mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-02 08:57:44 +00:00
574 lines
19 KiB
C++
574 lines
19 KiB
C++
#include <cstdio>
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#include <cstdint>
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#include <string>
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#include <iostream>
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#include <chrono>
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#include <fstream>
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#include <regex>
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#include <map>
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#include <vector>
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#include <set>
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#include <memory>
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#include <variant>
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#include <Util/Util.h>
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#include <datReaderPs3/DatCategories/bg/pcb.h>
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#include <datReaderPs3/DatCategories/bg/lgb.h>
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#include <datReaderPs3/DatCategories/bg/sgb.h>
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#include "tex.h"
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#include "tex_decode.h"
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#include <datReaderPs3/GameData.h>
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#include <datReaderPs3/File.h>
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#include <datReaderPs3/DatCat.h>
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#include <datReaderPs3/ExdData.h>
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#include <datReaderPs3/ExdCat.h>
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#include <datReaderPs3/Exd.h>
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#include <datReaderPs3/DatCategories/bg/lvb.h>
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#include "ExdData.h"
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#include <Logging/Logger.h>
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#include <algorithm>
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using namespace Sapphire;
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// garbage to ignore models
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bool ignoreModels = false;
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struct ZoneInfo
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{
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uint16_t id;
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std::string name;
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std::string path;
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uint16_t mapId;
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};
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using LayerSetToTerritoryIdMap = std::unordered_map< uint32_t, uint32_t >;
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using LayerSetToGroupIdsMap = std::unordered_map< uint32_t, std::vector< std::tuple< uint32_t, std::string > > >;
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// parsing shit
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std::string gamePath( "E:\\\\XIV_Patches\\monitor\\USRDIR\\game\\sqpack" );
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std::unordered_map< uint32_t, std::string > eobjNameMap;
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std::unordered_map< uint16_t, ZoneInfo > zoneInfoMap;
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std::unordered_map< uint16_t, std::vector< std::pair< uint16_t, std::string > > > zoneInstanceMap;
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uint32_t zoneId;
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std::string zoneName;
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std::set< std::string > zoneDumpList;
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xivps3::dat::GameData* gameData = nullptr;
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xivps3::exd::ExdData* eData = nullptr;
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Data::ExdData g_exdDataGen;
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void readFileToBuffer( const std::string& path, std::vector< char >& buf );
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// discovery shit
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struct vec2
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{
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float x, y;
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};
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struct DiscoveryMap : std::enable_shared_from_this< DiscoveryMap >
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{
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std::string path;
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Image img;
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uint16_t mapScale;
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int16_t mapOffsetX, mapOffsetY;
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int mapId;
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constexpr static int discoveryMapRows = 3;
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constexpr static int discoveryMapCols = 4;
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constexpr static int tileWidth = 128;
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constexpr static int tiles = discoveryMapCols * discoveryMapRows;
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uint32_t getColour( uint8_t mapIndex, float x, float y, float scale )
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{
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auto ogX = x, ogY = y;
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int col = ( mapIndex % ( int ) ( ( float ) img.width / ( float ) tileWidth ) );
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int row = ( mapIndex / ( ( float ) img.width / ( float ) tileWidth ) );
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x = ( x / 2048.f ) * ( float ) tileWidth;
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y = ( y / 2048.f ) * ( float ) tileWidth;
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int tileX = ( col * ( float ) tileWidth ) + x;
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int tileY = ( row * ( float ) tileWidth ) + y;
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if( tileX < 0 || tileY < 0 || tileY > img.data.size() - 1 || tileX > img.data[ 0 ].size() - 1 )
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{
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std::cout << "Unable to find tile coord for " << x << " " << y << " mapIndex " << std::to_string( mapIndex )
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<< "\n";
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return 0;
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}
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//std::cout << "getColour col " << col << " row " << row << " tileX " << tileX << " tileY " << tileY << " tile index " << std::to_string( unkFlag2 ) << "\n";
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auto colour = img.data[ tileY ][ tileX ];
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return colour;
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}
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vec3 get3dPosFrom2d( float x, float y )
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{
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vec3 ret;
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float scale2 = ( float ) mapScale / 100.0f;
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ret.x = ( x * scale2 ) + ( ( float ) img.height * 2.f ); //( x / scale2 ) - mapOffsetX;
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ret.z = ( y * scale2 ) + ( ( float ) img.height * 2.f ); //( y / scale2 ) - mapOffsetY;
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return ret;
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}
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vec2 get2dPosFrom3d( float x, float y, float scale )
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{
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vec2 ret;
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float scale2 = ( float ) ( ( float ) mapScale / 100.f );
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ret.x = ( ( x * scale2 ) + 1024.f );
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ret.y = ( ( y * scale2 ) + 1024.f );
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return ret;
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}
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};
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std::map< uint16_t, std::map< uint16_t, std::map< uint16_t, std::shared_ptr< DiscoveryMap > > > > discoveryMaps;
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enum class TerritoryTypeExdIndexes : size_t
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{
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TerritoryType = 0,
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Path = 1,
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Map = 6
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};
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using namespace std::chrono_literals;
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struct face
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{
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int32_t f1, f2, f3;
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};
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// init
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void initExd( const std::string& gamePath )
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{
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gameData = gameData ? gameData : new xivps3::dat::GameData( gamePath );
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eData = eData ? eData : new xivps3::exd::ExdData( *gameData );
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}
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std::string zoneNameToPath( const std::string& name )
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{
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std::string path;
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bool found = false;
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static auto& cat = eData->get_category( "TerritoryType" );
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static auto exd = static_cast< xivps3::exd::Exd >( cat.get_data_ln( xivps3::exd::Language::none ) );
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static auto& rows = exd.get_rows();
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if( zoneInfoMap.size() == 0 )
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{
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for( auto& row : rows )
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{
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auto& fields = row.second;
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auto teriName = std::get< std::string >(
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fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::TerritoryType ) ) );
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if( teriName.empty() )
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continue;
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auto teriPath = std::get< std::string >(
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fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Path ) ) );
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ZoneInfo info;
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info.id = row.first;
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info.path = teriPath;
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info.name = teriName;
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info.mapId = std::get< uint16_t >(
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fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Map ) ) );
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zoneInfoMap[ row.first ] = info;
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if( !found && ( Common::Util::toLowerCopy( name ) == Common::Util::toLowerCopy( teriName ) ) )
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{
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found = true;
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path = teriPath;
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zoneId = info.id;
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}
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}
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}
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else
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{
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for( const auto& entry : zoneInfoMap )
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{
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if( found = Common::Util::toLowerCopy( name ) == Common::Util::toLowerCopy( entry.second.name ) )
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{
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path = entry.second.path;
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zoneId = entry.second.id;
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break;
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}
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}
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}
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if( found )
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{
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//path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" ));
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//path = std::string( "ffxiv/" ) + path;
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path = std::string( "bg/" ) + path.substr( 0, path.find( "/level/" ) );
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std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl;
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}
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else
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{
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throw std::runtime_error( "Unable to find path for " + name +
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".\n\tPlease double check spelling or open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory if using standalone" );
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}
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return path;
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}
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void loadEobjNames()
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{
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static auto& cat = eData->get_category( "EObjName" );
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static auto exd = static_cast< xivps3::exd::Exd >( cat.get_data_ln( xivps3::exd::Language::en ) );
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for( auto& row : exd.get_rows() )
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{
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auto id = row.first;
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auto& fields = row.second;
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auto name = std::get< std::string >( fields.at( 0 ) );
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eobjNameMap[ id ] = name;
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}
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}
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void writeMapRangeEntry( std::ofstream& out, LgbEntry* pObj )
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{
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auto pMapRange = reinterpret_cast< LGB_MAP_RANGE_ENTRY* >( pObj );
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if( !pMapRange->data.discoveryEnabled )
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return;
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auto subArea = 0;
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auto mapId = -1;
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auto discoveryIndex = pMapRange->data.discoveryIndex;
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vec3 translation = pObj->header.transform.translation;
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std::string outStr( pMapRange->name + " " + std::to_string( pMapRange->header.instanceId ) + " " +
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std::to_string( pMapRange->header.transform.translation.x ) + " " +
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std::to_string( pMapRange->header.transform.translation.y ) + " " +
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std::to_string( pMapRange->header.transform.translation.z ) + " " +
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std::to_string( pMapRange->header.transform.rotation.y ) + " " +
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std::to_string( pMapRange->data.mapId ) + " " +
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std::to_string( pMapRange->data.discoveryIndex ) + "\n"
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);
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out.write( outStr.c_str(), outStr.size() );
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}
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void writeBNPCEntry( std::string& name, std::ofstream& out, LgbEntry* pObj, const LGB_GROUP& group, LayerSetToGroupIdsMap& layerSetMap )
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{
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auto pBNpc = reinterpret_cast< LGB_BNPC_ENTRY* >( pObj );
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auto subArea = 0;
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auto mapId = -1;
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//auto discoveryIndex = pBNpc->data.discoveryIndex;
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vec3 translation = pObj->header.transform.translation;
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for( auto ref : group.refs )
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{
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auto& groupList = layerSetMap[ ref.LayerSetID ];
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auto it = std::find_if( groupList.begin(), groupList.end(), [ &group ]( const auto& item )
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{
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return std::get< 0 >( item ) == group.header.id;
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} );
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if( it == groupList.end() )
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{
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groupList.emplace_back( group.header.id, group.name );
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}
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}
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std::string outStr( std::to_string( group.header.id ) + ", " +
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// layers + ", " +
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group.name + ", " +
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name + ", " +
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pBNpc->name + ", " +
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std::to_string( pBNpc->header.instanceId ) + ", " +
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std::to_string( pBNpc->header.transform.translation.x ) + ", " +
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std::to_string( pBNpc->header.transform.translation.y ) + ", " +
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std::to_string( pBNpc->header.transform.translation.z ) + ", " +
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std::to_string( pBNpc->data.transform.rotation.y ) + ", " +
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std::to_string( pBNpc->data.BaseId ) + ", " +
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std::to_string( pBNpc->data.PopWeather ) + ", " +
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std::to_string( pBNpc->data.PopTimeStart ) + ", " +
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std::to_string( pBNpc->data.PopTimeEnd ) + ", " +
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std::to_string( pBNpc->data.MoveAI ) + ", " +
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std::to_string( pBNpc->data.WanderingRange ) + ", " +
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std::to_string( pBNpc->data.Route ) + ", " +
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std::to_string( pBNpc->data.EventGroup ) + ", " +
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std::to_string( pBNpc->data.NameId ) + ", " +
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std::to_string( pBNpc->data.DropItem ) + ", " +
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std::to_string( pBNpc->data.SenseRangeRate ) + ", " +
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std::to_string( pBNpc->data.Level ) + ", " +
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std::to_string( pBNpc->data.ActiveType ) + ", " +
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std::to_string( pBNpc->data.PopInterval ) + ", " +
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std::to_string( pBNpc->data.PopRate ) + ", " +
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std::to_string( pBNpc->data.PopEvent ) + ", " +
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std::to_string( pBNpc->data.LinkGroup ) + ", " +
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std::to_string( pBNpc->data.LinkFamily ) + ", " +
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std::to_string( pBNpc->data.LinkRange ) + ", " +
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std::to_string( pBNpc->data.LinkCountLimit ) + ", " +
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std::to_string( pBNpc->data.NonpopInitZone ) + ", " +
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std::to_string( pBNpc->data.InvalidRepop ) + ", " +
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std::to_string( pBNpc->data.LinkParent ) + ", " +
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std::to_string( pBNpc->data.LinkOverride ) + ", " +
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std::to_string( pBNpc->data.LinkReply ) + ", " +
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std::to_string( pBNpc->data.Nonpop ) + ", " +
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std::to_string( pBNpc->data.HorizontalPopRange ) + ", " +
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std::to_string( pBNpc->data.VerticalPopRange ) + ", " +
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std::to_string( pBNpc->data.BNpcBaseData ) + ", " +
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std::to_string( pBNpc->data.RepopId ) + ", " +
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std::to_string( pBNpc->data.BNPCRankId ) + ", " +
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std::to_string( pBNpc->data.TerritoryRange ) + ", " +
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std::to_string( pBNpc->data.BoundInstanceID ) + ", " +
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std::to_string( pBNpc->data.FateLayoutLabelId ) + ", " +
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std::to_string( pBNpc->data.NormalAI ) + ", " +
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std::to_string( pBNpc->data.ServerPathId ) + ", " +
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std::to_string( pBNpc->data.EquipmentID ) + ", " +
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std::to_string( pBNpc->data.CustomizeID ) + " " +
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"\n" );
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out.write( outStr.c_str(), outStr.size() );
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}
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int main( int argc, char* argv[] )
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{
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auto startTime = std::chrono::system_clock::now();
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auto entryStartTime = std::chrono::system_clock::now();
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std::vector< std::string > argVec( argv + 1, argv + argc );
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zoneName = "s1h1";
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if( argc > 1 )
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{
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zoneName = argv[ 1 ];
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if( argc > 2 )
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{
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std::string tmpPath( argv[ 2 ] );
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if( !tmpPath.empty() )
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gamePath = argv[ 2 ];
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}
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}
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initExd( gamePath );
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std::ofstream discoverySql( "maprange_export.csv", std::ios::trunc );
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LayerSetToGroupIdsMap layerMap;
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LayerSetToTerritoryIdMap layerSetToTerritoryIdMap;
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zoneNameToPath( "f1f1" );
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zoneDumpList.emplace( "f1d1" );
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zoneDumpList.emplace( "f1f2" );
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if ( !g_exdDataGen.init( gamePath ) )
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{
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}
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auto teriIdList = g_exdDataGen.getIdList< Component::Excel::Ps3::TerritoryType >();
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std::string data = std::string("GroupId, GroupName, TerritoryName, name, instanceId, x, y, z, Rotation, BaseId, PopWeather, PopTimeStart, PopTimeEnd, MoveAI, WanderingRange, Route, ") +
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std::string("EventGroup, NameId, DropItem, SenseRangeRate, Level, ActiveType, PopInterval,PopRate, PopEvent, LinkGroup, ") +
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std::string("LinkFamily, LinkRange, LinkCountLimit, NonpopInitZone, InvalidRepop, LinkParent, LinkOverride, LinkReply, Nonpop, ") +
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std::string("HorizontalPopRange, VerticalPopRange, BNpcBaseData, RepopId, BNPCRankId, TerritoryRange, BoundInstanceID, ") +
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std::string("FateLayoutLabelId, NormalAI, ServerPathId, EquipmentID, CustomizeID \n");
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discoverySql.write( data.c_str(), data.size() );
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std::set< std::string > zoneNames;
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for( const auto& id : teriIdList )
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{
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auto row = g_exdDataGen.getRow< Component::Excel::Ps3::TerritoryType >( id );
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if( !row )
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continue;
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std::string zonePath = row->getString( row->data().LVB );
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if( zonePath.empty() )
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continue;
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auto pos = zonePath.find_last_of( "/" );
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if( pos != std::string::npos )
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{
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zonePath = zonePath.substr( pos + 1 );
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}
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zoneNames.insert( zonePath );
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}
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for( const auto& name : zoneNames )
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{
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// auto row = g_exdDataGen.getRow< Component::Excel::TerritoryType >( id );
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// if( !row )
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// continue;
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if( name.empty() )
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continue;
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auto zoneName = name;
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entryStartTime = std::chrono::system_clock::now();
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try
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{
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const auto zonePath = zoneNameToPath( name );
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auto exportBnpcEntries = [ & ]( const std::string& path )
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{
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std::vector< char > data_section;
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try
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{
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auto bg_file = gameData->getFile( path );
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data_section = bg_file->access_data_sections().at( 0 );
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}
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catch( ... )
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{
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return;
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}
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std::vector< std::string > stringList;
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uint32_t offset1 = 0x20;
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LGB_FILE bgLgb( &data_section[ 0 ], "bg" );
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std::vector< LGB_FILE > lgbList{ bgLgb };
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uint32_t max_index = 0;
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std::cout << "[Info] " << "Dumping BNPC data" << "\n";
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uint32_t totalGroups = 0;
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uint32_t totalGroupEntries = 0;
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for( const auto& lgb : lgbList )
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{
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for( const auto& group : lgb.groups )
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{
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totalGroups++;
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for( const auto& pEntry : group.entries )
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{
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if( pEntry->getType() == LgbEntryType::BattleNpc )
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{
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totalGroupEntries++;
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writeBNPCEntry( zoneName, discoverySql, pEntry.get(), group, layerMap );
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}
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else if( pEntry->getType() == LgbEntryType::ClientPath )
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{
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totalGroupEntries++;
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totalGroupEntries--;
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}
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}
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}
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}
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std::cout << fmt::format(
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"[Info] file: {} total groups: {} total entries: {}",
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path, totalGroups, totalGroupEntries ) << std::endl;
|
|
};
|
|
|
|
std::cout << zonePath + "/level/" + zoneName + ".lvb\n";
|
|
|
|
auto file = gameData->getFile( zonePath + "/level/" + zoneName + ".lvb" );
|
|
auto data_section = file->access_data_sections().at( 0 );
|
|
LVB_FILE lvb( &data_section[ 0 ], zoneName );
|
|
|
|
std::ofstream lvbRawFile("./lvb/" + zoneName + ".lvb", std::ios::trunc );
|
|
lvbRawFile.write( &data_section[ 0 ], data_section.size() );
|
|
if( lvbRawFile.good() )
|
|
lvbRawFile.close();
|
|
|
|
int nameIndex = 0;
|
|
for( const auto& layer : lvb.layers )
|
|
{
|
|
// std::cout << layer.LayerSetID << " " << layer.TerritoryTypeID << " " << lvb.layerNames[ nameIndex++ ] << "\n";
|
|
|
|
// std::string layerOut = std::to_string( layer.TerritoryTypeID ) + ", " + std::to_string( layer.LayerSetID ) + ", " + lvb.layerNames[ nameIndex++ ] + "\n";
|
|
// mapSql.write( layerOut.c_str(), layerOut.size() );
|
|
|
|
layerMap[ layer.LayerSetID ] = {};
|
|
layerSetToTerritoryIdMap[ layer.LayerSetID ] = layer.TerritoryTypeID;
|
|
}
|
|
|
|
|
|
exportBnpcEntries( zonePath + "/level/bg.lgb" );
|
|
exportBnpcEntries( zonePath + "/level/planmap.lgb" );
|
|
exportBnpcEntries( zonePath + "/level/planevent.lgb" );
|
|
exportBnpcEntries( zonePath + "/level/planner.lgb" );
|
|
exportBnpcEntries( zonePath + "/level/planlive.lgb" );
|
|
|
|
std::cout << "[Success] " << "Exported " << zoneName << " in " <<
|
|
std::chrono::duration_cast< std::chrono::seconds >(
|
|
std::chrono::system_clock::now() - entryStartTime ).count() << " seconds\n";
|
|
}
|
|
catch( std::exception& e )
|
|
{
|
|
std::cout << "[Error] " << e.what() << std::endl;
|
|
|
|
std::cout << std::endl;
|
|
std::cout << "[Info] " << "Usage: bnpc_parser \"path/to/game/sqpack/ffxiv\" " << std::endl;
|
|
}
|
|
std::cout << "\n";
|
|
if( discoverySql.good() )
|
|
discoverySql.flush();
|
|
}
|
|
std::cout << "\n[Success] Finished all tasks in " <<
|
|
std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count()
|
|
<< " seconds\n";
|
|
|
|
std::cout << "dumping layerset -> lgb group" << std::endl;
|
|
|
|
std::ofstream mapSql( "maprange_territories.csv", std::ios::trunc );
|
|
|
|
std::string lvbColumns = "TerritoryTypeId, LayerSetId, LayerGroupId, LayerGroupName\n";
|
|
mapSql.write( lvbColumns.c_str(), lvbColumns.size() );
|
|
|
|
for( const auto& entry : layerMap )
|
|
{
|
|
auto layerSetId = entry.first;
|
|
auto groupIds = entry.second;
|
|
|
|
if( groupIds.empty() )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
auto territoryId = layerSetToTerritoryIdMap[ layerSetId ];
|
|
//std::cout << "LayerSetID: " << layerSetId << " territory: " << territoryId << std::endl;
|
|
|
|
|
|
for( const auto& groupInfo : groupIds )
|
|
{
|
|
std::string output = std::to_string( territoryId ) + "," +
|
|
std::to_string( layerSetId ) + "," +
|
|
std::to_string( std::get< 0 >( groupInfo ) ) + "," +
|
|
std::get< 1 >( groupInfo ) + "\n";
|
|
|
|
mapSql.write( output.c_str(), output.size() );
|
|
|
|
// std::cout << " - " << std::get< 0 >( groupInfo ) << " " << std::get< 1 >( groupInfo ) << std::endl;
|
|
}
|
|
|
|
// std::cout << std::endl;
|
|
}
|
|
|
|
if( mapSql.good() )
|
|
mapSql.flush();
|
|
|
|
mapSql.close();
|
|
|
|
std::cout << "Press any key to exit...";
|
|
getchar();
|
|
|
|
if( eData )
|
|
delete eData;
|
|
if( gameData )
|
|
delete gameData;
|
|
return 0;
|
|
}
|