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sapphire/src/world/Territory/HousingZone.h

94 lines
2.6 KiB
C++

#ifndef SAPPHIRE_HOUSINGZONE_H
#define SAPPHIRE_HOUSINGZONE_H
#include "Zone.h"
#include "Forwards.h"
#include <array>
namespace Sapphire
{
enum class LandPurchaseResult
{
SUCCESS,
ERR_NOT_ENOUGH_GIL,
ERR_NOT_AVAILABLE,
ERR_NO_MORE_LANDS_FOR_CHAR,
ERR_INTERNAL,
};
enum class LandPurchaseMode
{
FC = 1,
PRIVATE = 2,
RELOCATE = 4,
};
class HousingZone : public Zone
{
public:
HousingZone( uint8_t landSetId,
uint16_t territoryTypeId,
uint32_t guId,
const std::string& internalName,
const std::string& contentName,
FrameworkPtr pFw );
virtual ~HousingZone() = default;
bool init() override;
void onPlayerZoneIn( Entity::Player& player ) override;
void onUpdate( uint64_t tickCount ) override;
void sendLandSet( Entity::Player& player );
void sendLandUpdate( uint8_t landId );
bool isPlayerSubInstance( Entity::Player& player );
bool onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId );
/* returns current ward number for this zone */
uint8_t getWardNum() const;
uint32_t getLandSetId() const;
Sapphire::LandPtr getLand( uint8_t id );
Entity::EventObjectPtr registerEstateEntranceEObj( uint8_t landId );
void updateYardObjects( Common::LandIdent ident );
void spawnYardObject( uint8_t landId, uint16_t slotId, Sapphire::Inventory::HousingItem& item );
void updateYardObjectPos( Entity::Player& sourcePlayer, uint16_t slot, uint16_t landId,
Inventory::HousingItem& item );
void despawnYardObject( uint16_t landId, uint16_t slot );
private:
using LandPtrMap = std::unordered_map< uint8_t, Sapphire::LandPtr >;
using YardObjectArray = std::array< Common::HousingObject, 800 >;
using YardObjectSubdivisionArray = std::array< YardObjectArray, 2 >;
/*!
* @brief Maps the start and end index of the yard object array for a specific plot
*
* pair.first = start index
* pair.second = end index
*/
using YardObjectArrayBoundsPair = std::pair< uint16_t, uint16_t >;
/*!
* @brief Maps each plot to a YardObjectArrayBoundsPair to the start/end index of the yard object array.
*/
using YardObjectArrayBoundsArray = std::array< YardObjectArrayBoundsPair, 60 >;
const uint32_t m_landSetMax = 18;
LandPtrMap m_landPtrMap;
uint8_t m_wardNum;
uint32_t m_landSetId;
uint32_t m_territoryTypeId;
YardObjectSubdivisionArray m_yardObjects;
YardObjectArrayBoundsArray m_yardObjectArrayBounds;
FrameworkPtr m_pFw;
};
}
#endif //SAPPHIRE_HOUSINGZONE_H