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sapphire/src/servers/sapphire_zone/Actor
2018-02-09 00:55:44 +01:00
..
Actor.cpp Handle via inRangeSet 2018-02-08 15:25:59 +01:00
Actor.h Added events to zone for inheritance handling 2018-02-04 23:35:16 +01:00
BattleNpc.cpp zone, api: Removed old EXD reader 2018-01-31 11:43:22 +01:00
BattleNpc.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
BattleNpcTemplate.cpp #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
BattleNpcTemplate.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
EventNpc.cpp remove exddata from sapphire_zone 2018-02-07 14:27:52 +11:00
EventNpc.h zone: Add EventNpc + logic 2018-01-20 22:03:41 +01:00
GameObject.cpp New base class for anything actor related, not being used yet 2018-02-09 00:55:44 +01:00
GameObject.h New base class for anything actor related, not being used yet 2018-02-09 00:55:44 +01:00
Player.cpp Handle via inRangeSet 2018-02-08 15:25:59 +01:00
Player.h More preparational director logic, state inside can be modified with !instance <instanceId> <varIdx> <value> 2018-02-07 00:00:48 +01:00
PlayerEvent.cpp Merge branch 'master' into event_rewrite 2018-01-28 00:30:16 +01:00
PlayerInventory.cpp remove exddata from sapphire_zone 2018-02-07 14:27:52 +11:00
PlayerQuest.cpp updaing field sizes, make sure to run update.sql 2018-02-03 02:04:00 +01:00
PlayerSql.cpp Reconnecting during an instance now possible 2018-02-04 17:46:46 +01:00