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sapphire/src/servers/Scripts/quest/subquest/gridania/SubFst011.cpp
2018-07-03 21:37:14 +02:00

99 lines
No EOL
2.3 KiB
C++

#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst011_00037
// Quest Name: Population Control
// Quest ID: 65573
// Start NPC: 1000195
// End NPC: 1000195
//NEED TEST KILLCREDIT
class SubFst011 : public EventScript
{
private:
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
uint32_t RewardItemOptional[3] = { 2653, 2655, 5823 };
uint32_t RewardItemCount[3] = { 1, 1, 3 };
static constexpr auto Actor0 = 1000195;
static constexpr auto Enemy0 = 47;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
public:
SubFst011() : EventScript( 65573 )
{};
~SubFst011()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
}
void onMobKill( Entity::Player& player, uint64_t npcId)
{
if( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if (player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
};
};