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https://github.com/SapphireServer/Sapphire.git
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Conflicts: src/servers/sapphire_zone/Action/EventAction.cpp src/servers/sapphire_zone/Actor/Chara.cpp src/servers/sapphire_zone/Actor/EventObject.cpp src/servers/sapphire_zone/Actor/Player.cpp src/servers/sapphire_zone/Actor/PlayerInventory.cpp src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp src/servers/sapphire_zone/Zone/Zone.cpp
635 lines
22 KiB
C++
635 lines
22 KiB
C++
#include <boost/format.hpp>
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#include <Common.h>
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#include <Network/CommonNetwork.h>
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#include <Network/GamePacketNew.h>
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#include <Network/CommonActorControl.h>
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#include <Logging/Logger.h>
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#include <Network/PacketContainer.h>
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#include <Network/PacketDef/Chat/ServerChatDef.h>
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#include <Database/DatabaseDef.h>
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#include <unordered_map>
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#include "Network/GameConnection.h"
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#include "Zone/TerritoryMgr.h"
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#include "Zone/Zone.h"
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#include "Zone/ZonePosition.h"
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#include "Network/PacketWrappers/InitUIPacket.h"
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#include "Network/PacketWrappers/PingPacket.h"
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#include "Network/PacketWrappers/MoveActorPacket.h"
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#include "Network/PacketWrappers/ChatPacket.h"
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#include "Network/PacketWrappers/ServerNoticePacket.h"
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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#include "Network/PacketWrappers/ActorControlPacket144.h"
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#include "Network/PacketWrappers/EventStartPacket.h"
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#include "Network/PacketWrappers/EventFinishPacket.h"
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#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
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#include "DebugCommand/DebugCommandHandler.h"
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#include "Event/EventHelper.h"
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#include "Action/Action.h"
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#include "Action/ActionTeleport.h"
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#include "Session.h"
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#include "ServerZone.h"
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#include "Forwards.h"
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#include "Framework.h"
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extern Core::Framework g_fw;
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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using namespace Core::Network::ActorControl;
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void Core::Network::GameConnection::fcInfoReqHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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// TODO: use new packet struct for this
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//GamePacketPtr pPe( new GamePacket( 0xDD, 0x78, player.getId(), player.getId() ) );
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//pPe->setValAt< uint8_t >( 0x48, 0x01 );
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//queueOutPacket( pPe );
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}
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void Core::Network::GameConnection::setSearchInfoHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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Packets::FFXIVARR_PACKET_RAW copy = inPacket;
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auto inval = *reinterpret_cast< uint32_t* >( ©.data[0x10] );
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auto inval1 = *reinterpret_cast< uint32_t* >( ©.data[0x14] );
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auto status = *reinterpret_cast< uint64_t* >( ©.data[0x10] );
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auto selectRegion = copy.data[0x21];
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player.setSearchInfo( selectRegion, 0, reinterpret_cast< char* >( ©.data[0x22] ) );
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player.setOnlineStatusMask( status );
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if( player.isNewAdventurer() && !( inval & 0x01000000 ) )
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// mark player as not new adventurer anymore
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player.setNewAdventurer( false );
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else if( inval & 0x01000000 )
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// mark player as new adventurer
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player.setNewAdventurer( true );
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auto statusPacket = makeZonePacket< FFXIVIpcSetOnlineStatus >( player.getId() );
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statusPacket->data().onlineStatusFlags = status;
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queueOutPacket( statusPacket );
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auto searchInfoPacket = makeZonePacket< FFXIVIpcSetSearchInfo >( player.getId() );
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searchInfoPacket->data().onlineStatusFlags = status;
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searchInfoPacket->data().selectRegion = player.getSearchSelectRegion();
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strcpy( searchInfoPacket->data().searchMessage, player.getSearchMessage() );
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queueOutPacket( searchInfoPacket );
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player.sendToInRangeSet( boost::make_shared< ActorControlPacket142 >( player.getId(), SetStatusIcon,
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static_cast< uint8_t >( player.getOnlineStatus() ) ), true );
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}
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void Core::Network::GameConnection::reqSearchInfoHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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auto searchInfoPacket = makeZonePacket< FFXIVIpcInitSearchInfo >( player.getId() );
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searchInfoPacket->data().onlineStatusFlags = player.getOnlineStatusMask();
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searchInfoPacket->data().selectRegion = player.getSearchSelectRegion();
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strcpy( searchInfoPacket->data().searchMessage, player.getSearchMessage() );
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queueOutPacket( searchInfoPacket );
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}
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void Core::Network::GameConnection::linkshellListHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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auto linkshellListPacket = makeZonePacket< FFXIVIpcLinkshellList >( player.getId() );
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queueOutPacket( linkshellListPacket );
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}
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void Core::Network::GameConnection::updatePositionHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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// if the player is marked for zoning we no longer want to update his pos
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if( player.isMarkedForZoning() )
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return;
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Packets::FFXIVARR_PACKET_RAW copy = inPacket;
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struct testMov
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{
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uint32_t specialMovement : 23; // 0x00490FDA
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uint32_t strafe : 7;
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uint32_t moveBackward : 1;
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uint32_t strafeRight : 1; // if 0, strafe left.
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} IPC_OP_019A;
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struct testMov1
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{
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uint16_t bit1 : 1; // 0x00490FDA
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uint16_t bit2 : 1;
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uint16_t bit3 : 1;
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uint16_t bit4 : 1;
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uint16_t bit5 : 1;
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uint16_t bit6 : 1;
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uint16_t bit7 : 1;
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uint16_t bit8 : 1;
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uint16_t bit9 : 1; // 0x00490FDA
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uint16_t bit10 : 1;
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uint16_t bit11 : 1;
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uint16_t bit12 : 1;
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uint16_t bit13 : 1;
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uint16_t bit14 : 1;
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uint16_t bit15 : 1;
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uint16_t bit16 : 1;
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} IPC_OP_019AB;
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auto flags = *reinterpret_cast< uint16_t* >( ©.data[0x18] );
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memcpy( &IPC_OP_019AB, &flags, 2 );
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auto flags1 = *reinterpret_cast< uint32_t* >( ©.data[0x14] );
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memcpy( &IPC_OP_019A, &flags1, 4 );
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//g_log.Log(LoggingSeverity::debug, "" + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit1)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit2)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit3)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit4)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit5)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit6)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit7)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit8)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit9)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit10)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit11)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit12)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit13)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit14)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit15)
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// + boost::lexical_cast<std::string>((int)IPC_OP_019AB.bit16)
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// + " " + boost::lexical_cast<std::string>((int)flags));
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//g_log.Log(LoggingSeverity::debug, "\n" + boost::lexical_cast<std::string>((int)IPC_OP_019A.specialMovement) + "\n"
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// + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafe) + "\n"
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// + boost::lexical_cast<std::string>((int)IPC_OP_019A.moveBackward) + "\n"
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// + boost::lexical_cast<std::string>((int)IPC_OP_019A.strafeRight));
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//g_log.Log(LoggingSeverity::debug, pInPacket->toString());
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//pInPacket->debugPrint();
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;
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bool bPosChanged = false;
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if( ( player.getPos().x != *reinterpret_cast< float* >( ©.data[0x1C] ) ) ||
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( player.getPos().y != *reinterpret_cast< float* >( ©.data[0x20] ) ) ||
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( player.getPos().z != *reinterpret_cast< float* >( ©.data[0x24] ) ) )
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bPosChanged = true;
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if( !bPosChanged && player.getRot() == *reinterpret_cast< float* >( ©.data[0x10] ) )
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return;
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player.setRot( *reinterpret_cast< float* >( ©.data[0x10] ) );
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player.setPos( *reinterpret_cast< float* >( ©.data[0x1C] ),
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*reinterpret_cast< float* >( ©.data[0x20] ),
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*reinterpret_cast< float* >( ©.data[0x24] ) );
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if( ( player.getCurrentAction() != nullptr ) && bPosChanged )
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player.getCurrentAction()->setInterrupted();
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// if no one is in range, don't bother trying to send a position update
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if( !player.hasInRangeActor() )
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return;
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auto unk = *reinterpret_cast< uint8_t* >( ©.data[0x19] );
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auto moveType = *reinterpret_cast< uint16_t* >( ©.data[0x18] );
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uint8_t unk1 = 0;
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uint8_t unk2 = 0;
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uint8_t unk3 = unk;
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uint16_t unk4 = 0;
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// HACK: This part is hackish, we need to find out what all theese things really do.
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switch( moveType )
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{
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case MoveType::Strafe:
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{
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if( IPC_OP_019A.strafeRight == 1 )
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unk1 = 0xbf;
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else
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unk1 = 0x5f;
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unk4 = 0x3C;
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break;
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}
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case 6:
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{
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unk1 = 0xFF;
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unk2 = 0x06;
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unk4 = 0x18;
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break;
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}
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// case MoveType::Land:
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// {
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// unk1 = 0x7F;
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// //unk2 = 0x40;
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// unk4 = 0x3C;
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// break;
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// }
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// case MoveType::Jump:
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// {
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// unk1 = 0x7F;
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// if(unk == 0x01)
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// {
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// // unk2 = 0x20;
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// //unk4 = 0x32;
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// unk4 = 0x32;
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// }
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// else
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// {
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// // unk2 = 0xA0;
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// unk4 = 0x3C;
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// }
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//
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// break;
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// }
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// case MoveType::Fall:
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// {
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// unk1 = 0x7F;
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// //unk2 = 0xA0;
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// unk4 = 0x3C;
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//
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// break;
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// }
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default:
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{
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if( static_cast< int32_t >( IPC_OP_019A.moveBackward ) )
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{
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unk1 = 0xFF;
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unk2 = 0x06;
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unk4 = 0x18; // animation speed?
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}
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else
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{
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unk1 = 0x7F;
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unk4 = 0x3C; // animation speed?
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}
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break;
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}
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}
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auto movePacket = boost::make_shared< MoveActorPacket >( player, unk1, unk2, unk3, unk4 );
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player.sendToInRangeSet( movePacket );
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}
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void Core::Network::GameConnection::reqEquipDisplayFlagsHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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player.setEquipDisplayFlags( inPacket.data[0x10] );
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player.sendDebug( "EquipDisplayFlag CHANGE: " + std::to_string( player.getEquipDisplayFlags() ) );
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}
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void Core::Network::GameConnection::zoneLineHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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auto pTeriMgr = g_fw.get< TerritoryMgr >();
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Packets::FFXIVARR_PACKET_RAW copy = inPacket;
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auto zoneLineId = *reinterpret_cast< uint32_t* >( ©.data[0x10] );
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player.sendDebug( "Walking ZoneLine " + std::to_string( zoneLineId ) );
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auto pZone = player.getCurrentZone();
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auto pLine = pTeriMgr->getTerritoryPosition( zoneLineId );
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Common::FFXIVARR_POSITION3 targetPos{};
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uint32_t targetZone;
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float rotation = 0.0f;
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if( pLine != nullptr )
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{
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player.sendDebug( "ZoneLine " + std::to_string( zoneLineId ) + " found." );
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targetPos = pLine->getTargetPosition();
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targetZone = pLine->getTargetZoneId();
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rotation = pLine->getTargetRotation();
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auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() );
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preparePacket->data().targetZone = targetZone;
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//ActorControlPacket143 controlPacket( pPlayer, ActorControlType::DespawnZoneScreenMsg,
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// 0x03, player.getId(), 0x01, targetZone );
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player.queuePacket( preparePacket );
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}
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else
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{
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// No zoneline found, revert to last zone
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player.sendUrgent( "ZoneLine " + std::to_string( zoneLineId ) + " not found." );
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targetPos.x = 0;
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targetPos.y = 0;
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targetPos.z = 0;
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targetZone = pZone->getTerritoryId();
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}
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player.performZoning( targetZone, targetPos, rotation);
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}
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void Core::Network::GameConnection::discoveryHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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Packets::FFXIVARR_PACKET_RAW copy = inPacket;
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auto ref_position_id = *reinterpret_cast< uint32_t* >( ©.data[0x10] );
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
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auto pQR = pDb->query( "SELECT id, map_id, discover_id "
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"FROM discoveryinfo "
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"WHERE id = " + std::to_string( ref_position_id ) + ";" );
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if( !pQR->next() )
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{
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player.sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) + " not found. " );
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return;
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}
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auto discoveryPacket = makeZonePacket< FFXIVIpcDiscovery >( player.getId() );
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discoveryPacket->data().map_id = pQR->getUInt( 2 );
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discoveryPacket->data().map_part_id = pQR->getUInt( 3 );
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player.queuePacket( discoveryPacket );
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player.sendNotice( "Discovery ref pos ID: " + std::to_string( ref_position_id ) );
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player.discover( pQR->getUInt16( 2 ), pQR->getUInt16( 3 ) );
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}
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void Core::Network::GameConnection::playTimeHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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auto playTimePacket = makeZonePacket< FFXIVIpcPlayTime >( player.getId() );
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playTimePacket->data().playTimeInMinutes = player.getPlayTime() / 60;
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player.queuePacket( playTimePacket );
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}
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void Core::Network::GameConnection::initHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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// init handler means this is a login procedure
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player.setIsLogin( true );
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player.sendZonePackets();
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}
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void Core::Network::GameConnection::blackListHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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uint8_t count = inPacket.data[0x11];
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auto blackListPacket = makeZonePacket< FFXIVIpcBlackList >( player.getId() );
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blackListPacket->data().sequence = count;
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// TODO: Fill with actual blacklist data
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//blackListPacket.data().entry[0].contentId = 1;
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//sprintf( blackListPacket.data().entry[0].name, "Test Test" );
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queueOutPacket( blackListPacket );
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}
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void Core::Network::GameConnection::pingHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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Packets::FFXIVARR_PACKET_RAW copy = inPacket;
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auto inVal = *reinterpret_cast< uint32_t* >( ©.data[0x10] );
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queueOutPacket( boost::make_shared< PingPacket>( player, inVal ) );
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player.setLastPing( static_cast< uint32_t >( time( nullptr ) ) );
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}
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void Core::Network::GameConnection::finishLoadingHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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player.getCurrentZone()->onFinishLoading( player );
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// player is done zoning
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player.setLoadingComplete( true );
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// if this is a login event
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if( player.isLogin() )
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{
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// fire the onLogin Event
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player.onLogin();
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player.setIsLogin( false );
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}
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// spawn the player for himself
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player.spawn( player.getAsPlayer() );
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// notify the zone of a change in position to force an "inRangeActor" update
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player.getCurrentZone()->updateActorPosition(player);
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}
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void Core::Network::GameConnection::socialListHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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uint8_t type = inPacket.data[0x1A];
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uint8_t count = inPacket.data[0x1B];
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if( type == 0x02 )
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{ // party list
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auto listPacket = makeZonePacket< FFXIVIpcSocialList >( player.getId() );
|
|
|
|
listPacket->data().type = 2;
|
|
listPacket->data().sequence = count;
|
|
|
|
int32_t entrysizes = sizeof( listPacket->data().entries );
|
|
memset( listPacket->data().entries, 0, sizeof( listPacket->data().entries ) );
|
|
|
|
listPacket->data().entries[0].bytes[2] = player.getCurrentZone()->getTerritoryId();
|
|
listPacket->data().entries[0].bytes[3] = 0x80;
|
|
listPacket->data().entries[0].bytes[4] = 0x02;
|
|
listPacket->data().entries[0].bytes[6] = 0x3B;
|
|
listPacket->data().entries[0].bytes[11] = 0x10;
|
|
listPacket->data().entries[0].classJob = static_cast< uint8_t >( player.getClass() );
|
|
listPacket->data().entries[0].contentId = player.getContentId();
|
|
listPacket->data().entries[0].level = player.getLevel();
|
|
listPacket->data().entries[0].zoneId = player.getCurrentZone()->getTerritoryId();
|
|
listPacket->data().entries[0].zoneId1 = 0x0100;
|
|
// TODO: no idea what this does
|
|
//listPacket.data().entries[0].one = 1;
|
|
|
|
memcpy( listPacket->data().entries[0].name, player.getName().c_str(), strlen( player.getName().c_str() ) );
|
|
|
|
// TODO: actually store and read language from somewhere
|
|
listPacket->data().entries[0].bytes1[0] = 0x01;//flags (lang)
|
|
// TODO: these flags need to be figured out
|
|
//listPacket.data().entries[0].bytes1[1] = 0x00;//flags
|
|
listPacket->data().entries[0].onlineStatusMask = player.getOnlineStatusMask();
|
|
|
|
queueOutPacket( listPacket );
|
|
|
|
}
|
|
else if( type == 0x0b )
|
|
{ // friend list
|
|
auto listPacket = makeZonePacket< FFXIVIpcSocialList >( player.getId() );
|
|
listPacket->data().type = 0x0B;
|
|
listPacket->data().sequence = count;
|
|
memset( listPacket->data().entries, 0, sizeof( listPacket->data().entries ) );
|
|
|
|
}
|
|
else if( type == 0x0e )
|
|
{ // player search result
|
|
// TODO: implement player search
|
|
}
|
|
|
|
}
|
|
|
|
void Core::Network::GameConnection::chatHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
|
|
Entity::Player& player )
|
|
{
|
|
auto pDebugCom = g_fw.get< DebugCommandHandler >();
|
|
|
|
Packets::FFXIVARR_PACKET_RAW copy = inPacket;
|
|
|
|
std::string chatString( reinterpret_cast< char* >( ©.data[0x2a] ) );
|
|
|
|
auto sourceId = *reinterpret_cast< uint32_t* >( ©.data[0x14] );
|
|
|
|
if( chatString.at( 0 ) == '!' )
|
|
{
|
|
// execute game console command
|
|
pDebugCom->execCommand( const_cast< char * >( chatString.c_str() ) + 1, player );
|
|
return;
|
|
}
|
|
|
|
ChatType chatType = static_cast< ChatType >( inPacket.data[0x28] );
|
|
|
|
//ToDo, need to implement sending GM chat types.
|
|
auto chatPacket = boost::make_shared< ChatPacket >( player, chatType, chatString );
|
|
|
|
switch( chatType )
|
|
{
|
|
case ChatType::Say:
|
|
{
|
|
if ( player.isActingAsGm() )
|
|
chatPacket->data().chatType = ChatType::GMSay;
|
|
|
|
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
|
|
break;
|
|
}
|
|
case ChatType::Yell:
|
|
{
|
|
if( player.isActingAsGm() )
|
|
chatPacket->data().chatType = ChatType::GMYell;
|
|
|
|
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
|
|
break;
|
|
}
|
|
case ChatType::Shout:
|
|
{
|
|
if( player.isActingAsGm() )
|
|
chatPacket->data().chatType = ChatType::GMShout;
|
|
|
|
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// TODO: this handler needs to be improved for timed logout, also the session should be instantly removed
|
|
// currently we wait for the session to just time out after logout, this can be a problem is the user tries to
|
|
// log right back in.
|
|
// Also the packet needs to be converted to an ipc structure
|
|
void Core::Network::GameConnection::logoutHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
|
|
Entity::Player& player )
|
|
{
|
|
auto logoutPacket = makeZonePacket< FFXIVIpcLogout >( player.getId() );
|
|
logoutPacket->data().flags1 = 0x02;
|
|
logoutPacket->data().flags2 = 0x2000;
|
|
queueOutPacket( logoutPacket );
|
|
|
|
player.setMarkedForRemoval();
|
|
}
|
|
|
|
|
|
void Core::Network::GameConnection::tellHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
|
|
Entity::Player& player )
|
|
{
|
|
Packets::FFXIVARR_PACKET_RAW copy = inPacket;
|
|
|
|
std::string targetPcName( reinterpret_cast< char* >( ©.data[0x14] ) );
|
|
std::string msg( reinterpret_cast< char* >( ©.data[0x34] ) );
|
|
|
|
auto pZoneServer = g_fw.get< ServerZone >();
|
|
|
|
auto pSession = pZoneServer->getSession( targetPcName );
|
|
|
|
if( !pSession )
|
|
{
|
|
auto tellErrPacket = makeZonePacket< FFXIVIpcTellErrNotFound >( player.getId() );
|
|
strcpy( tellErrPacket->data().receipientName, targetPcName.c_str() );
|
|
sendSinglePacket( tellErrPacket );
|
|
return;
|
|
}
|
|
|
|
auto pTargetPlayer = pSession->getPlayer();
|
|
|
|
if( pTargetPlayer->hasStateFlag( PlayerStateFlag::BetweenAreas ) )
|
|
{
|
|
// send error for player between areas
|
|
// TODO: implement me
|
|
return;
|
|
}
|
|
|
|
if( pTargetPlayer->hasStateFlag( PlayerStateFlag::BoundByDuty ) )
|
|
{
|
|
// send error for player bound by duty
|
|
// TODO: implement me
|
|
return;
|
|
}
|
|
|
|
if( pTargetPlayer->getOnlineStatus() == OnlineStatus::Busy )
|
|
{
|
|
// send error for player being busy
|
|
// TODO: implement me ( i've seen this done with packet type 67 i think )
|
|
return;
|
|
}
|
|
|
|
auto tellPacket = makeChatPacket< FFXIVIpcTell >( player.getId() );
|
|
strcpy( tellPacket->data().msg, msg.c_str() );
|
|
strcpy( tellPacket->data().receipientName, player.getName().c_str() );
|
|
// TODO: do these have a meaning?
|
|
//tellPacket.data().u1 = 0x92CD7337;
|
|
//tellPacket.data().u2a = 0x2E;
|
|
//tellPacket.data().u2b = 0x40;
|
|
pTargetPlayer->queueChatPacket( tellPacket );
|
|
|
|
}
|
|
|
|
void Core::Network::GameConnection::performNoteHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
|
|
Entity::Player& player )
|
|
{
|
|
auto performPacket = makeZonePacket< FFXIVIpcPerformNote >( player.getId() );
|
|
memcpy( &performPacket->data().data[0], &inPacket.data[0x10], 32 );
|
|
player.sendToInRangeSet( performPacket );
|
|
}
|