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63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
#ifndef _GAMECOMMANDHANDLER_H_
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#define _GAMECOMMANDHANDLER_H_
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#include <map>
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#include <Common.h>
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#include "DebugCommand.h"
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#include "ForwardsZone.h"
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namespace Core
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{
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// handler for in game commands
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class DebugCommandHandler
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{
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private:
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// container mapping command string to command object
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std::map< std::string, std::shared_ptr< DebugCommand > > m_commandMap;
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public:
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DebugCommandHandler();
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~DebugCommandHandler();
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// register command to command map
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void registerCommand( const std::string& n, DebugCommand::pFunc, const std::string& hText, uint8_t uLevel );
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// execute command if registered
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void execCommand( char* data, Entity::Player& player );
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// help command
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void help( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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// command handler callbacks
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void set( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void get( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void add( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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//void debug( char * data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void injectPacket( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void injectChatPacket( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void replay( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void nudge( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void serverInfo( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void unlockCharacter( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void instance( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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void housing( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command) ;
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void script( char* data, Entity::Player& player, std::shared_ptr< DebugCommand > command );
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};
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}
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#endif
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