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93 lines
1.8 KiB
C++
93 lines
1.8 KiB
C++
#include <time.h>
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#include <Server_Common/Util.h>
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#include <Server_Common/PacketContainer.h>
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#include "GameConnection.h"
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#include "Session.h"
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#include "Player.h"
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Core::Session::Session( uint32_t sessionId )
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: m_sessionId( sessionId )
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, m_lastDataTime( static_cast< uint32_t >( time( nullptr ) ) )
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{
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// boost::posix_time::ptime now = boost::date_time::not_a_date_time;
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// now = boost::posix_time::microsec_clock::universal_time();
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}
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Core::Session::~Session()
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{
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}
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void Core::Session::setZoneConnection( Core::Network::GameConnectionPtr pZoneCon )
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{
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pZoneCon->m_conType = Network::ConnectionType::Zone;
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m_pZoneConnection = pZoneCon;
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}
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
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{
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return m_pZoneConnection;
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}
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bool Core::Session::loadPlayer()
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{
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m_pPlayer = Entity::PlayerPtr( new Entity::Player() );
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if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
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return false;
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return true;
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}
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void Core::Session::close()
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{
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if( m_pZoneConnection )
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m_pZoneConnection->Disconnect();
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// remove the session from the player
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if( m_pPlayer )
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// reset the zone, so the zone handler knows to remove the actor
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m_pPlayer->setCurrentZone( nullptr );
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}
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uint32_t Core::Session::getId() const
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{
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return m_sessionId;
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}
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uint32_t Core::Session::getLastDataTime() const
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{
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return m_lastDataTime;
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}
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void Core::Session::updateLastDataTime()
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{
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m_lastDataTime = static_cast< uint32_t >( time( nullptr ) );
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}
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void Core::Session::update()
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{
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if( m_pZoneConnection )
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{
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m_pZoneConnection->processInQueue();
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// SESSION LOGIC
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m_pPlayer->update( Util::getTimeMs() );
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m_pPlayer->createUpdateSql();
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m_pZoneConnection->processOutQueue();
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}
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}
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Core::Entity::PlayerPtr Core::Session::getPlayer() const
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{
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return m_pPlayer;
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}
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