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sapphire/src/world/Actor/EventObject.cpp
Jeido de160f96de Several fixes and improvements
-Eobj will keep their animation flag even after respawning
-Using !set classjob properly updates stats and UI
-Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore
-GM2Command Logging moved to info instead of debug to match GM1
-//gm raise doesn't raise the target twice anymore
-Fix modelSubWeapon always being reset to 0 upon logging in
-Added TerritoryIntendedUses
2021-01-25 17:41:45 +01:00

156 lines
4.1 KiB
C++

#include "EventObject.h"
#include "Territory/InstanceContent.h"
#include "Actor/Player.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include <Logging/Logger.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/CommonActorControl.h>
#include <Util/UtilMath.h>
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl;
Sapphire::Entity::EventObject::EventObject( uint32_t actorId, uint32_t objectId, uint32_t gimmickId,
uint8_t initialState, Common::FFXIVARR_POSITION3 pos,
float rotation, const std::string& givenName ) :
Sapphire::Entity::Actor( ObjKind::EventObj ),
m_gimmickId( gimmickId ),
m_state( initialState ),
m_objectId( objectId ),
m_name( givenName ),
m_housingLink( 0 ),
m_flag( 0 )
{
m_id = actorId;
m_pos.x = pos.x;
m_pos.y = pos.y;
m_pos.z = pos.z;
m_rot = rotation;
}
uint32_t Sapphire::Entity::EventObject::getGimmickId() const
{
return m_gimmickId;
}
uint32_t Sapphire::Entity::EventObject::getObjectId() const
{
return m_objectId;
}
float Sapphire::Entity::EventObject::getScale() const
{
return m_scale;
}
void Sapphire::Entity::EventObject::setScale( float scale )
{
m_scale = scale;
}
Sapphire::Entity::EventObject::OnTalkEventHandler Sapphire::Entity::EventObject::getOnTalkHandler() const
{
return m_onTalkEventHandler;
}
void Sapphire::Entity::EventObject::setOnTalkHandler( Sapphire::Entity::EventObject::OnTalkEventHandler handler )
{
m_onTalkEventHandler = handler;
}
void Sapphire::Entity::EventObject::setGimmickId( uint32_t gimmickId )
{
m_gimmickId = gimmickId;
}
uint8_t Sapphire::Entity::EventObject::getState() const
{
return m_state;
}
void Sapphire::Entity::EventObject::setState( uint8_t state )
{
m_state = state;
for( const auto& player : m_inRangePlayers )
{
player->queuePacket( makeActorControl( getId(), DirectorEObjMod, state ) );
}
}
uint8_t Sapphire::Entity::EventObject::getFlag() const
{
return m_flag;
}
void Sapphire::Entity::EventObject::setAnimationFlag( uint32_t flag, uint32_t animationFlag )
{
for( const auto& player : m_inRangePlayers )
{
player->queuePacket( makeActorControl( getId(), EObjAnimation, flag, animationFlag ) );
}
}
void Sapphire::Entity::EventObject::setHousingLink( uint32_t housingLink )
{
m_housingLink = housingLink;
}
uint32_t Sapphire::Entity::EventObject::getHousingLink() const
{
return m_housingLink;
}
void Sapphire::Entity::EventObject::setParentInstance( Sapphire::TerritoryPtr instance )
{
m_parentInstance = instance;
}
Sapphire::TerritoryPtr Sapphire::Entity::EventObject::getParentInstance() const
{
return m_parentInstance;
}
void Sapphire::Entity::EventObject::spawn( Sapphire::Entity::PlayerPtr pTarget )
{
auto spawnIndex = pTarget->getNextObjSpawnIndexForActorId( getId() );
if( !pTarget->isObjSpawnIndexValid( spawnIndex ) )
return;
Logger::debug( "Spawning EObj: id#{0} name={1}", getId(), getName() );
auto eobjStatePacket = makeZonePacket< FFXIVIpcObjectSpawn >( getId(), pTarget->getId() );
eobjStatePacket->data().spawnIndex = spawnIndex;
eobjStatePacket->data().objKind = getObjKind();
eobjStatePacket->data().state = getState();
eobjStatePacket->data().objId = getObjectId();
eobjStatePacket->data().gimmickId = getGimmickId();
eobjStatePacket->data().position = getPos();
eobjStatePacket->data().scale = getScale();
eobjStatePacket->data().actorId = getId();
eobjStatePacket->data().housingLink = getHousingLink();
eobjStatePacket->data().rotation = Util::floatToUInt16Rot( getRot() );
eobjStatePacket->data().flag = getFlag();
pTarget->queuePacket( eobjStatePacket );
}
void Sapphire::Entity::EventObject::despawn( Sapphire::Entity::PlayerPtr pTarget )
{
Logger::debug( "despawn eobj#{0}", getId() );
pTarget->freeObjSpawnIndexForActorId( getId() );
}
const std::string& Sapphire::Entity::EventObject::getName() const
{
return m_name;
}