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sapphire/src/world/Manager/TerritoryMgr.cpp

713 lines
21 KiB
C++

#include <Logging/Logger.h>
#include <Database/DatabaseDef.h>
#include <Exd/ExdData.h>
#include "WorldServer.h"
#include "Session.h"
#include <unordered_map>
#include <Service.h>
#include "Actor/Player.h"
#include "Territory/InstanceContent.h"
#include "Territory/QuestBattle.h"
#include "TerritoryMgr.h"
#include "HousingMgr.h"
#include "WarpMgr.h"
#include "PlayerMgr.h"
#include "PartyMgr.h"
#include "Linkshell/Linkshell.h"
#include "Territory/Land.h"
#include "Territory/House.h"
#include "Territory/Housing/HousingInteriorTerritory.h"
using namespace Sapphire;
using namespace Sapphire::World::Manager;
TerritoryMgr::TerritoryMgr() :
m_lastInstanceId( 10000 )
{
}
void TerritoryMgr::loadTerritoryTypeDetailCache()
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto teriList = exdData.getRows< Excel::TerritoryType >();
for( const auto& [ id, teri ] : teriList )
{
if( !teri->getString( teri->data().Name ).empty() && id > 90 )
m_territoryTypeDetailCacheMap[ id ] = teri;
}
}
bool TerritoryMgr::isValidTerritory( uint32_t territoryTypeId ) const
{
return !( m_territoryTypeDetailCacheMap.find( territoryTypeId ) == m_territoryTypeDetailCacheMap.end() );
}
bool TerritoryMgr::init()
{
try
{
loadTerritoryTypeDetailCache();
createDefaultTerritories();
createHousingTerritories();
}
catch( const std::runtime_error& ex )
{
Logger::fatal( "Caught exception during territory init: {}", ex.what() );
return false;
}
return true;
}
uint32_t TerritoryMgr::getNextInstanceId()
{
return ++m_lastInstanceId;
}
Excel::ExcelStructPtr< Excel::TerritoryType > TerritoryMgr::getTerritoryDetail( uint32_t territoryTypeId ) const
{
auto it = m_territoryTypeDetailCacheMap.find( territoryTypeId );
if( it == m_territoryTypeDetailCacheMap.end() )
return nullptr;
return it->second;
}
bool TerritoryMgr::isInstanceContentTerritory( uint32_t territoryTypeId ) const
{
auto pTeri = getTerritoryDetail( territoryTypeId );
if( !pTeri )
return false;
auto intendedUse = pTeri->data().IntendedUse;
return intendedUse == TerritoryIntendedUse::AllianceRaid ||
intendedUse == TerritoryIntendedUse::BeforeTrialDung ||
intendedUse == TerritoryIntendedUse::Trial ||
intendedUse == TerritoryIntendedUse::Dungeon ||
intendedUse == TerritoryIntendedUse::OpenWorldInstanceBattle ||
intendedUse == TerritoryIntendedUse::PalaceOfTheDead ||
intendedUse == TerritoryIntendedUse::RaidFights ||
intendedUse == TerritoryIntendedUse::Raids ||
intendedUse == TerritoryIntendedUse::TreasureMapInstance ||
intendedUse == TerritoryIntendedUse::EventTrial;
}
bool TerritoryMgr::isPrivateTerritory( uint32_t territoryTypeId ) const
{
auto pTeri = getTerritoryDetail( territoryTypeId );
if( !pTeri )
return false;
return pTeri->data().IntendedUse == TerritoryIntendedUse::OpeningArea ||
pTeri->data().IntendedUse == TerritoryIntendedUse::Inn ||
pTeri->data().IntendedUse == TerritoryIntendedUse::JailArea ||
pTeri->data().IntendedUse == TerritoryIntendedUse::MSQPrivateArea;
}
bool TerritoryMgr::isInternalEstateTerritory( uint32_t territoryTypeId ) const
{
auto pTeri = getTerritoryDetail( territoryTypeId );
if( !pTeri )
return false;
return pTeri->data().IntendedUse == TerritoryIntendedUse::HousingPrivateArea;
}
bool TerritoryMgr::isDefaultTerritory( uint32_t territoryTypeId ) const
{
auto pTeri = getTerritoryDetail( territoryTypeId );
if( !pTeri )
return false;
return pTeri->data().IntendedUse == TerritoryIntendedUse::Inn ||
pTeri->data().IntendedUse == TerritoryIntendedUse::Town ||
pTeri->data().IntendedUse == TerritoryIntendedUse::OpenWorld ||
pTeri->data().IntendedUse == TerritoryIntendedUse::OpeningArea ||
pTeri->data().IntendedUse == TerritoryIntendedUse::GoldSaucer ||
pTeri->data().IntendedUse == TerritoryIntendedUse::ChocoboSquare ||
pTeri->data().IntendedUse == TerritoryIntendedUse::BeforeTrialDung;
}
bool TerritoryMgr::isHousingTerritory( uint32_t territoryTypeId ) const
{
auto pTeri = getTerritoryDetail( territoryTypeId );
if( !pTeri )
return false;
return pTeri->data().IntendedUse == TerritoryIntendedUse::HousingArea;
}
uint32_t TerritoryMgr::getInstanceContentId( uint32_t territoryTypeId ) const
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto contentFinderList = exdData.getRows< Excel::InstanceContent >();
for( const auto& [ id, instanceContent ] : contentFinderList )
{
if( instanceContent->data().TerritoryType == territoryTypeId )
{
return id;
}
}
return 0;
}
bool TerritoryMgr::createDefaultTerritories()
{
auto& exdData = Common::Service< Data::ExdData >::ref();
// for each entry in territoryTypeExd, check if it is a normal and if so, add the zone object
for( const auto& territory : m_territoryTypeDetailCacheMap )
{
auto territoryTypeId = territory.first;
auto territoryInfo = territory.second;
auto& territoryData = territoryInfo->data();
// if the zone has no name set
if( territoryInfo->getString( territoryData.Name ).empty() )
continue;
auto pPlaceName = exdData.getRow< Excel::PlaceName >( territoryData.Area );
if( !pPlaceName || pPlaceName->getString( pPlaceName->data().Text.SGL ).empty() || !isDefaultTerritory( territoryTypeId ) )
continue;
uint32_t guid = getNextInstanceId();
auto pZone = make_Territory( territoryTypeId, guid, territoryInfo->getString( territoryData.Name ),
pPlaceName->getString( pPlaceName->data().Text.SGL ) );
pZone->init();
bool hasNaviMesh = pZone->getNaviProvider() != nullptr;
Logger::info( "{0}\t{1}\t{2}\t{3:<10}\t{4}\t{5}\t{6}",
std::to_string( territoryTypeId ),
guid,
territoryData.IntendedUse,
territoryInfo->getString( territoryData.Name ),
( isPrivateTerritory( territoryTypeId ) ? "PRIVATE" : "PUBLIC" ),
hasNaviMesh ? "NAVI" : "",
pPlaceName->getString( pPlaceName->data().Text.SGL ) );
InstanceIdToTerritoryPtrMap instanceMap;
instanceMap[ guid ] = pZone;
m_guIdToTerritoryPtrMap[ guid ] = pZone;
m_territoryTypeIdToInstanceGuidMap[ territoryTypeId ] = instanceMap;
m_territorySet.insert( { pZone } );
}
return true;
}
bool TerritoryMgr::createHousingTerritories()
{
//separate housing zones from default
auto& exdData = Common::Service< Data::ExdData >::ref();
for( const auto& territory : m_territoryTypeDetailCacheMap )
{
auto territoryTypeId = territory.first;
auto territoryInfo = territory.second;
uint32_t wardNum;
uint32_t wardMaxNum = 8;
if( territoryInfo->getString( territoryInfo->data().Name ).empty() )
continue;
auto pPlaceName = exdData.getRow< Excel::PlaceName >( territoryInfo->data().Area );
if( !pPlaceName || pPlaceName->getString( pPlaceName->data().Text.SGL ).empty() || !isHousingTerritory( territoryTypeId ) )
continue;
for( wardNum = 0; wardNum < wardMaxNum; wardNum++ )
{
auto pHousingZone = make_HousingZone( wardNum, territoryTypeId, territoryInfo->getString( territoryInfo->data().Name ),
pPlaceName->getString( pPlaceName->data().Text.SGL ) );
pHousingZone->init();
Logger::info( "{0}\t{1}\t{2}\t{3:<10}\tHOUSING\t\t{4}#{5}",
territoryTypeId,
pHousingZone->getLandSetId(),
territoryInfo->data().IntendedUse,
territoryInfo->getString( territoryInfo->data().Name ),
pPlaceName->getString( pPlaceName->data().Text.SGL ),
wardNum );
InstanceIdToTerritoryPtrMap instanceMap;
instanceMap[ pHousingZone->getLandSetId() ] = pHousingZone;
m_guIdToTerritoryPtrMap[ pHousingZone->getLandSetId() ] = pHousingZone;
m_territoryTypeIdToInstanceGuidMap[ territoryTypeId ][ pHousingZone->getLandSetId() ] = pHousingZone;
m_territorySet.insert( { pHousingZone } );
}
}
return true;
}
TerritoryPtr TerritoryMgr::createTerritoryInstance( uint32_t territoryTypeId )
{
if( !isValidTerritory( territoryTypeId ) )
return nullptr;
// nb: disabled for now because there's not a real reason to have this constraint, makes testing some stuff easier too
// if( isInstanceContentTerritory( territoryTypeId ) )
// return nullptr;
auto& exdData = Common::Service< Data::ExdData >::ref();
auto pTeri = getTerritoryDetail( territoryTypeId );
auto pPlaceName = exdData.getRow< Excel::PlaceName >( pTeri->data().Area );
if( !pTeri || !pPlaceName )
return nullptr;
auto placeName = pPlaceName->getString( pPlaceName->data().Text.SGL );
Logger::debug( "Starting instance for territory: {0} ({1})", territoryTypeId, placeName );
auto pZone = make_Territory( territoryTypeId, getNextInstanceId(), pTeri->getString( pTeri->data().Name ), placeName );
pZone->init();
m_guIdToTerritoryPtrMap[ pZone->getGuId() ] = pZone;
m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ][ pZone->getGuId() ] = pZone;
m_territorySet.insert( { pZone } );
return pZone;
}
TerritoryPtr TerritoryMgr::createQuestBattle( uint32_t questBattleId )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto pQuestBattleInfo = exdData.getRow< Excel::QuestBattle >( questBattleId );
if( !pQuestBattleInfo )
return nullptr;
auto pQuestInfo = exdData.getRow< Excel::Quest >( pQuestBattleInfo->data().Quest );
if( !pQuestInfo || pQuestInfo->getString( pQuestInfo->data().Text.Name ).empty() )
return nullptr;
auto teriList = exdData.getRows< Excel::TerritoryType >();
for( const auto& [ teriId, pTeri ] : teriList )
{
if( !pTeri || pTeri->data().QuestBattle != questBattleId )
continue;
if( !isInstanceContentTerritory( teriId ) )
return nullptr;
auto questName = pQuestInfo->getString( pQuestInfo->data().Text.Name );
Logger::debug( "Starting instance for QuestBattle id: {0} ({1})", questBattleId, questName );
auto instanceId = getNextInstanceId();
auto pZone = make_QuestBattle( pQuestBattleInfo, teriId, instanceId,
pTeri->getString( pTeri->data().Name ), questName, questBattleId );
pZone->init();
m_questBattleIdToInstanceMap[ questBattleId ][ pZone->getGuId() ] = pZone;
m_guIdToTerritoryPtrMap[ pZone->getGuId() ] = pZone;
m_instanceZoneSet.insert( pZone );
return pZone;
}
return nullptr;
}
TerritoryPtr TerritoryMgr::createInstanceContent( uint32_t contentFinderId )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto pContentFinderCondition = exdData.getRow< Excel::ContentFinderCondition >( contentFinderId );
if( !pContentFinderCondition )
return nullptr;
auto pInstanceContent = exdData.getRow< Excel::InstanceContent >( pContentFinderCondition->data().InstanceContentId );
if( !pInstanceContent )
return nullptr;
auto& instanceContentData = pInstanceContent->data();
if( !isInstanceContentTerritory( instanceContentData.TerritoryType ) )
return nullptr;
auto pTeri = getTerritoryDetail( instanceContentData.TerritoryType );
auto name = pInstanceContent->getString( instanceContentData.Text.Name );
if( !pTeri || name.empty() )
return nullptr;
Logger::debug( "Starting instance for InstanceContent id: {0} ({1})", contentFinderId, name );
auto pZone = make_InstanceContent( pInstanceContent, pContentFinderCondition, instanceContentData.TerritoryType, getNextInstanceId(), " ", name, pContentFinderCondition->data().InstanceContentId );
pZone->init();
m_instanceContentIdToInstanceMap[ pContentFinderCondition->data().InstanceContentId ][ pZone->getGuId() ] = pZone;
m_guIdToTerritoryPtrMap[ pZone->getGuId() ] = pZone;
m_instanceZoneSet.insert( pZone );
return pZone;
}
TerritoryPtr TerritoryMgr::findOrCreateHousingInterior( const Common::LandIdent landIdent )
{
// check if zone already spawned first
auto ident = *reinterpret_cast< const uint64_t* >( &landIdent );
auto it = m_landIdentToTerritoryPtrMap.find( ident );
if( it != m_landIdentToTerritoryPtrMap.end() )
{
return it->second;
}
// otherwise, create it
auto& housingMgr = Common::Service< Manager::HousingMgr >::ref();
auto parentZone = std::dynamic_pointer_cast< HousingZone >(
getTerritoryByGuId( housingMgr.toLandSetId( landIdent.territoryTypeId, landIdent.wardNum ) ) );
if( !parentZone )
return nullptr;
auto land = parentZone->getLand( static_cast< uint8_t >( landIdent.landId ) );
if( !land )
return nullptr;
auto house = land->getHouse();
if( !house )
return nullptr;
// get house instance id
uint16_t territoryTypeId = 0;
switch( landIdent.territoryTypeId )
{
case 339: // mist
territoryTypeId = 282;
break;
case 340: // lavender beds
territoryTypeId = 342;
break;
case 341: // goblet
territoryTypeId = 345;
break;
case 641: // shirogane
territoryTypeId = 649;
break;
default:
return nullptr;
}
// zones are sequential in the exd for small, med, large
territoryTypeId += land->getSize();
auto terriInfo = getTerritoryDetail( territoryTypeId );
if( !terriInfo )
return nullptr;
auto zone = Territory::Housing::make_HousingInteriorTerritory( landIdent, territoryTypeId,
getNextInstanceId(), terriInfo->getString( terriInfo->data().Name ),
house->getHouseName() );
zone->init();
m_landIdentToTerritoryPtrMap[ ident ] = zone;
m_guIdToTerritoryPtrMap[ zone->getGuId() ] = zone;
m_territorySet.insert( { zone } );
return zone;
}
bool TerritoryMgr::removeTerritoryInstance( uint32_t guId )
{
TerritoryPtr pZone;
if( ( pZone = getTerritoryByGuId( guId ) ) == nullptr )
return false;
m_guIdToTerritoryPtrMap.erase( pZone->getGuId() );
m_instanceZoneSet.erase( pZone );
m_territorySet.erase( pZone );
if( isInstanceContentTerritory( pZone->getTerritoryTypeId() ) )
{
auto instance = std::dynamic_pointer_cast< InstanceContent >( pZone );
m_instanceContentIdToInstanceMap[ instance->getInstanceContentId() ].erase( pZone->getGuId() );
}
else
m_territoryTypeIdToInstanceGuidMap[ pZone->getTerritoryTypeId() ].erase( pZone->getGuId() );
return true;
}
TerritoryPtr TerritoryMgr::getTerritoryByGuId( uint32_t guId ) const
{
auto it = m_guIdToTerritoryPtrMap.find( guId );
if( it == m_guIdToTerritoryPtrMap.end() )
return nullptr;
return it->second;
}
TerritoryPtr TerritoryMgr::getTerritoryByTypeId( uint32_t territoryTypeId ) const
{
auto zoneMap = m_territoryTypeIdToInstanceGuidMap.find( territoryTypeId );
if( zoneMap == m_territoryTypeIdToInstanceGuidMap.end() )
return nullptr;
// TODO: actually select the proper one
return zoneMap->second.begin()->second;
}
void TerritoryMgr::updateTerritoryInstances( uint64_t tickCount )
{
for( auto& zone : m_territorySet )
{
zone->update( tickCount );
}
for( auto& zone : m_instanceZoneSet )
{
zone->update( tickCount );
}
// remove internal house zones with nobody in them
for( auto it = m_landIdentToTerritoryPtrMap.begin(); it != m_landIdentToTerritoryPtrMap.end(); )
{
auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( it->second );
assert( zone ); // wtf??
auto diff = std::difftime( tickCount, zone->getLastActivityTime() );
// todo: make this timeout configurable, though should be pretty relaxed in any case
if( diff > 60000 )
{
Logger::info( "Removing HousingInteriorTerritory#{0} - has been inactive for 60 seconds", zone->getGuId() );
// remove zone from maps
m_territorySet.erase( zone );
it = m_landIdentToTerritoryPtrMap.erase( it );
}
else
it++;
}
// remove internal house zones with nobody in them
for( auto & it : m_questBattleIdToInstanceMap )
{
for( auto inIt = it.second.begin(); inIt != it.second.end(); )
{
auto zone = std::dynamic_pointer_cast< QuestBattle >( inIt->second );
if( !zone )
continue;
auto diff = std::difftime( tickCount, zone->getLastActivityTime() );
// todo: make this timeout configurable, though should be pretty relaxed in any case
if( diff > 60000 )
{
Logger::info( "Removing QuestBattle#{0} - has been inactive for 60 seconds", zone->getGuId() );
// remove zone from maps
m_instanceZoneSet.erase( zone );
m_guIdToTerritoryPtrMap.erase( zone->getGuId() );
inIt = m_questBattleIdToInstanceMap[ zone->getQuestBattleId() ].erase( inIt );
}
else
inIt++;
}
}
for( auto& it : m_instanceContentIdToInstanceMap )
{
for( auto inIt = it.second.begin(); inIt != it.second.end(); )
{
auto zone = std::dynamic_pointer_cast< InstanceContent >( inIt->second );
if( !zone )
continue;
if( zone->isTerminationReady() )
{
Logger::info( "Removing InstanceContent#{0} - marked for terminate", zone->getGuId() );
// remove zone from maps
m_instanceZoneSet.erase( zone );
m_guIdToTerritoryPtrMap.erase( zone->getGuId() );
inIt = m_instanceContentIdToInstanceMap[ zone->getInstanceContentId() ].erase( inIt );
}
else
inIt++;
}
}
}
TerritoryMgr::InstanceIdList TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const
{
std::vector< uint32_t > idList;
auto zoneMap = m_instanceContentIdToInstanceMap.find( instanceContentId );
if( zoneMap == m_instanceContentIdToInstanceMap.end() )
return idList;
for( auto& entry : zoneMap->second )
{
idList.push_back( entry.first );
}
return idList;
}
bool TerritoryMgr::movePlayer( Sapphire::Territory& teri, Entity::Player& player )
{
auto& playerMgr = Common::Service< Manager::PlayerMgr >::ref();
auto& partyMgr = Common::Service< Manager::PartyMgr >::ref();
auto pPrevZone = getTerritoryByGuId( player.getTerritoryId() );
player.setCondition( Common::PlayerCondition::BetweenAreas );
player.initSpawnIdQueue();
player.setTerritoryTypeId( teri.getTerritoryTypeId() );
player.setTerritoryId( teri.getGuId() );
bool playerLoaded = player.isLoadingComplete();
// mark character as zoning in progress
player.setLoadingComplete( false );
if( playerLoaded && pPrevZone )
pPrevZone->removeActor( player.getAsPlayer() );
teri.pushActor( player.getAsPlayer() );
// map player to instanceId so it can be tracked.
m_playerIdToInstanceMap[ player.getId() ] = teri.getGuId();
teri.onBeforePlayerZoneIn( player );
playerMgr.onMoveZone( player );
partyMgr.onMoveZone( player );
return true;
}
TerritoryPtr TerritoryMgr::getLinkedInstance( uint32_t playerId ) const
{
auto it = m_playerIdToInstanceMap.find( playerId );
if( it != m_playerIdToInstanceMap.end() )
{
return getTerritoryByGuId( it->second );
}
return nullptr;
}
const std::pair< uint16_t, uint16_t >& TerritoryMgr::getCurrentFestival() const
{
return m_currentFestival;
}
void TerritoryMgr::setCurrentFestival( uint16_t festivalId, uint16_t additionalFestival )
{
m_currentFestival = { festivalId, additionalFestival };
for( const auto& zone : m_territorySet )
{
zone->setCurrentFestival( festivalId, additionalFestival );
}
}
void TerritoryMgr::disableCurrentFestival()
{
setCurrentFestival( 0 );
}
void TerritoryMgr::createAndJoinQuestBattle( Entity::Player& player, uint16_t questBattleId )
{
auto qb = createQuestBattle( questBattleId );
if( !qb )
return;
auto& warpMgr = Common::Service< WarpMgr >::ref();
warpMgr.requestMoveTerritory( player, Common::WARP_TYPE_INSTANCE_CONTENT, qb->getGuId(), { 0, 0, 0 }, 0 );
}
bool TerritoryMgr::joinWorld( Entity::Player& player )
{
TerritoryPtr pCurrZone;
auto territoryTypeId = player.getTerritoryTypeId();
// if the zone is an instanceContent zone, we need to actually find the instance
if( isInstanceContentTerritory( territoryTypeId ) )
{
// try to find an instance actually linked to this player
pCurrZone = getLinkedInstance( player.getId() );
// if none found, revert to previous zone and position
if( !pCurrZone )
{
territoryTypeId = player.getPrevTerritoryTypeId();
auto prevPos = player.getPrevPos();
player.setPos( prevPos, false );
player.setRot( player.getPrevRot() );
pCurrZone = getTerritoryByTypeId( territoryTypeId );
}
}
else if( isInternalEstateTerritory( territoryTypeId ) )
{
// todo: this needs to go to the area just outside of the plot door
pCurrZone = getTerritoryByGuId( player.getPrevTerritoryId() );
territoryTypeId = player.getPrevTerritoryTypeId();
auto prevPos = player.getPrevPos();
player.setPos( prevPos, false );
player.setRot( player.getPrevRot() );
}
else if( isHousingTerritory( territoryTypeId ) )
{
pCurrZone = getTerritoryByGuId( player.getTerritoryId() );
}
else
{
pCurrZone = getTerritoryByTypeId( territoryTypeId );
}
player.setTerritoryTypeId( territoryTypeId );
// TODO: logic for instances needs to be added here
// see if a valid zone could be found for the character
if( !pCurrZone )
{
Logger::error( "[{0}] Territory #{1} not found, manual adjustment of territory required!", player.getCharacterId(), territoryTypeId );
return false;
}
if( !movePlayer( *pCurrZone, player ) )
return false;
return true;
}