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sapphire/deps/datReaderPs3/DatCategories/bg/matrix4.h

111 lines
2.5 KiB
C++

#ifndef _MATRIX4_H
#define _MATRIX4_H
#include <cstdint>
#include <cmath>
// https://github.com/jpd002/Play--Framework/tree/master/include/math
struct matrix4
{
// 4x4
float grid[16];
matrix4()
{
memset( &grid[ 0 ], 0, sizeof( grid ) );
}
float operator()( int row, int col ) const
{
return grid[ ( row * 4 ) + col ];
}
float& operator()( int row, int col )
{
return grid[ ( row * 4 ) + col ];
}
static matrix4 rotateX( float angle )
{
matrix4 ret = matrix4();
ret( 0, 0 ) = 1.000000000f;
ret( 1, 1 ) = cos( angle );
ret( 1, 2 ) = -sin( angle );
ret( 2, 1 ) = sin( angle );
ret( 2, 2 ) = cos( angle );
ret( 3, 3 ) = 1.000000000f;
return ret;
}
static matrix4 rotateY( float angle )
{
matrix4 ret = matrix4();
ret( 0, 0 ) = cos( angle );
ret( 0, 2 ) = sin( angle );
ret( 1, 1 ) = 1.000000000f;
ret( 2, 0 ) = -sin( angle );
ret( 2, 2 ) = cos( angle );
ret( 3, 3 ) = 1.000000000f;
return ret;
}
static matrix4 rotateZ( float angle )
{
matrix4 ret = matrix4();
ret( 0, 0 ) = cos( angle );
ret( 0, 1 ) = -sin( angle );
ret( 1, 0 ) = sin( angle );
ret( 1, 1 ) = cos( angle );
ret( 2, 2 ) = 1.000000000f;
ret( 3, 3 ) = 1.000000000f;
return ret;
}
static matrix4 scale( float x, float y, float z )
{
matrix4 ret = matrix4();
ret( 0, 0 ) = x;
ret( 1, 1 ) = y;
ret( 2, 2 ) = z;
ret( 3, 3 ) = 1;
return ret;
}
static matrix4 translate( float x, float y, float z )
{
matrix4 ret = matrix4();
ret( 0, 0 ) = 1;
ret( 1, 1 ) = 1;
ret( 2, 2 ) = 1;
ret( 3, 3 ) = 1;
ret( 3, 0 ) = x;
ret( 3, 1 ) = y;
ret( 3, 2 ) = z;
return ret;
}
matrix4 operator*( const matrix4& rhs ) const
{
matrix4 ret;
for( unsigned int i = 0; i < 4; i++ )
{
ret( i, 0 ) =
( *this )( i, 0 ) * rhs( 0, 0 ) + ( *this )( i, 1 ) * rhs( 1, 0 ) + ( *this )( i, 2 ) * rhs( 2, 0 ) +
( *this )( i, 3 ) * rhs( 3, 0 );
ret( i, 1 ) =
( *this )( i, 0 ) * rhs( 0, 1 ) + ( *this )( i, 1 ) * rhs( 1, 1 ) + ( *this )( i, 2 ) * rhs( 2, 1 ) +
( *this )( i, 3 ) * rhs( 3, 1 );
ret( i, 2 ) =
( *this )( i, 0 ) * rhs( 0, 2 ) + ( *this )( i, 1 ) * rhs( 1, 2 ) + ( *this )( i, 2 ) * rhs( 2, 2 ) +
( *this )( i, 3 ) * rhs( 3, 2 );
ret( i, 3 ) =
( *this )( i, 0 ) * rhs( 0, 3 ) + ( *this )( i, 1 ) * rhs( 1, 3 ) + ( *this )( i, 2 ) * rhs( 2, 3 ) +
( *this )( i, 3 ) * rhs( 3, 3 );
}
return ret;
}
};
#endif