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sapphire/src/world/Inventory/ItemUtil.h
2018-12-13 12:40:42 +01:00

27 lines
590 B
C++

#ifndef SAPPHIRE_ITEMUTIL_H
#define SAPPHIRE_ITEMUTIL_H
#include <Common.h>
#include "ForwardsZone.h"
namespace Sapphire::Items::Util
{
ItemPtr loadItem( uint64_t uId );
/*! check if weapon category qualifies the weapon as onehanded */
bool isOneHandedWeapon( Common::ItemUICategory weaponCategory );
bool isArmory( uint16_t containerId );
bool isEquipment( uint16_t containerId );
uint16_t getCharaEquipSlotCategoryToArmoryId( uint8_t slotId );
Common::ContainerType getContainerType( uint32_t containerId );
uint32_t getNextUId();
}
#endif //SAPPHIRE_ITEMMGR_H