mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 22:37:45 +00:00
675 lines
No EOL
19 KiB
C++
675 lines
No EOL
19 KiB
C++
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#include <Connection.h>
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#include <Network/Connection.h>
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#include <Network/Hive.h>
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#include <Network/PacketContainer.h>
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#include "Network/GameConnection.h"
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#include "WorldServer.h"
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#include <Version.h>
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#include <Logging/Logger.h>
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#include <Config/ConfigMgr.h>
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#include <Exd/ExdData.h>
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#include <Database/DatabaseDef.h>
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#include "Actor/Player.h"
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#include "Session.h"
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#include "Manager/TerritoryMgr.h"
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#include "Manager/TaskMgr.h"
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#include "Task/TestTask.h"
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#include "Script/ScriptMgr.h"
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#include <Database/ZoneDbConnection.h>
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#include <Database/DbWorkerPool.h>
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#include <Service.h>
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#include "Manager/AchievementMgr.h"
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#include "Manager/LinkshellMgr.h"
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#include "Manager/TerritoryMgr.h"
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#include "Manager/HousingMgr.h"
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#include "Manager/DebugCommandMgr.h"
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#include "Manager/PlayerMgr.h"
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#include "Manager/ShopMgr.h"
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#include "Manager/InventoryMgr.h"
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#include "Manager/EventMgr.h"
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#include "Manager/ItemMgr.h"
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#include "Manager/MarketMgr.h"
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#include "Manager/RNGMgr.h"
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#include "Manager/NaviMgr.h"
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#include "Manager/ActionMgr.h"
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#include "Manager/ChatChannelMgr.h"
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#include "Manager/QuestMgr.h"
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#include "Manager/PartyMgr.h"
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#include "Manager/FriendListMgr.h"
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#include "Manager/BlacklistMgr.h"
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#include "Manager/WarpMgr.h"
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#include "ContentFinder/ContentFinder.h"
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#include "Territory/InstanceObjectCache.h"
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using namespace Sapphire::World;
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using namespace Sapphire::World::Manager;
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WorldServer::WorldServer( const std::string& configName ) :
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m_configName( configName ),
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m_bRunning( true ),
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m_lastDBPingTime( 0 ),
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m_worldId( 67 ),
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m_port( 0 )
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{
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}
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WorldServer::~WorldServer()
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{
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}
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size_t WorldServer::getSessionCount() const
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{
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return m_sessionMapById.size();
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}
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bool WorldServer::loadSettings( int32_t argc, char* argv[] )
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{
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auto& configMgr = Common::Service< Common::ConfigMgr >::ref();
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Logger::info( "Loading config {0}", m_configName );
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bool failedLoad = false;
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// load global cfg first
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if( !configMgr.loadGlobalConfig( m_config.global ) )
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{
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Logger::fatal( "Error loading config global.ini, copying default..." );
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failedLoad = true;
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}
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if( !configMgr.loadConfig( m_configName ) )
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{
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Logger::fatal( "Error loading config {0}", m_configName );
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failedLoad = true;
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}
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if( failedLoad )
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{
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Logger::fatal( "If this is the first time starting the server, "
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"we've copied the default configs for your editing pleasure." );
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return false;
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}
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// load world specific config
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m_config.scripts.hotSwap = configMgr.getValue( "Scripts", "HotSwap", true );
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m_config.scripts.path = configMgr.getValue< std::string >( "Scripts", "Path", "./compiledscripts/" );
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m_config.scripts.cachePath = configMgr.getValue< std::string >( "Scripts", "CachePath", "./cache/" );
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m_config.navigation.meshPath = configMgr.getValue< std::string >( "Navigation", "MeshPath", "navi" );
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m_config.network.disconnectTimeout = configMgr.getValue< uint16_t >( "Network", "DisconnectTimeout", 20 );
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m_config.network.listenIp = configMgr.getValue< std::string >( "Network", "ListenIp", "0.0.0.0" );
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m_config.network.listenPort = configMgr.getValue< uint16_t >( "Network", "ListenPort", 54992 );
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m_config.network.inRangeDistance = configMgr.getValue< float >( "Network", "InRangeDistance", 80.f );
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m_config.motd = configMgr.getValue< std::string >( "General", "MotD", "" );
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m_config.skipOpening = configMgr.getValue( "General", "SkipOpening", false );
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m_config.housing.defaultEstateName = configMgr.getValue< std::string >( "Housing", "DefaultEstateName", "Estate #{}" );
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m_port = m_config.network.listenPort;
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m_ip = m_config.network.listenIp;
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return true;
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}
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void WorldServer::run( int32_t argc, char* argv[] )
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{
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using namespace Sapphire;
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Logger::init( "log/world" );
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printBanner();
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Common::Service< Common::ConfigMgr >::set();
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if( !loadSettings( argc, argv ) )
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{
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Logger::fatal( "Unable to load settings!" );
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return;
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}
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Logger::setLogLevel( m_config.global.general.logLevel );
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Logger::info( "Setting up generated EXD data" );
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auto pExdData = std::make_shared< Data::ExdData >();
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auto dataPath = m_config.global.general.dataPath;
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if( !pExdData->init( dataPath ) )
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{
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Logger::fatal( "Error setting up generated EXD data. Make sure that DataPath is set correctly in global.ini" );
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Logger::fatal( "DataPath: {0}", dataPath );
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return;
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}
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Common::Service< Data::ExdData >::set( pExdData );
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auto pDb = std::make_shared< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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Sapphire::Db::DbLoader loader;
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loader.addDb( *pDb, m_config.global.database );
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if( !loader.initDbs() )
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{
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Logger::fatal( "Database not initialized properly!" );
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return;
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}
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Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::set( pDb );
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auto pRNGMgr = std::make_shared< Manager::RNGMgr >();
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Common::Service< Manager::RNGMgr >::set( pRNGMgr );
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Logger::info( "Loading all players" );
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if( !loadPlayers() )
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{
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Logger::fatal( "Failed to load players!" );
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return;
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}
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auto pChatChannelMgr = std::make_shared< Manager::ChatChannelMgr >();
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Common::Service< Manager::ChatChannelMgr >::set( pChatChannelMgr );
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auto pLsMgr = std::make_shared< Manager::LinkshellMgr >();
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Logger::info( "LinkshellMgr: Caching linkshells" );
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if( !pLsMgr->loadLinkshells() )
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{
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Logger::fatal( "Unable to load linkshells!" );
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return;
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}
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Common::Service< Manager::LinkshellMgr >::set( pLsMgr );
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auto pAchvMgr = std::make_shared< Manager::AchievementMgr >();
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Logger::info( "AchievementMgr: Caching data" );
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if( !pAchvMgr->cacheAchievements() )
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{
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Logger::fatal( "Unable to cache achievements!" );
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return;
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}
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Common::Service< Manager::AchievementMgr >::set( pAchvMgr );
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Logger::info( "Setting up InstanceObjectCache" );
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auto pInstanceObjCache = std::make_shared< Sapphire::InstanceObjectCache >();
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Common::Service< Sapphire::InstanceObjectCache >::set( pInstanceObjCache );
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auto pActionMgr = std::make_shared< Manager::ActionMgr >();
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Common::Service< Manager::ActionMgr >::set( pActionMgr );
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auto pNaviMgr = std::make_shared< Manager::NaviMgr >();
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Common::Service< Manager::NaviMgr >::set( pNaviMgr );
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Logger::info( "TerritoryMgr: Setting up zones" );
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auto pTeriMgr = std::make_shared< Manager::TerritoryMgr >();
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auto pHousingMgr = std::make_shared< Manager::HousingMgr >();
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auto warpMgr = std::make_shared< Manager::WarpMgr >();
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Common::Service< Manager::HousingMgr >::set( pHousingMgr );
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Common::Service< Manager::TerritoryMgr >::set( pTeriMgr );
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Common::Service< Manager::WarpMgr >::set( warpMgr );
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auto pScript = std::make_shared< Scripting::ScriptMgr >();
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if( !pScript->init() )
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{
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Logger::fatal( "Failed to setup scripts!" );
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return;
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}
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Common::Service< Scripting::ScriptMgr >::set( pScript );
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if( !pHousingMgr->init() )
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{
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Logger::fatal( "Failed to setup housing!" );
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return;
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}
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if( !pTeriMgr->init() )
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{
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Logger::fatal( "Failed to setup zones!" );
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return;
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}
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auto pMarketMgr = std::make_shared< Manager::MarketMgr >();
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Common::Service< Manager::MarketMgr >::set( pMarketMgr );
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if( !pMarketMgr->init() )
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{
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Logger::fatal( "Failed to setup market manager!" );
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return;
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}
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Network::HivePtr hive( new Network::Hive() );
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Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive );
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std::vector< std::thread > thread_list;
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thread_list.emplace_back( std::thread( std::bind( &Network::Hive::run, hive.get() ) ) );
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auto pDebugCom = std::make_shared< DebugCommandMgr >();
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auto pPlayerMgr = std::make_shared< Manager::PlayerMgr >();
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auto pShopMgr = std::make_shared< Manager::ShopMgr >();
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auto pInventoryMgr = std::make_shared< Manager::InventoryMgr >();
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auto pEventMgr = std::make_shared< Manager::EventMgr >();
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auto pItemMgr = std::make_shared< Manager::ItemMgr >();
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auto pQuestMgr = std::make_shared< Manager::QuestMgr >();
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auto pPartyMgr = std::make_shared< Manager::PartyMgr >();
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auto pFriendMgr = std::make_shared< Manager::FriendListMgr >();
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auto pBlacklistMgr = std::make_shared< Manager::BlacklistMgr >();
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auto contentFinder = std::make_shared< ContentFinder >();
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auto taskMgr = std::make_shared< Manager::TaskMgr >();
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Common::Service< DebugCommandMgr >::set( pDebugCom );
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Common::Service< Manager::PlayerMgr >::set( pPlayerMgr );
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Common::Service< Manager::ShopMgr >::set( pShopMgr );
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Common::Service< Manager::InventoryMgr >::set( pInventoryMgr );
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Common::Service< Manager::EventMgr >::set( pEventMgr );
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Common::Service< Manager::ItemMgr >::set( pItemMgr );
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Common::Service< Manager::QuestMgr >::set( pQuestMgr );
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Common::Service< Manager::PartyMgr >::set( pPartyMgr );
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Common::Service< Manager::FriendListMgr >::set( pFriendMgr );
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Common::Service< Manager::BlacklistMgr >::set( pBlacklistMgr );
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Common::Service< ContentFinder >::set( contentFinder );
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Common::Service< Manager::TaskMgr >::set( taskMgr );
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Logger::info( "World server running on {0}:{1}", m_ip, m_port );
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mainLoop();
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for( auto& thread_entry : thread_list )
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{
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thread_entry.join();
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}
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}
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uint16_t WorldServer::getWorldId() const
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{
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return m_worldId;
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}
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void WorldServer::setWorldId( uint16_t worldId )
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{
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m_worldId = worldId;
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}
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void WorldServer::printBanner() const
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{
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Logger::info( "===========================================================" );
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Logger::info( "Sapphire Server Project " );
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Logger::info( "Version: {0}", Version::VERSION );
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Logger::info( "Git Hash: {0}", Version::GIT_HASH );
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Logger::info( "Compiled: " __DATE__ " " __TIME__ );
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Logger::info( "===========================================================" );
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}
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void WorldServer::mainLoop()
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{
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auto& terriMgr = Common::Service< TerritoryMgr >::ref();
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
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auto& contentFinder = Common::Service< ContentFinder >::ref();
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auto& taskMgr = Common::Service< World::Manager::TaskMgr >::ref();
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while( isRunning() )
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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auto currTime = Common::Util::getTimeSeconds();
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auto tickCount = Common::Util::getTimeMs();
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taskMgr.update( tickCount );
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terriMgr.updateTerritoryInstances( tickCount );
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scriptMgr.update();
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contentFinder.update();
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updateSessions( currTime );
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DbKeepAlive( currTime );
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}
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}
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void WorldServer::DbKeepAlive( uint32_t currTime )
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{
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auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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if( currTime - m_lastDBPingTime > 3 )
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{
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db.keepAlive();
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m_lastDBPingTime = currTime;
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}
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}
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void WorldServer::updateSessions( uint32_t currTime )
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{
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std::queue< uint32_t > sessionRemovalQueue;
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std::lock_guard< std::mutex > lock( m_sessionMutex );
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for( const auto& [ id, session ] : m_sessionMapById )
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{
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if( !session || !session->getPlayer() )
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continue;
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// if the player is in a zone, let the zone handler take care of his updates, else do it here.
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if( !session->getPlayer()->isConnected() )
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session->update();
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auto diff = difftime( currTime, session->getLastDataTime() );
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auto& player = *session->getPlayer();
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// remove session of players marked for removal ( logoff / kick )
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if( ( player.isMarkedForRemoval() && diff > 5 ) || diff > 20 )
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{
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Logger::info( "[{0}] Session removal", session->getId() );
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session->close();
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sessionRemovalQueue.push( session->getId() );
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}
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}
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while( !sessionRemovalQueue.empty() )
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{
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auto removalId = sessionRemovalQueue.front();
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sessionRemovalQueue.pop();
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if( auto session = getSession( removalId ) )
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removeSession( *session->getPlayer() );
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}
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}
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bool WorldServer::createSession( uint32_t sessionId )
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{
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std::lock_guard< std::mutex > lock( m_sessionMutex );
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const auto sessionIdStr = std::to_string( sessionId );
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auto pSession = getSession( sessionId );
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if( pSession )
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{
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Logger::error( "[{0}] Error creating session, already in list", sessionIdStr );
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return false;
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}
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Logger::info( "[{0}] Creating new session", sessionIdStr );
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auto newSession = std::make_shared< Session >( sessionId );
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if( !newSession->loadPlayer() )
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{
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Logger::error( "[{0}] Error loading player {0}", sessionIdStr );
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return false;
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}
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m_sessionMapById[ sessionId ] = newSession;
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m_sessionMapByName[ newSession->getPlayer()->getName() ] = newSession;
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m_sessionMapByCharacterId[ newSession->getPlayer()->getCharacterId() ] = newSession;
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return true;
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}
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void WorldServer::removeSession( uint32_t sessionId )
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{
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auto pSession = getSession( sessionId );
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if( !pSession )
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return;
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m_sessionMapById.erase( sessionId );
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m_sessionMapByName.erase( pSession->getPlayer()->getName() );
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m_sessionMapByCharacterId.erase( pSession->getPlayer()->getCharacterId() );
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}
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SessionPtr WorldServer::getSession( uint32_t id )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_sessionMapById.find( id );
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if( it != m_sessionMapById.end() )
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return ( it->second );
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return nullptr;
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}
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SessionPtr WorldServer::getSession( uint64_t id )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_sessionMapByCharacterId.find( id );
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if( it != m_sessionMapByCharacterId.end() )
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return ( it->second );
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return nullptr;
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}
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SessionPtr WorldServer::getSession( const std::string& playerName )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_sessionMapByName.find( playerName );
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if( it != m_sessionMapByName.end() )
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return ( it->second );
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return nullptr;
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}
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void WorldServer::removeSession( const Entity::Player& player )
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{
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auto session = getSession( player.getCharacterId() );
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if( session )
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m_sessionMapById.erase( session->getId() );
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m_sessionMapByName.erase( player.getName() );
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m_sessionMapByCharacterId.erase( player.getCharacterId() );
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}
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bool WorldServer::isRunning() const
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{
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return m_bRunning;
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}
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std::vector< SessionPtr > WorldServer::searchSessionByName( const std::string& playerName )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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std::vector< SessionPtr > results{};
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for( auto it = m_sessionMapByName.begin(); it != m_sessionMapByName.end(); ++it ) {
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if( it->first.find( playerName ) != std::string::npos ) {
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results.push_back( it->second );
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}
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}
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return results;
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}
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Sapphire::Entity::PlayerPtr WorldServer::getPlayer( uint32_t entityId )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_playerMapById.find( entityId );
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if( it != m_playerMapById.end() )
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return ( it->second );
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// not found (new character?) - we'll load from DB and hope it's there
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return loadPlayer( entityId );
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}
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Sapphire::Entity::PlayerPtr WorldServer::getPlayer( uint64_t characterId )
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{
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//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_playerMapByCharacterId.find( characterId );
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if( it != m_playerMapByCharacterId.end() )
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return ( it->second );
|
|
|
|
// not found (new character?) - we'll load from DB and hope it's there
|
|
return loadPlayer( characterId );
|
|
}
|
|
|
|
Sapphire::Entity::PlayerPtr WorldServer::getPlayer( const std::string& playerName )
|
|
{
|
|
//std::lock_guard<std::mutex> lock( m_sessionMutex );
|
|
auto it = m_playerMapByName.find( playerName );
|
|
|
|
if( it != m_playerMapByName.end() )
|
|
return ( it->second );
|
|
|
|
// not found (new character?) - we'll load from DB and hope it's there
|
|
return loadPlayer( playerName );
|
|
}
|
|
|
|
|
|
std::string WorldServer::getPlayerNameFromDb( uint64_t characterId, bool forceDbLoad )
|
|
{
|
|
if( !forceDbLoad )
|
|
{
|
|
auto it = m_playerMapByCharacterId.find( characterId );
|
|
|
|
if( it != m_playerMapByCharacterId.end() )
|
|
return ( it->second->getName() );
|
|
}
|
|
|
|
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
|
|
auto res = db.query( "SELECT name FROM charainfo WHERE characterid = " + std::to_string( characterId ) );
|
|
|
|
if( !res->next() )
|
|
return "Unknown";
|
|
|
|
std::string playerName = res->getString( 1 );
|
|
|
|
return playerName;
|
|
}
|
|
|
|
Sapphire::Entity::PlayerPtr WorldServer::addPlayer( uint64_t characterId )
|
|
{
|
|
auto pPlayer = Entity::make_Player();
|
|
|
|
if( !pPlayer->loadFromDb( characterId ) )
|
|
return nullptr;
|
|
|
|
m_playerMapById[ pPlayer->getId() ] = pPlayer;
|
|
m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = pPlayer;
|
|
m_playerMapByName[ pPlayer->getName() ] = pPlayer;
|
|
|
|
return pPlayer;
|
|
}
|
|
|
|
Sapphire::Entity::PlayerPtr WorldServer::loadPlayer( uint32_t entityId )
|
|
{
|
|
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
|
|
auto res = db.query( "SELECT CharacterId FROM charainfo WHERE EntityId = " + std::to_string( entityId ) );
|
|
if( !res || !res->next() )
|
|
return nullptr;
|
|
|
|
uint64_t characterId = res->getUInt64( 1 );
|
|
|
|
return addPlayer( characterId );
|
|
}
|
|
|
|
Sapphire::Entity::PlayerPtr WorldServer::loadPlayer( uint64_t characterId )
|
|
{
|
|
return addPlayer( characterId );
|
|
}
|
|
|
|
Sapphire::Entity::PlayerPtr WorldServer::loadPlayer( const std::string& playerName )
|
|
{
|
|
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
|
|
auto res = db.query( "SELECT CharacterId FROM charainfo WHERE Name = " + playerName );
|
|
if( !res || !res->next() )
|
|
return nullptr;
|
|
|
|
uint64_t characterId = res->getUInt64( 1 );
|
|
|
|
return addPlayer( characterId );
|
|
}
|
|
|
|
bool WorldServer::loadPlayers()
|
|
{
|
|
auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
|
|
auto res = db.query( "SELECT CharacterId FROM charainfo" );
|
|
|
|
// no players or failed
|
|
while( res->next() )
|
|
{
|
|
uint64_t characterId = res->getUInt64( 1 );
|
|
if( !addPlayer( characterId ) )
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Sapphire::Entity::PlayerPtr WorldServer::syncPlayer( uint64_t characterId )
|
|
{
|
|
auto pPlayer = getPlayer( characterId );
|
|
if( !pPlayer )
|
|
return nullptr;
|
|
|
|
// get our cached last db write
|
|
auto lastCacheSync = pPlayer->getLastDBWrite();
|
|
|
|
// update this player's last db write
|
|
if( !pPlayer->syncLastDBWrite() )
|
|
return nullptr;
|
|
|
|
// get db last write
|
|
auto dbSync = pPlayer->getLastDBWrite();
|
|
|
|
|
|
// db was updated and we lost track of it - update
|
|
// @todo for now, always reload the player on login.
|
|
//if( dbSync != lastCacheSync )
|
|
{
|
|
// clear current maps
|
|
m_playerMapById[ pPlayer->getId() ] = nullptr;
|
|
m_playerMapByName[ pPlayer->getName() ] = nullptr;
|
|
m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = nullptr;
|
|
|
|
if( !pPlayer->loadFromDb( characterId ) )
|
|
return nullptr;
|
|
|
|
m_playerMapById[ pPlayer->getId() ] = pPlayer;
|
|
m_playerMapByCharacterId[ pPlayer->getCharacterId() ] = pPlayer;
|
|
m_playerMapByName[ pPlayer->getName() ] = pPlayer;
|
|
}
|
|
|
|
return pPlayer;
|
|
}
|
|
|
|
std::map< int32_t, WorldServer::BNPCMap >& Sapphire::World::WorldServer::getBNpcTeriMap()
|
|
{
|
|
return m_bNpcTerritoryMap;
|
|
}
|
|
|
|
Sapphire::Common::Config::WorldConfig& WorldServer::getConfig()
|
|
{
|
|
return m_config;
|
|
}
|
|
|
|
void WorldServer::queueForPlayer( uint64_t characterId, Sapphire::Network::Packets::FFXIVPacketBasePtr pPacket )
|
|
{
|
|
auto pSession = getSession( characterId );
|
|
if( !pSession )
|
|
return;
|
|
|
|
auto pZoneCon = pSession->getZoneConnection();
|
|
if( pZoneCon )
|
|
pZoneCon->queueOutPacket( pPacket );
|
|
|
|
}
|
|
|
|
void WorldServer::queueForPlayer( uint64_t characterId, std::vector< Sapphire::Network::Packets::FFXIVPacketBasePtr > packets )
|
|
{
|
|
auto pSession = getSession( characterId );
|
|
if( !pSession )
|
|
return;
|
|
|
|
auto pZoneCon = pSession->getZoneConnection();
|
|
if( pZoneCon )
|
|
for( auto& packet : packets )
|
|
{
|
|
pZoneCon->queueOutPacket( packet );
|
|
}
|
|
} |