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sapphire/src/tools/BattleNpcParserPs3/main.cpp
2021-12-17 14:53:13 +01:00

574 lines
19 KiB
C++

#include <cstdio>
#include <cstdint>
#include <string>
#include <iostream>
#include <chrono>
#include <fstream>
#include <regex>
#include <map>
#include <vector>
#include <set>
#include <memory>
#include <variant>
#include <Util/Util.h>
#include <datReaderPs3/DatCategories/bg/pcb.h>
#include <datReaderPs3/DatCategories/bg/lgb.h>
#include <datReaderPs3/DatCategories/bg/sgb.h>
#include "tex.h"
#include "tex_decode.h"
#include <datReaderPs3/GameData.h>
#include <datReaderPs3/File.h>
#include <datReaderPs3/DatCat.h>
#include <datReaderPs3/ExdData.h>
#include <datReaderPs3/ExdCat.h>
#include <datReaderPs3/Exd.h>
#include <datReaderPs3/DatCategories/bg/lvb.h>
#include "ExdData.h"
#include <Logging/Logger.h>
#include <algorithm>
using namespace Sapphire;
// garbage to ignore models
bool ignoreModels = false;
struct ZoneInfo
{
uint16_t id;
std::string name;
std::string path;
uint16_t mapId;
};
using LayerSetToTerritoryIdMap = std::unordered_map< uint32_t, uint32_t >;
using LayerSetToGroupIdsMap = std::unordered_map< uint32_t, std::vector< std::tuple< uint32_t, std::string > > >;
// parsing shit
std::string gamePath( "E:\\\\XIV_Patches\\monitor\\USRDIR\\game\\sqpack" );
std::unordered_map< uint32_t, std::string > eobjNameMap;
std::unordered_map< uint16_t, ZoneInfo > zoneInfoMap;
std::unordered_map< uint16_t, std::vector< std::pair< uint16_t, std::string > > > zoneInstanceMap;
uint32_t zoneId;
std::string zoneName;
std::set< std::string > zoneDumpList;
xivps3::dat::GameData* gameData = nullptr;
xivps3::exd::ExdData* eData = nullptr;
Data::ExdData g_exdDataGen;
void readFileToBuffer( const std::string& path, std::vector< char >& buf );
// discovery shit
struct vec2
{
float x, y;
};
struct DiscoveryMap : std::enable_shared_from_this< DiscoveryMap >
{
std::string path;
Image img;
uint16_t mapScale;
int16_t mapOffsetX, mapOffsetY;
int mapId;
constexpr static int discoveryMapRows = 3;
constexpr static int discoveryMapCols = 4;
constexpr static int tileWidth = 128;
constexpr static int tiles = discoveryMapCols * discoveryMapRows;
uint32_t getColour( uint8_t mapIndex, float x, float y, float scale )
{
auto ogX = x, ogY = y;
int col = ( mapIndex % ( int ) ( ( float ) img.width / ( float ) tileWidth ) );
int row = ( mapIndex / ( ( float ) img.width / ( float ) tileWidth ) );
x = ( x / 2048.f ) * ( float ) tileWidth;
y = ( y / 2048.f ) * ( float ) tileWidth;
int tileX = ( col * ( float ) tileWidth ) + x;
int tileY = ( row * ( float ) tileWidth ) + y;
if( tileX < 0 || tileY < 0 || tileY > img.data.size() - 1 || tileX > img.data[ 0 ].size() - 1 )
{
std::cout << "Unable to find tile coord for " << x << " " << y << " mapIndex " << std::to_string( mapIndex )
<< "\n";
return 0;
}
//std::cout << "getColour col " << col << " row " << row << " tileX " << tileX << " tileY " << tileY << " tile index " << std::to_string( unkFlag2 ) << "\n";
auto colour = img.data[ tileY ][ tileX ];
return colour;
}
vec3 get3dPosFrom2d( float x, float y )
{
vec3 ret;
float scale2 = ( float ) mapScale / 100.0f;
ret.x = ( x * scale2 ) + ( ( float ) img.height * 2.f ); //( x / scale2 ) - mapOffsetX;
ret.z = ( y * scale2 ) + ( ( float ) img.height * 2.f ); //( y / scale2 ) - mapOffsetY;
return ret;
}
vec2 get2dPosFrom3d( float x, float y, float scale )
{
vec2 ret;
float scale2 = ( float ) ( ( float ) mapScale / 100.f );
ret.x = ( ( x * scale2 ) + 1024.f );
ret.y = ( ( y * scale2 ) + 1024.f );
return ret;
}
};
std::map< uint16_t, std::map< uint16_t, std::map< uint16_t, std::shared_ptr< DiscoveryMap > > > > discoveryMaps;
enum class TerritoryTypeExdIndexes : size_t
{
TerritoryType = 0,
Path = 1,
Map = 6
};
using namespace std::chrono_literals;
struct face
{
int32_t f1, f2, f3;
};
// init
void initExd( const std::string& gamePath )
{
gameData = gameData ? gameData : new xivps3::dat::GameData( gamePath );
eData = eData ? eData : new xivps3::exd::ExdData( *gameData );
}
std::string zoneNameToPath( const std::string& name )
{
std::string path;
bool found = false;
static auto& cat = eData->get_category( "TerritoryType" );
static auto exd = static_cast< xivps3::exd::Exd >( cat.get_data_ln( xivps3::exd::Language::none ) );
static auto& rows = exd.get_rows();
if( zoneInfoMap.size() == 0 )
{
for( auto& row : rows )
{
auto& fields = row.second;
auto teriName = std::get< std::string >(
fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::TerritoryType ) ) );
if( teriName.empty() )
continue;
auto teriPath = std::get< std::string >(
fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Path ) ) );
ZoneInfo info;
info.id = row.first;
info.path = teriPath;
info.name = teriName;
info.mapId = std::get< uint16_t >(
fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Map ) ) );
zoneInfoMap[ row.first ] = info;
if( !found && ( Common::Util::toLowerCopy( name ) == Common::Util::toLowerCopy( teriName ) ) )
{
found = true;
path = teriPath;
zoneId = info.id;
}
}
}
else
{
for( const auto& entry : zoneInfoMap )
{
if( found = Common::Util::toLowerCopy( name ) == Common::Util::toLowerCopy( entry.second.name ) )
{
path = entry.second.path;
zoneId = entry.second.id;
break;
}
}
}
if( found )
{
//path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" ));
//path = std::string( "ffxiv/" ) + path;
path = std::string( "bg/" ) + path.substr( 0, path.find( "/level/" ) );
std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl;
}
else
{
throw std::runtime_error( "Unable to find path for " + name +
".\n\tPlease double check spelling or open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory if using standalone" );
}
return path;
}
void loadEobjNames()
{
static auto& cat = eData->get_category( "EObjName" );
static auto exd = static_cast< xivps3::exd::Exd >( cat.get_data_ln( xivps3::exd::Language::en ) );
for( auto& row : exd.get_rows() )
{
auto id = row.first;
auto& fields = row.second;
auto name = std::get< std::string >( fields.at( 0 ) );
eobjNameMap[ id ] = name;
}
}
void writeMapRangeEntry( std::ofstream& out, LgbEntry* pObj )
{
auto pMapRange = reinterpret_cast< LGB_MAP_RANGE_ENTRY* >( pObj );
if( !pMapRange->data.discoveryEnabled )
return;
auto subArea = 0;
auto mapId = -1;
auto discoveryIndex = pMapRange->data.discoveryIndex;
vec3 translation = pObj->header.transform.translation;
std::string outStr( pMapRange->name + " " + std::to_string( pMapRange->header.instanceId ) + " " +
std::to_string( pMapRange->header.transform.translation.x ) + " " +
std::to_string( pMapRange->header.transform.translation.y ) + " " +
std::to_string( pMapRange->header.transform.translation.z ) + " " +
std::to_string( pMapRange->header.transform.rotation.y ) + " " +
std::to_string( pMapRange->data.mapId ) + " " +
std::to_string( pMapRange->data.discoveryIndex ) + "\n"
);
out.write( outStr.c_str(), outStr.size() );
}
void writeBNPCEntry( std::string& name, std::ofstream& out, LgbEntry* pObj, const LGB_GROUP& group, LayerSetToGroupIdsMap& layerSetMap )
{
auto pBNpc = reinterpret_cast< LGB_BNPC_ENTRY* >( pObj );
auto subArea = 0;
auto mapId = -1;
//auto discoveryIndex = pBNpc->data.discoveryIndex;
vec3 translation = pObj->header.transform.translation;
for( auto ref : group.refs )
{
auto& groupList = layerSetMap[ ref.LayerSetID ];
auto it = std::find_if( groupList.begin(), groupList.end(), [ &group ]( const auto& item )
{
return std::get< 0 >( item ) == group.header.id;
} );
if( it == groupList.end() )
{
groupList.emplace_back( group.header.id, group.name );
}
}
std::string outStr( std::to_string( group.header.id ) + ", " +
// layers + ", " +
group.name + ", " +
name + ", " +
pBNpc->name + ", " +
std::to_string( pBNpc->header.instanceId ) + ", " +
std::to_string( pBNpc->header.transform.translation.x ) + ", " +
std::to_string( pBNpc->header.transform.translation.y ) + ", " +
std::to_string( pBNpc->header.transform.translation.z ) + ", " +
std::to_string( pBNpc->data.transform.rotation.y ) + ", " +
std::to_string( pBNpc->data.BaseId ) + ", " +
std::to_string( pBNpc->data.PopWeather ) + ", " +
std::to_string( pBNpc->data.PopTimeStart ) + ", " +
std::to_string( pBNpc->data.PopTimeEnd ) + ", " +
std::to_string( pBNpc->data.MoveAI ) + ", " +
std::to_string( pBNpc->data.WanderingRange ) + ", " +
std::to_string( pBNpc->data.Route ) + ", " +
std::to_string( pBNpc->data.EventGroup ) + ", " +
std::to_string( pBNpc->data.NameId ) + ", " +
std::to_string( pBNpc->data.DropItem ) + ", " +
std::to_string( pBNpc->data.SenseRangeRate ) + ", " +
std::to_string( pBNpc->data.Level ) + ", " +
std::to_string( pBNpc->data.ActiveType ) + ", " +
std::to_string( pBNpc->data.PopInterval ) + ", " +
std::to_string( pBNpc->data.PopRate ) + ", " +
std::to_string( pBNpc->data.PopEvent ) + ", " +
std::to_string( pBNpc->data.LinkGroup ) + ", " +
std::to_string( pBNpc->data.LinkFamily ) + ", " +
std::to_string( pBNpc->data.LinkRange ) + ", " +
std::to_string( pBNpc->data.LinkCountLimit ) + ", " +
std::to_string( pBNpc->data.NonpopInitZone ) + ", " +
std::to_string( pBNpc->data.InvalidRepop ) + ", " +
std::to_string( pBNpc->data.LinkParent ) + ", " +
std::to_string( pBNpc->data.LinkOverride ) + ", " +
std::to_string( pBNpc->data.LinkReply ) + ", " +
std::to_string( pBNpc->data.Nonpop ) + ", " +
std::to_string( pBNpc->data.HorizontalPopRange ) + ", " +
std::to_string( pBNpc->data.VerticalPopRange ) + ", " +
std::to_string( pBNpc->data.BNpcBaseData ) + ", " +
std::to_string( pBNpc->data.RepopId ) + ", " +
std::to_string( pBNpc->data.BNPCRankId ) + ", " +
std::to_string( pBNpc->data.TerritoryRange ) + ", " +
std::to_string( pBNpc->data.BoundInstanceID ) + ", " +
std::to_string( pBNpc->data.FateLayoutLabelId ) + ", " +
std::to_string( pBNpc->data.NormalAI ) + ", " +
std::to_string( pBNpc->data.ServerPathId ) + ", " +
std::to_string( pBNpc->data.EquipmentID ) + ", " +
std::to_string( pBNpc->data.CustomizeID ) + " " +
"\n" );
out.write( outStr.c_str(), outStr.size() );
}
int main( int argc, char* argv[] )
{
auto startTime = std::chrono::system_clock::now();
auto entryStartTime = std::chrono::system_clock::now();
std::vector< std::string > argVec( argv + 1, argv + argc );
zoneName = "s1h1";
if( argc > 1 )
{
zoneName = argv[ 1 ];
if( argc > 2 )
{
std::string tmpPath( argv[ 2 ] );
if( !tmpPath.empty() )
gamePath = argv[ 2 ];
}
}
initExd( gamePath );
std::ofstream discoverySql( "maprange_export.csv", std::ios::trunc );
LayerSetToGroupIdsMap layerMap;
LayerSetToTerritoryIdMap layerSetToTerritoryIdMap;
zoneNameToPath( "f1f1" );
zoneDumpList.emplace( "f1d1" );
zoneDumpList.emplace( "f1f2" );
if ( !g_exdDataGen.init( gamePath ) )
{
}
auto teriIdList = g_exdDataGen.getIdList< Component::Excel::Ps3::TerritoryType >();
std::string data = std::string("GroupId, GroupName, TerritoryName, name, instanceId, x, y, z, Rotation, BaseId, PopWeather, PopTimeStart, PopTimeEnd, MoveAI, WanderingRange, Route, ") +
std::string("EventGroup, NameId, DropItem, SenseRangeRate, Level, ActiveType, PopInterval,PopRate, PopEvent, LinkGroup, ") +
std::string("LinkFamily, LinkRange, LinkCountLimit, NonpopInitZone, InvalidRepop, LinkParent, LinkOverride, LinkReply, Nonpop, ") +
std::string("HorizontalPopRange, VerticalPopRange, BNpcBaseData, RepopId, BNPCRankId, TerritoryRange, BoundInstanceID, ") +
std::string("FateLayoutLabelId, NormalAI, ServerPathId, EquipmentID, CustomizeID \n");
discoverySql.write( data.c_str(), data.size() );
std::set< std::string > zoneNames;
for( const auto& id : teriIdList )
{
auto row = g_exdDataGen.getRow< Component::Excel::Ps3::TerritoryType >( id );
if( !row )
continue;
std::string zonePath = row->getString( row->data().LVB );
if( zonePath.empty() )
continue;
auto pos = zonePath.find_last_of( "/" );
if( pos != std::string::npos )
{
zonePath = zonePath.substr( pos + 1 );
}
zoneNames.insert( zonePath );
}
for( const auto& name : zoneNames )
{
// auto row = g_exdDataGen.getRow< Component::Excel::TerritoryType >( id );
// if( !row )
// continue;
if( name.empty() )
continue;
auto zoneName = name;
entryStartTime = std::chrono::system_clock::now();
try
{
const auto zonePath = zoneNameToPath( name );
auto exportBnpcEntries = [ & ]( const std::string& path )
{
std::vector< char > data_section;
try
{
auto bg_file = gameData->getFile( path );
data_section = bg_file->access_data_sections().at( 0 );
}
catch( ... )
{
return;
}
std::vector< std::string > stringList;
uint32_t offset1 = 0x20;
LGB_FILE bgLgb( &data_section[ 0 ], "bg" );
std::vector< LGB_FILE > lgbList{ bgLgb };
uint32_t max_index = 0;
std::cout << "[Info] " << "Dumping BNPC data" << "\n";
uint32_t totalGroups = 0;
uint32_t totalGroupEntries = 0;
for( const auto& lgb : lgbList )
{
for( const auto& group : lgb.groups )
{
totalGroups++;
for( const auto& pEntry : group.entries )
{
if( pEntry->getType() == LgbEntryType::BattleNpc )
{
totalGroupEntries++;
writeBNPCEntry( zoneName, discoverySql, pEntry.get(), group, layerMap );
}
else if( pEntry->getType() == LgbEntryType::ClientPath )
{
totalGroupEntries++;
totalGroupEntries--;
}
}
}
}
std::cout << fmt::format(
"[Info] file: {} total groups: {} total entries: {}",
path, totalGroups, totalGroupEntries ) << std::endl;
};
std::cout << zonePath + "/level/" + zoneName + ".lvb\n";
auto file = gameData->getFile( zonePath + "/level/" + zoneName + ".lvb" );
auto data_section = file->access_data_sections().at( 0 );
LVB_FILE lvb( &data_section[ 0 ], zoneName );
std::ofstream lvbRawFile("./lvb/" + zoneName + ".lvb", std::ios::trunc );
lvbRawFile.write( &data_section[ 0 ], data_section.size() );
if( lvbRawFile.good() )
lvbRawFile.close();
int nameIndex = 0;
for( const auto& layer : lvb.layers )
{
// std::cout << layer.LayerSetID << " " << layer.TerritoryTypeID << " " << lvb.layerNames[ nameIndex++ ] << "\n";
// std::string layerOut = std::to_string( layer.TerritoryTypeID ) + ", " + std::to_string( layer.LayerSetID ) + ", " + lvb.layerNames[ nameIndex++ ] + "\n";
// mapSql.write( layerOut.c_str(), layerOut.size() );
layerMap[ layer.LayerSetID ] = {};
layerSetToTerritoryIdMap[ layer.LayerSetID ] = layer.TerritoryTypeID;
}
exportBnpcEntries( zonePath + "/level/bg.lgb" );
exportBnpcEntries( zonePath + "/level/planmap.lgb" );
exportBnpcEntries( zonePath + "/level/planevent.lgb" );
exportBnpcEntries( zonePath + "/level/planner.lgb" );
exportBnpcEntries( zonePath + "/level/planlive.lgb" );
std::cout << "[Success] " << "Exported " << zoneName << " in " <<
std::chrono::duration_cast< std::chrono::seconds >(
std::chrono::system_clock::now() - entryStartTime ).count() << " seconds\n";
}
catch( std::exception& e )
{
std::cout << "[Error] " << e.what() << std::endl;
std::cout << std::endl;
std::cout << "[Info] " << "Usage: bnpc_parser \"path/to/game/sqpack/ffxiv\" " << std::endl;
}
std::cout << "\n";
if( discoverySql.good() )
discoverySql.flush();
}
std::cout << "\n[Success] Finished all tasks in " <<
std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count()
<< " seconds\n";
std::cout << "dumping layerset -> lgb group" << std::endl;
std::ofstream mapSql( "maprange_territories.csv", std::ios::trunc );
std::string lvbColumns = "TerritoryTypeId, LayerSetId, LayerGroupId, LayerGroupName\n";
mapSql.write( lvbColumns.c_str(), lvbColumns.size() );
for( const auto& entry : layerMap )
{
auto layerSetId = entry.first;
auto groupIds = entry.second;
if( groupIds.empty() )
{
continue;
}
auto territoryId = layerSetToTerritoryIdMap[ layerSetId ];
//std::cout << "LayerSetID: " << layerSetId << " territory: " << territoryId << std::endl;
for( const auto& groupInfo : groupIds )
{
std::string output = std::to_string( territoryId ) + "," +
std::to_string( layerSetId ) + "," +
std::to_string( std::get< 0 >( groupInfo ) ) + "," +
std::get< 1 >( groupInfo ) + "\n";
mapSql.write( output.c_str(), output.size() );
// std::cout << " - " << std::get< 0 >( groupInfo ) << " " << std::get< 1 >( groupInfo ) << std::endl;
}
// std::cout << std::endl;
}
if( mapSql.good() )
mapSql.flush();
mapSql.close();
std::cout << "Press any key to exit...";
getchar();
if( eData )
delete eData;
if( gameData )
delete gameData;
return 0;
}