mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 22:17:45 +00:00

-Eobj will keep their animation flag even after respawning -Using !set classjob properly updates stats and UI -Using an emote while /changepose is active doesn't immediatly interrupt the emote anymore -GM2Command Logging moved to info instead of debug to match GM1 -//gm raise doesn't raise the target twice anymore -Fix modelSubWeapon always being reset to 0 upon logging in -Added TerritoryIntendedUses
156 lines
4.1 KiB
C++
156 lines
4.1 KiB
C++
#include "EventObject.h"
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#include "Territory/InstanceContent.h"
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#include "Actor/Player.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "Network/PacketWrappers/ActorControlTargetPacket.h"
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#include <Logging/Logger.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/CommonActorControl.h>
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#include <Util/UtilMath.h>
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::Server;
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using namespace Sapphire::Network::ActorControl;
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Sapphire::Entity::EventObject::EventObject( uint32_t actorId, uint32_t objectId, uint32_t gimmickId,
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uint8_t initialState, Common::FFXIVARR_POSITION3 pos,
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float rotation, const std::string& givenName ) :
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Sapphire::Entity::Actor( ObjKind::EventObj ),
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m_gimmickId( gimmickId ),
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m_state( initialState ),
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m_objectId( objectId ),
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m_name( givenName ),
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m_housingLink( 0 ),
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m_flag( 0 )
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{
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m_id = actorId;
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m_pos.x = pos.x;
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m_pos.y = pos.y;
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m_pos.z = pos.z;
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m_rot = rotation;
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}
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uint32_t Sapphire::Entity::EventObject::getGimmickId() const
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{
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return m_gimmickId;
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}
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uint32_t Sapphire::Entity::EventObject::getObjectId() const
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{
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return m_objectId;
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}
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float Sapphire::Entity::EventObject::getScale() const
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{
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return m_scale;
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}
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void Sapphire::Entity::EventObject::setScale( float scale )
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{
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m_scale = scale;
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}
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Sapphire::Entity::EventObject::OnTalkEventHandler Sapphire::Entity::EventObject::getOnTalkHandler() const
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{
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return m_onTalkEventHandler;
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}
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void Sapphire::Entity::EventObject::setOnTalkHandler( Sapphire::Entity::EventObject::OnTalkEventHandler handler )
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{
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m_onTalkEventHandler = handler;
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}
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void Sapphire::Entity::EventObject::setGimmickId( uint32_t gimmickId )
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{
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m_gimmickId = gimmickId;
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}
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uint8_t Sapphire::Entity::EventObject::getState() const
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{
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return m_state;
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}
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void Sapphire::Entity::EventObject::setState( uint8_t state )
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{
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m_state = state;
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for( const auto& player : m_inRangePlayers )
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{
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player->queuePacket( makeActorControl( getId(), DirectorEObjMod, state ) );
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}
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}
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uint8_t Sapphire::Entity::EventObject::getFlag() const
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{
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return m_flag;
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}
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void Sapphire::Entity::EventObject::setAnimationFlag( uint32_t flag, uint32_t animationFlag )
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{
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for( const auto& player : m_inRangePlayers )
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{
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player->queuePacket( makeActorControl( getId(), EObjAnimation, flag, animationFlag ) );
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}
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}
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void Sapphire::Entity::EventObject::setHousingLink( uint32_t housingLink )
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{
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m_housingLink = housingLink;
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}
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uint32_t Sapphire::Entity::EventObject::getHousingLink() const
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{
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return m_housingLink;
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}
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void Sapphire::Entity::EventObject::setParentInstance( Sapphire::TerritoryPtr instance )
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{
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m_parentInstance = instance;
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}
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Sapphire::TerritoryPtr Sapphire::Entity::EventObject::getParentInstance() const
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{
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return m_parentInstance;
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}
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void Sapphire::Entity::EventObject::spawn( Sapphire::Entity::PlayerPtr pTarget )
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{
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auto spawnIndex = pTarget->getNextObjSpawnIndexForActorId( getId() );
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if( !pTarget->isObjSpawnIndexValid( spawnIndex ) )
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return;
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Logger::debug( "Spawning EObj: id#{0} name={1}", getId(), getName() );
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auto eobjStatePacket = makeZonePacket< FFXIVIpcObjectSpawn >( getId(), pTarget->getId() );
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eobjStatePacket->data().spawnIndex = spawnIndex;
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eobjStatePacket->data().objKind = getObjKind();
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eobjStatePacket->data().state = getState();
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eobjStatePacket->data().objId = getObjectId();
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eobjStatePacket->data().gimmickId = getGimmickId();
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eobjStatePacket->data().position = getPos();
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eobjStatePacket->data().scale = getScale();
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eobjStatePacket->data().actorId = getId();
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eobjStatePacket->data().housingLink = getHousingLink();
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eobjStatePacket->data().rotation = Util::floatToUInt16Rot( getRot() );
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eobjStatePacket->data().flag = getFlag();
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pTarget->queuePacket( eobjStatePacket );
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}
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void Sapphire::Entity::EventObject::despawn( Sapphire::Entity::PlayerPtr pTarget )
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{
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Logger::debug( "despawn eobj#{0}", getId() );
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pTarget->freeObjSpawnIndexForActorId( getId() );
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}
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const std::string& Sapphire::Entity::EventObject::getName() const
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{
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return m_name;
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}
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