.. |
Action
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Actor
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remove model params from item constructor
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2018-12-25 21:53:05 +11:00 |
ContentFinder
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
DebugCommand
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more ident cleanup
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2018-12-21 22:23:49 +11:00 |
Event
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Inventory
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remove model params from item constructor
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2018-12-25 21:53:05 +11:00 |
Linkshell
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Manager
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force stack to 1 for housing items
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2018-12-25 22:59:18 +11:00 |
Math
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Network
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create all estate inventories on launch
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2018-12-25 21:05:13 +11:00 |
Script
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
StatusEffect
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Territory
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minor refactoring, move some more stuff out of land and into housingmgr
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2018-12-25 20:12:24 +11:00 |
CMakeLists.txt
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Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world
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2018-12-16 14:26:38 +01:00 |
ForwardsZone.h
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use HousingItem instead of Item for housing inventories
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2018-12-23 22:43:35 +11:00 |
mainGameServer.cpp
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Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world
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2018-12-16 14:26:38 +01:00 |
ServerMgr.cpp
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cache all houses on startup
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2018-12-22 11:33:21 +11:00 |
ServerMgr.h
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Session.cpp
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Session.h
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |