.. |
Action
|
Refactoring and modernizing
|
2018-10-28 21:53:21 +01:00 |
Actor
|
Slight event changes for multiple nested events
|
2018-11-19 23:52:35 +01:00 |
ContentFinder
|
Working towards getting bnpcs back in the game
|
2018-09-09 23:56:22 +02:00 |
DebugCommand
|
Fixed initial housing settings and added another logmessage upon land purchase
|
2018-11-11 23:55:34 +01:00 |
Event
|
Add ward selection, ward info & some script cleanup
|
2018-11-20 22:52:57 +11:00 |
Inventory
|
Refactoring and modernizing
|
2018-10-28 21:53:21 +01:00 |
Linkshell
|
Refactoring and modernizing
|
2018-10-28 21:53:21 +01:00 |
Math
|
Refactoring and modernizing
|
2018-10-28 21:53:21 +01:00 |
Network
|
Update GameConnection.cpp
|
2018-11-20 16:09:03 +01:00 |
Script
|
remove unused defines
|
2018-11-20 22:55:17 +11:00 |
StatusEffect
|
57 occurances of boost to go
|
2018-10-26 08:25:20 +02:00 |
Zone
|
Add ward selection, ward info & some script cleanup
|
2018-11-20 22:52:57 +11:00 |
CMakeLists.txt
|
once again
|
2018-10-26 19:28:34 +02:00 |
ForwardsZone.h
|
house class + fixes
|
2018-11-19 09:40:44 +01:00 |
mainGameServer.cpp
|
House fixes
|
2018-11-10 19:00:13 +01:00 |
ServerZone.cpp
|
Decouple land from packet struct data, add worldId to serverZone
|
2018-11-14 09:22:17 +01:00 |
ServerZone.h
|
Decouple land from packet struct data, add worldId to serverZone
|
2018-11-14 09:22:17 +01:00 |
Session.cpp
|
House fixes
|
2018-11-10 19:00:13 +01:00 |
Session.h
|
remove more boost
|
2018-10-25 12:44:51 +11:00 |