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sapphire/scripts/native/quest/ManSea002.cpp
2018-01-28 11:16:34 +01:00

149 lines
No EOL
4.1 KiB
C++

#include "../ScriptObject.h"
// Quest Script: ManSea002_00108
// Quest Name: Close to Home
// Quest ID: 65644
// Start NPC: 1002697
// End NPC: 1000972
class ManSea002 : public EventScript
{
private:
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_FINISH = 255;
static constexpr auto ACTOR0 = 1002697;
static constexpr auto ACTOR1 = 1001217;
static constexpr auto ACTOR2 = 1000926;
static constexpr auto ACTOR3 = 1000972;
static constexpr auto AETHERYTE0 = 8;
static constexpr auto BIND_ACTOR0 = 6229226;
static constexpr auto ITEM0 = 2000104;
static constexpr auto LOC_ACTOR1 = 1001023;
static constexpr auto LOC_FACE0 = 604;
static constexpr auto LOC_FACE1 = 605;
static constexpr auto LOC_POS_CAM1 = 4106696;
static constexpr auto LOC_POS_CAM2 = 4106698;
static constexpr auto REWARD0 = 1;
static constexpr auto SCREENIMAGE0 = 14;
static constexpr auto UNLOCK_DESION = 14;
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 ) // accept quest
Scene00050( player );
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 1, NONE, callback );
}
void Scene00002( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 2, NONE, callback );
}
void Scene00003( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 3, NONE, callback );
}
void Scene00004( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 4, NONE, callback );
}
void Scene00005( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 5, NONE, callback );
}
void Scene00006( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 6, NONE, callback );
}
void Scene00007( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 7, NONE, callback );
}
void Scene00008( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
};
player.eventPlay( getId(), 8, NONE, callback );
}
void Scene00050( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
// on quest accept
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real gridania
player.forceZoneing( 128 );
};
player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
}
public:
ManSea002() : EventScript( 65644 ) {}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
// todo: this doesn't actually play a cutscene after accepting the quest
if( actor == ACTOR0 )
Scene00000( player );
}
};