mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-06-11 02:07:46 +00:00
494 lines
No EOL
16 KiB
C++
494 lines
No EOL
16 KiB
C++
// This is an automatically generated C++ script template
|
|
// Content needs to be added by hand to make it function
|
|
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
|
|
|
#include "Manager/EventMgr.h"
|
|
#include <Actor/Player.h>
|
|
#include <Actor/BNpc.h>
|
|
#include <ScriptObject.h>
|
|
#include <Service.h>
|
|
|
|
#include "Actor/BNpc.h"
|
|
#include "Manager/TerritoryMgr.h"
|
|
#include "Territory/Territory.h"
|
|
|
|
// Quest Script: SubWil110_00618
|
|
// Quest Name: Unsolved Mystery
|
|
// Quest ID: 66154
|
|
// Start NPC: 1003929
|
|
// End NPC: 1003929
|
|
|
|
using namespace Sapphire;
|
|
|
|
class SubWil110 : public Sapphire::ScriptAPI::QuestScript
|
|
{
|
|
private:
|
|
// Basic quest information
|
|
// Quest vars / flags used
|
|
// BitFlag8
|
|
// UI8AH
|
|
// UI8AL
|
|
// UI8BH
|
|
// UI8BL
|
|
// UI8CH
|
|
|
|
/// Countable Num: 3 Seq: 1 Event: 1 Listener: 1003942
|
|
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003943
|
|
// Steps in this quest ( 0 is before accepting,
|
|
// 1 is first, 255 means ready for turning it in
|
|
enum Sequence : uint8_t
|
|
{
|
|
Seq0 = 0,
|
|
Seq1 = 1,
|
|
SeqFinish = 255,
|
|
};
|
|
|
|
// Entities found in the script data of the quest
|
|
static constexpr auto Actor0 = 1003929;//Isembard
|
|
static constexpr auto Actor1 = 1003942;//Ripe Corpse (West)
|
|
static constexpr auto Actor2 = 1003943;//Ripe Corpse (North-East)
|
|
static constexpr auto Actor3 = 1003944;//Ripe Corpse (South-East)
|
|
static constexpr auto Enemy0 = 4100865;
|
|
static constexpr auto Enemy1 = 4100866;
|
|
static constexpr auto Eobject0 = 2001663;
|
|
static constexpr auto Eobject1 = 2001664;
|
|
static constexpr auto Eobject2 = 2001665;
|
|
static constexpr auto Eobject3 = 2001866;
|
|
static constexpr auto Eventrange0 = 4100864;
|
|
static constexpr auto EventActionGatherShort = 6;
|
|
static constexpr auto EventActionSearch = 1;
|
|
static constexpr auto Item0 = 2000399;
|
|
|
|
public:
|
|
SubWil110() : Sapphire::ScriptAPI::QuestScript( 66154 ){};
|
|
~SubWil110() = default;
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Event Handlers
|
|
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
|
{
|
|
switch( actorId )
|
|
{
|
|
case Actor0:
|
|
{
|
|
if( quest.getSeq() == Seq0 )
|
|
Scene00000( quest, player );
|
|
else if( quest.getSeq() == SeqFinish )
|
|
Scene00019( quest, player );
|
|
break;
|
|
}
|
|
case Actor1:
|
|
{
|
|
eventMgr().eventActionStart(
|
|
player, getId(), EventActionGatherShort,
|
|
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
|
Scene00002( quest, player );
|
|
},
|
|
nullptr, 0 );
|
|
break;
|
|
}
|
|
case Actor2:
|
|
{
|
|
eventMgr().eventActionStart(
|
|
player, getId(), EventActionGatherShort,
|
|
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
|
Scene00003( quest, player );
|
|
},
|
|
nullptr, 0 );
|
|
break;
|
|
}
|
|
case Actor3:
|
|
{
|
|
eventMgr().eventActionStart(
|
|
player, getId(), EventActionGatherShort,
|
|
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
|
Scene00004( quest, player );
|
|
},
|
|
nullptr, 0 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
|
|
{
|
|
switch( bnpc.getBNpcNameId() )
|
|
{
|
|
case Enemy0:
|
|
{
|
|
break;
|
|
}
|
|
case Enemy1:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
|
|
{
|
|
if( eventId == getId() )
|
|
{
|
|
Scene00010( quest, player );
|
|
}
|
|
}
|
|
|
|
private:
|
|
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 );
|
|
if( quest.getUI8CH() >= 3 && quest.getUI8AH() >= 3 )
|
|
{
|
|
quest.setUI8BH( quest.getUI8CH() );
|
|
quest.setSeq( SeqFinish );
|
|
}
|
|
}
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Available Scenes in this quest, not necessarly all are used
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00000( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil110::Scene00000Return ) );
|
|
}
|
|
|
|
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if( result.getResult( 0 ) == 1 )// accept quest
|
|
{
|
|
Scene00001( quest, player );
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00001( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil110::Scene00001Return ) );
|
|
}
|
|
|
|
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
|
|
quest.setSeq( Seq1 );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00002( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil110::Scene00002Return ) );
|
|
}
|
|
|
|
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setUI8CH( quest.getUI8CH() + 1 );
|
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
|
quest.setBitFlag8( 1, true );
|
|
checkQuestCompletion( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00003( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil110::Scene00003Return ) );
|
|
}
|
|
|
|
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setUI8CH( quest.getUI8CH() + 1 );
|
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
|
quest.setBitFlag8( 2, true );
|
|
checkQuestCompletion( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00004( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil110::Scene00004Return ) );
|
|
}
|
|
|
|
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setUI8CH( quest.getUI8CH() + 1 );
|
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
|
quest.setBitFlag8( 3, true );
|
|
checkQuestCompletion( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00005( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubWil110::Scene00005Return ) );
|
|
}
|
|
|
|
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00006( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubWil110::Scene00006Return ) );
|
|
}
|
|
|
|
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00007( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubWil110::Scene00007Return ) );
|
|
}
|
|
|
|
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00008( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubWil110::Scene00008Return ) );
|
|
}
|
|
|
|
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00009( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubWil110::Scene00009Return ) );
|
|
}
|
|
|
|
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00010( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubWil110::Scene00010Return ) );
|
|
}
|
|
|
|
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
|
|
|
auto enemy0Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() );
|
|
auto enemy1Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() );
|
|
|
|
if( !enemy0Spawned && !enemy1Spawned )
|
|
{
|
|
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
|
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
|
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
|
|
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00011( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubWil110::Scene00011Return ) );
|
|
}
|
|
|
|
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00012( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubWil110::Scene00012Return ) );
|
|
}
|
|
|
|
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00013( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubWil110::Scene00013Return ) );
|
|
}
|
|
|
|
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00014( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &SubWil110::Scene00014Return ) );
|
|
}
|
|
|
|
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00015( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &SubWil110::Scene00015Return ) );
|
|
}
|
|
|
|
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00016( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &SubWil110::Scene00016Return ) );
|
|
}
|
|
|
|
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00017( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &SubWil110::Scene00017Return ) );
|
|
}
|
|
|
|
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00018( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &SubWil110::Scene00018Return ) );
|
|
}
|
|
|
|
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00019( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &SubWil110::Scene00019Return ) );
|
|
}
|
|
|
|
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if( result.getResult( 0 ) == 1 )
|
|
Scene00020( quest, player );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00020( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &SubWil110::Scene00020Return ) );
|
|
}
|
|
|
|
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
|
|
if( result.getResult( 0 ) == 1 )
|
|
{
|
|
player.finishQuest( getId() );
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00021( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &SubWil110::Scene00021Return ) );
|
|
}
|
|
|
|
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00022( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &SubWil110::Scene00022Return ) );
|
|
}
|
|
|
|
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00023( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &SubWil110::Scene00023Return ) );
|
|
}
|
|
|
|
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00024( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &SubWil110::Scene00024Return ) );
|
|
}
|
|
|
|
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00025( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &SubWil110::Scene00025Return ) );
|
|
}
|
|
|
|
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00026( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &SubWil110::Scene00026Return ) );
|
|
}
|
|
|
|
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00027( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &SubWil110::Scene00027Return ) );
|
|
}
|
|
|
|
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
};
|
|
|
|
EXPOSE_SCRIPT( SubWil110 ); |