mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-08 03:37:45 +00:00
215 lines
No EOL
6.2 KiB
C++
215 lines
No EOL
6.2 KiB
C++
// This is an automatically generated C++ script template
|
|
// Content needs to be added by hand to make it function
|
|
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
|
|
|
#include "Manager/EventMgr.h"
|
|
#include <Actor/Player.h>
|
|
#include <ScriptObject.h>
|
|
#include <Service.h>
|
|
|
|
// Quest Script: GaiUsc001_00938
|
|
// Quest Name: Influencing Inquisitors
|
|
// Quest ID: 66474
|
|
// Start NPC: 1006461
|
|
// End NPC: 1006467
|
|
|
|
using namespace Sapphire;
|
|
|
|
class GaiUsc001 : public Sapphire::ScriptAPI::QuestScript
|
|
{
|
|
private:
|
|
// Basic quest information
|
|
// Quest vars / flags used
|
|
// BitFlag8
|
|
// UI8AH
|
|
// UI8AL
|
|
// UI8BH
|
|
// UI8BL
|
|
// UI8CH
|
|
|
|
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006466
|
|
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006441
|
|
// Steps in this quest ( 0 is before accepting,
|
|
// 1 is first, 255 means ready for turning it in
|
|
enum Sequence : uint8_t
|
|
{
|
|
Seq0 = 0,
|
|
Seq1 = 1,
|
|
SeqFinish = 255,
|
|
};
|
|
|
|
// Entities found in the script data of the quest
|
|
static constexpr auto Actor0 = 1006461;//Cid
|
|
static constexpr auto Actor1 = 1006466;//Joellaut
|
|
static constexpr auto Actor2 = 1006441;//Alboise
|
|
static constexpr auto Actor3 = 1006448;//Haustefort
|
|
static constexpr auto Actor4 = 1007585;//Patrick
|
|
static constexpr auto Actor5 = 1006467;//Alphinaud
|
|
|
|
public:
|
|
GaiUsc001() : Sapphire::ScriptAPI::QuestScript( 66474 ){};
|
|
~GaiUsc001() = default;
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Event Handlers
|
|
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
|
{
|
|
switch( actorId )
|
|
{
|
|
case Actor0:
|
|
{
|
|
if( quest.getSeq() == Seq0 )
|
|
Scene00000( quest, player );
|
|
break;
|
|
}
|
|
case Actor1:
|
|
{
|
|
if( quest.getSeq() == Seq1 )
|
|
Scene00002( quest, player );
|
|
break;
|
|
}
|
|
case Actor2:
|
|
{
|
|
if( quest.getSeq() == Seq1 )
|
|
Scene00003( quest, player );
|
|
break;
|
|
}
|
|
case Actor3:
|
|
{
|
|
if( quest.getSeq() == Seq1 )
|
|
Scene00004( quest, player );
|
|
break;
|
|
}
|
|
case Actor4:
|
|
{
|
|
if( quest.getSeq() == Seq1 )
|
|
Scene00005( quest, player );
|
|
break;
|
|
}
|
|
case Actor5:
|
|
{
|
|
if( quest.getSeq() == SeqFinish )
|
|
Scene00006( quest, player );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private:
|
|
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 );
|
|
if( quest.getUI8AH() >= 4 )
|
|
{
|
|
quest.setUI8AH( 0 );
|
|
quest.setUI8AL( 0 );
|
|
quest.setUI8BH( 0 );
|
|
quest.setUI8BL( 0 );
|
|
quest.setUI8CH( 0 );
|
|
quest.setSeq( SeqFinish );
|
|
}
|
|
}
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Available Scenes in this quest, not necessarly all are used
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00000( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00000Return ) );
|
|
}
|
|
|
|
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if( result.getResult( 0 ) == 1 )// accept quest
|
|
{
|
|
Scene00001( quest, player );
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00001( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00001Return ) );
|
|
}
|
|
|
|
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setSeq( Seq1 );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00002( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00002Return ) );
|
|
}
|
|
|
|
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setUI8CH( 1 );
|
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
|
checkQuestCompletion( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00003( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00003Return ) );
|
|
}
|
|
|
|
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setUI8AL( 1 );
|
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
|
checkQuestCompletion( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00004( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00004Return ) );
|
|
}
|
|
|
|
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setUI8BH( 1 );
|
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
|
checkQuestCompletion( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00005( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00005Return ) );
|
|
}
|
|
|
|
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setUI8BL( 1 );
|
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
|
checkQuestCompletion( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00006( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc001::Scene00006Return ) );
|
|
}
|
|
|
|
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
|
|
if( result.getResult( 0 ) == 1 )
|
|
{
|
|
player.finishQuest( getId(), result.getResult(1) );
|
|
}
|
|
}
|
|
};
|
|
|
|
EXPOSE_SCRIPT( GaiUsc001 ); |