompiled headers for scripts and some libraries
|
2018-02-28 11:51:44 +01:00 |
StatusEffect
|
Renaming classes in preperation of actor rework
|
2018-02-20 22:46:44 +01:00 |
Zone
|
fix eobj out of bounds allocation client crash
|
2018-02-28 23:53:20 +11:00 |
CMakeLists.txt
|
Use precompiled headers for scripts and some libraries
|
2018-02-28 11:51:44 +01:00 |
Forwards.h
|
Removed battlenpc for cleanup work
|
2018-02-21 12:48:27 +01:00 |
mainGameServer.cpp
|
#182 - Renamed targets to be less ambigious
|
2017-12-19 09:27:22 +01:00 |
ServerZone.cpp
|
More include improvements
|
2018-02-28 11:14:25 +01:00 |
ServerZone.h
|
Started stripping actors - readding after rewrite
|
2018-02-20 23:42:09 +01:00 |
Session.cpp
|
Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
|
2018-02-10 01:21:31 +01:00 |
Session.h
|
Changed more timer usages to 64bit, changed getQuestInfo exd to grab correct field for name
|
2018-02-02 17:37:51 +01:00 |