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39 lines
972 B
C++
39 lines
972 B
C++
#ifndef SAPPHIRE_EFFECTBUILDER_H
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#define SAPPHIRE_EFFECTBUILDER_H
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#include <ForwardsZone.h>
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#include <Common.h>
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namespace Sapphire::World::Action
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{
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class EffectBuilder
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{
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public:
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EffectBuilder( Entity::CharaPtr source, uint32_t actionId, uint16_t sequence );
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void healTarget( Entity::CharaPtr& target, uint32_t amount,
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Common::ActionHitSeverityType severity = Common::ActionHitSeverityType::NormalHeal );
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void damageTarget( Entity::CharaPtr& target, uint32_t amount,
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Common::ActionHitSeverityType severity = Common::ActionHitSeverityType::NormalDamage );
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void buildAndSendPackets();
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private:
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EffectResultPtr getResult( Entity::CharaPtr& chara );
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uint64_t getResultDelayMs();
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private:
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uint32_t m_actionId;
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uint16_t m_sequence;
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Entity::CharaPtr m_sourceChara;
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std::unordered_map< uint32_t, EffectResultPtr > m_resolvedEffects;
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};
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}
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#endif //SAPPHIRE_EFFECTBUILDER_H
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